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-   -   Damage taken - what do those icons represent? (https://www.subsim.com/radioroom/showthread.php?t=151822)

Kubryk 05-14-09 06:27 PM

Damage taken - what do those icons represent?
 
Hi guys,

I was sailing peacefully through the seas, feeling somewhat dizzy, 'cause for no reason I could live 64 seconds in just one :cool:

Anyway from out of nowhere two misbehaving planes went down on me and one of them naughty boys dropped something ugly on my peace-loving boat.

So for the very first time I could see some new icons but didn't know what they mean. Can anybody help me solve this mystery so I can with clear mind go back to joyful sailing? ;)

Here's a screen:
http://img33.imageshack.us/img33/5228/damagel.th.jpg

Strangely in my printed manual that came with the game there is nothing about it, for shame! :nope:

nikbear 05-14-09 06:32 PM

The one on the left is the time to pump out the water and stabilise the situation,the one on the right is the time left till its terminal:dead: in that section

sharkbit 05-14-09 06:54 PM

Quote:

Originally Posted by nikbear (Post 1101437)
.....the one on the right is the time left till its terminal:dead: in that section

Life is good today...I learned something new!:woot:
Thanks.
:)

GoldenRivet 05-14-09 06:55 PM

so you can see... that if the number on the left is larger than the number on the right. your screwed ;)

Kubryk 05-14-09 07:00 PM

Thanks! But just to be sure - terminal means section is out but boat lives or all hope is lost and I can start preparing for a fresh career?

Paul Riley 05-14-09 07:04 PM

Quote:

Originally Posted by Kubryk (Post 1101434)
Hi guys,

I was sailing peacefully through the seas, feeling somewhat dizzy, 'cause for no reason I could live 64 seconds in just one :cool:

Anyway from out of nowhere two misbehaving planes went down on me and one of them naughty boys dropped something ugly on my peace-loving boat.

So for the very first time I could see some new icons but didn't know what they mean. Can anybody help me solve this mystery so I can with clear mind go back to joyful sailing? ;)

Here's a screen:
http://img33.imageshack.us/img33/5228/damagel.th.jpg

Strangely in my printed manual that came with the game there is nothing about it, for shame! :nope:

So,you got your first baptism from the RAF eh?,:yeah:,believe me,you will be seeing a lot more from them naughty boys before long,and that yellow section in your damage control may soon be in the red,until you develop an effective way of dealing with their murderous attacks later on :o:dead:
Looking at your screen,the damage looks quite minimal and easy to deal with.The other day,I lost my sub to a huge DC barrage from a task force right over the top of me at barely 40m,I took a DC right on the conning tower and flooding was critical,about 16mins to stabilize.I had no chance,another one hit me and sent me to the bottom before I could assess the situation :nope:
You really gotta be on the ball when the s##t hits the fan mate :doh:

applesthecat 05-14-09 10:08 PM

Quote:

Originally Posted by nikbear (Post 1101437)
The one on the left is the time to pump out the water and stabilise the situation,the one on the right is the time left till its terminal:dead: in that section

I don't understand. If that section can be pumped out, why would it tell you how long it is until it is lost? If it can be pumped out in 25 minutes, what is the significance of the 9 hour reference?

GoldenRivet 05-14-09 10:10 PM

Quote:

Originally Posted by applesthecat (Post 1101517)
I don't understand. If that section can be pumped out, why would it tell you how long it is until it is lost? If it can be pumped out in 25 minutes, what is the significance of the 9 hour reference?

when you rig for silent running - the pump stops.

how long then with the pump stopped can we remain in silent running?

applesthecat 05-14-09 10:20 PM

Quote:

Originally Posted by GoldenRivet (Post 1101519)
when you rig for silent running - the pump stops.

how long then with the pump stopped can we remain in silent running?

So you're saying that the figure on the right represents the situation without pumps running? So for that section to be lost, you'd have to be silent running for 9 hours? So that section would be saved if only 25 minutes of those 9 hours had pumps running?

Nerazzurri 05-15-09 12:37 AM

Quote:

Originally Posted by applesthecat (Post 1101517)
I don't understand. If that section can be pumped out, why would it tell you how long it is until it is lost? If it can be pumped out in 25 minutes, what is the significance of the 9 hour reference?

With your parameters it's pretty negligible.

But suppose you want to go to silent running when the left figure is 25 minutes, and the right is 31 minutes? It'd be more relevant then.

Synthfg 05-15-09 02:27 AM

And when you have multiple sections damaged it gets very relevant, as you juggle your DC party to the most critical area's

Paul Riley 05-15-09 04:35 AM

Quote:

Originally Posted by Kubryk (Post 1101434)
Hi guys,

I was sailing peacefully through the seas, feeling somewhat dizzy, 'cause for no reason I could live 64 seconds in just one :cool:

Anyway from out of nowhere two misbehaving planes went down on me and one of them naughty boys dropped something ugly on my peace-loving boat.

So for the very first time I could see some new icons but didn't know what they mean. Can anybody help me solve this mystery so I can with clear mind go back to joyful sailing? ;)

Here's a screen:
http://img33.imageshack.us/img33/5228/damagel.th.jpg

Strangely in my printed manual that came with the game there is nothing about it, for shame! :nope:

And I thought the 9.55 meant 9m 55s :o , christ,that explains why I couldnt hold my UBoat the other day when it got sunk.That would mean 16m really was 16h :o:o ,AND I was silent running! DAMN! :nope:

Jimbuna 05-15-09 05:38 AM

Look on the bright side....with it being a game you always get a chance to learn from your mistakes :03:

Nerazzurri 05-15-09 06:06 AM

Quote:

Originally Posted by jimbuna (Post 1101627)
Look on the bright side....with it being a game you always get a chance to learn from your mistakes :03:

Amateur :hmmm: It's not a game - it's a life choice :arrgh!:

p.s. D/L one of your grammophone files to try out mate.

Kubryk 05-15-09 06:55 AM

I survived that attack, no problem, I just attached repair team to the problem and they quickly solved the situation.

But I'll repeat my last question - if I don't pump the water, is my boat going to sink?

Is it possible to just seal the damaged section and proceed without it? Was that possible in real life? I mean I've read about other ship types, not submarines, that when one part was flooded, they just closed the hatches and managed to stay on surface. Is it possible in the game?

Torplexed 05-15-09 07:21 AM

Quote:

Originally Posted by Kubryk (Post 1101657)
Is it possible to just seal the damaged section and proceed without it? Was that possible in real life? I mean I've read about other ship types, not submarines, that when one part was flooded, they just closed the hatches and managed to stay on surface. Is it possible in the game?

Not possible in a U-Boat. In a large surface ship you can seal off a flooded section to restore buoyancy due to it's sheer size but if too many sections flood there gets to a point of no return. The various sections of a U-Boat are proportionally much large than the sections of most surface ships so even one completely flooded room means buoyancy is destroyed and no return to the surface. Plus, it would probably destroy any chance of keeping an even trim.

Synthfg 05-15-09 07:36 AM

Quote:

Originally Posted by Kubryk (Post 1101657)
I survived that attack, no problem, I just attached repair team to the problem and they quickly solved the situation.

But I'll repeat my last question - if I don't pump the water, is my boat going to sink?

Is it possible to just seal the damaged section and proceed without it? Was that possible in real life? I mean I've read about other ship types, not submarines, that when one part was flooded, they just closed the hatches and managed to stay on surface. Is it possible in the game?

If a section becomes too flooded you will start to sink,
Sink too far and you'll either hit the bottom opening more holes, or fall below crush depth

when a compartment is completly flooded your boat is classed as destroyed

Kubryk 05-15-09 08:06 AM

Thanks guys! It's best not to receive any damage then :shucks:

Bronzewing 05-15-09 11:41 AM

During the "battle of may Island" debacle in Feburary 1918 K22 collided with K14, both boats were critically damaged. K22 losing it's bow torpedo compartment, K14 everything forward of the control room. Both boats made it back to port, K22 under it's own steam in reverse, K14, more seriously damaged, had to be towed home by a destroyer.
Clearly though this shows that at least larger submarines COULD survive the loss of a compartment, even two in K14's case, provided they were not deep when it happened and they could safely make their escape on the surface. If a ww1 K boat could survive this, I think that a ww2 fleet boat should have been able to, what with their stronger structures. If a smaller boat like a type VII could I do not know.

BulSoldier 05-15-09 11:54 AM

Actually the uboots even if they sink their inner watertight sections were able to withstand the pressure of the bottom of northsea in order to be raised by friendly forces.Howeever im not sure that such a rescue has ever been attemted.

These days a requarment for all ships is that if their biggest single section is fully flooded they should be able to float, not sure how thing were back in ww2 though.


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