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Realism hit? with stabilized view
I am considering enabling stabilized view,to simulate stabilizers that MUST have been installed in U-Boat scopes,however,I just did a google search on the matter,and it seems apparent that stabilizers were made by the Americans,and in the 50's.Is that right?
Thanks. |
I dunno. But I know the german scopes had split prism stadimeters, which meant the scope rolling around wasn't really such a problem. It is a problem for us in the game, because SH3 doesn't simulate the split prism stadimeter. In other words, IMO, SH3 is more realistic with "no scope stabilisation" unchecked in the realism options.
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Sorry,just let me clarify ;) you would have stabilization off?
Do you remember the scene in Das Boot,where the captain was about to fire at the incoming destroyer they had just spotted,and the waves were rolling all over the scope,yet the actual crosshair remained quite stable,if not perfectly still.The boat was clearly bobbing up and down because he shouts to the chief "watch the depth chief",but his crosshair was pretty stabilized.I think we can only get that effect with stabilized view 'on'. I'm not sure what to think on this,due to so many different opinions about various aspects of the game,but I think its important to play the game in what feels real to you.I think having god view and stabilized view is not too much of a realism hit,do you?I only use the map anyway mainly for getting range estimates for my plotting,as far as using it for situational awareness I prefer to do all that upstairs :03: :up: |
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SH3's use of double nagatives is annoying! Quote:
Not that a videogame is realistic either, but, yeah... er, whatever. |
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Das Boot is a good film based on a good book, but there are still some obvious shortcomings when it comes to reflecting reality accurately. German periscopes had split prism stadimeters in many models, others (mainly the observation periscopes) didn't. But even so, once you have the hang of it it isn't that difficult to get range to target -not completely accurate, but at least accurate enough for our purposes-. The problem is that convincing people who are still not veteran with this game that practice will make masters out of them, is very difficult :haha:. But trust me, if you understand the mechanics of how it worked in real life, and practice a LOT, somewhen it all will suddenly fall in place. :up:
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I agree that the stabilized views are not historical, but also agree that while SH4 gives us a realistic split-image view, SH3 does not. Stabilized Views is the only way to get it to hold still, at least for me.
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Steve
So using stabilized view would not exactly appear as cheating then?,it could simulate having some stabilizing mechanism in the periscope. Were these devices available in the 1940s? |
Using the image stabilization should NOT be considered cheating in scopes with split-prism stadimeter (Like the one simulated in OLC's GUI) and should be considered cheating in mods that do not simulate split prism periscopes like for example my Optics mod.
When you have a split prism stadimeter in your periscope -which was used already in the 20s by Zeiss f.e. and only later incorporated by the US submarines, despite the stadimeter being an american invention by Lt. Fiske- the image still moves, but because it moves exactly the same in both split images, you don't notice it and can anyway measure the angle subtended with high accurancy. Does this clarify the matter for you? :hmmm: |
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And "Cheating" is in the mind of the player. I do things a certain way because anything else seems like cheating to me. But I do things that others consider cheating, so there you are!:sunny: |
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Stabilizers are,ON! :yeah: |
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I mean,stabilize view is the only thing I have enabled now,oh and god view ;) , which I will be having off someday as I get used to manual plotting without god putting them there for us. Thats not so bad is it. Anyway,thanks all. |
Now you have decided on the best course of action, perhaps you would like to remove the % hit in using your choice.;)
Open up GamePlaySettings.cfg and scroll to the bottom to see this: [RealismPercentage] LimitedBatteriesRealismPercentage=5 LimitedCompressedAirRealismPercentage=1 LimitedO2RealismPercentage=12 LimitedFuelRealismPercentage=6 RealisticVulnerabilityRealismPercentage=5 RealisticRepairTimeRealismPercentage=8 RealisticShipSinkingTimeRealismPercentage=2 ManualTargetingSystemRealismPercentage=0 NoMapUpdateRealismPercentage=11 RealisticSensorsRealismPercentage=10 DudTorpedoesRealismPercentage=5 RealisticReloadRealismPercentage=10 NoEventCameraRealismPercentage=3 NoExternalViewRealismPercentage=0 NoStabilizeViewRealismPercentage=10 NoNoiseMeterRealismPercentage=12 NoWeaponOfficerAssistRealismPercentage=0 You can change any of these % figures to suit your needs, just as long as all the lines add up to 100 after your changes. I edit mine so that I am forced to 100% and can't 'teleport back to base. P.S The usual blurb about modding while at sea etc......... |
Thanks danlisa,i'll look into them later :up:
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So there.:p2: |
I did a quick read through on depth keeping and theory, etc. It would seem that the real trouble was not keeping the submarine stable on the horizontal but the vertical, ie rising or decending. It is written that experienced helmsmen did a great job in keeping depth mechanically on the old subs. (therefore, the screaming in Das Boot to watch the depth is not entirely unfounded) Surface wave effects are not experienced the same as a surface vessel. Only under extreme conditions on the surface would the submarine have trouble keeping stable on the horizontal while at periscope depth.
I would leave the stable view checked. Reading about it, I suspect the scope was relatively stable at periscope depth. |
Cheers warhawk,
That's what i'm thinking also,that the PS would be more stable than what it is with stabilize view off,and others seem to be thinking on them lines too. |
IMHO having the stabaliser off, compensates for other enviromental factors
ie you are sat in your house well fed and rested, your life is not on the line etc. |
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