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[WIP] Longer wake.
EDIT/ This Project Is Terminated
Hi Folks. Ive seen in various threads that people want a longer wake mod so i started to look at the files and found out its possible to do. However it will take quite some time to do cuz i have to go through every ship to test and tweak, test and tweak :) I wanted longer wake for my self and i was not satisfied how they looked ingame, they where short and to much "milk" in them. But i didnt want them to long either cuz that wud be a real performance hit. So far i think i can make the wakes to be about 4-6 times longer than stock and also more transparent so the "milk" effect is reduced. But every wake will be tested so they fit each ship. The mod will be based on the ships that comes whit TMO and RSRDC and will be compatible cuz there is only one file that i need to change and that file only affect the wake and nuthing els. It will be JSGME compatible also. A small screen teaser for you :) Here is stock wake for a AUXsubchaser. http://img135.imageshack.us/img135/2111/shortwake1.jpg Here is the modded version: http://img135.imageshack.us/img135/9812/longwake2.jpg And here is another view from an destroyer. http://img135.imageshack.us/img135/4282/longwake1.jpg From the last picture you can se the bow wake and the prop wake. I will try to make them more transparent also so they fit into the rest of the wake. But for that i must ask for permission to use thos files cuz they are made from some other excellent modders. But more on that later :) Vikinger. ps: I estimate the time to finish this of to about a week since there are so many files to go thorugh. |
Looks very nice to me! :up:
Hint: Never announce a time frame for finishing any work, 1st because you'll never know, and 2nd you'll get repeated questions why it ain't released yet. |
Haha your right but i want to finish this of as soon as possible.
So let say 1 week to 10 year :har: |
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taht is nice.. one thing will it be compatible with those environmental mods..
tsk tsk.. i hate to be a non-modder... |
Yeah it will be fully compatible whit the Envirovment mods.
It is only 1 file i need to change in every ship/sub folder and that is the .val file and that file Only handle the wake. So it will not affect anything els. Another teaser whit a fishingboat. Quite transparent wake cuz after all its a sailingboat :) http://img144.imageshack.us/img144/5811/fishwake.jpg |
Nice work Viking :yeah:
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Iam still working on this but have ran into tons of problems.:damn:
Its so many variables to take in account so it will look descent and so far i think i have re-done 50 entries/ships. And today i encounterd another problem. I had completely forgot how it looks when a ship do a narrow turn but i figured that out on a mission. And the wake was completely wrong. So after 3 hours of testing and changing just for one type of ship i came up whit this result. Now i need to go through every ship there is and test them on real patrol. So it wll take some time before i manage to do all 150 entries :D Fortunatly i have many save games whit different ships so i hope i can do this in descent time frame. But forget that week i was talking about before LoL. :rotfl: Here is the latest changes to a destroyer/coastal patrolboat. A class A/B. The 3 first images are rezised to 50% Full turn at max rudder. http://img256.imageshack.us/img256/3784/wake1.jpg http://img256.imageshack.us/img256/9467/wake2.jpg http://img256.imageshack.us/img256/6383/wake3.jpg Closer look at front wake. note that there is a wake that is a little wider than normal from the bow wake. http://img256.imageshack.us/img256/8261/wake4.jpg And just a nice picture :) http://img256.imageshack.us/img256/1886/sunsetqxt.jpg |
Now that set of screenies is just jaw dropping!!! Keep up the good work :)
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Looks very nice....Maybe you could start with just doing the subs (ownship) first?
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Nice work on the wakes. Of course it shows the game limitation of the way wakes really work. The foamy part doesn't last very long in real life, but there is a non-foamy 'disturbing' of the water that can extend for miles behind the ship if it's going fast enough. This part is never portrayed in games, and probably for good reason.
Still, it would be nice... Looking good though!:sunny: |
looks awesome:o
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Yeah. The wake is very limited even thou there is many variables to adjust.
I didnt either like the "milky" wakes. Its more like a plane that draws thier stripes on the sky than a ship wake. I tryed to adjust this part a bit by changing the opacity and it looked good at full speed. But the game change the opacity at different speed so a fast ship that goes half speed will hardley not generate any visible wake at all. I wish i could adjust the opacity at different speed but i have not found the file that handle that. The ships comes whit 1 wake for small ships. 2 wakes for medium ships and 3 wakes for larger ships and they all have thier own characteristics. When there are more than 1 wake they must be in "harmony". Therefor there is testing on every ship cuz the ships lenght affect how it shows up. Right now iam trying to adjust thos 50 ships ive allready done cuz there was a value called fixed length that made the wakes to look stupid when they made a turn. if i stretched out the second wake that starts at the middle of the ship (that has 3 wakes) to last for about 50 meters and the fixed lenght was set to 25. The wake started to "bend" first after that 25 meters. And i wanted it to start to bend as soon the wake leave the stern. So for that i need to take in account how long the ship is and how width the ship is and where the wake starts. Iam also adjusting the start widht of the wakes and the angle they spread and some other values as well :D And too long wakes looks just silly but overall the wakes will be from 70 to 200 meters in lenght dependant on the ship type. And that means about 5-10 times longer wake than stock. I hope i soon can find some values that iam staisfied whit that i can use for more than just a single ship. Like same wake for the destroyers. its darn time consuming to do each ship and iam not sure if its really worth the effort. I starting to run out of time also cuz i have a movement to a new appartment coming up in begining of May. Need to take care of that also. But i hope i dont need to postphone this. And perhaps i release the wakes for the subs first like Soundman suggested. :) |
Found some cool picture that show the foam from a boat.
Note that most of the foam is on the side of the boat and not just behind it. I think this can be done by changing the wake_front and wake_back.tga file that handle the wake apperance. http://www.steelnavy.com/images/Simo...Figure%205.jpg And also some good reading on the site also. http://www.steelnavy.com/WavePatterns.htm |
Looks like I chose a good time to come back. Something to look forward to. Keep up the good work Vikinger, looks awesome. :)
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well dont forget thats a newer high speed ship so maybe the game shouldnt be as white maybe, but the size and shape will give you a great guide to match
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Yeah you are right webster, That ships on the picture goes at full speed 30+ knots.
There is other smaller pictures on the site that more reflect normal speed and thos wakes is not so dramaticly :) I looked into the front and back.tga files a bit and i found out that iam not gona redo any of thos. The modders that have done thos have made a good work and i cant do it much better. :up: So its just for me to change a bunch of values :) Hopefully i can make it so it looks descent. |
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well it depends om proportion too, a battleship wont be that fast but the water it churns probably would look like that picture but without the capping on the wave. the bigger the beam the more foam you get but i dont think you can do differently just one class of ship, arent you dealing with all at the same time? |
Well so far i have been working on the navy ships.
Battle ships, heavy crusier, light cruiser, Carriers, escort carriers, auxil ships and some other smaller ships. Thos larger ships differs so much in both lenght and in width so i have to go through them all. but il guess thos ships are the ones that takes most of the time. Iam soon rdy to start to do the destroyers. The last navy ships and many of them have same characteristics so i can hopefully use same values. Then there is the merchant ships left. But that wont take so long either cuz there is just small, medium or large, and the tankers. Ohh and the subs :) Since iam using TMO+ RSRDC so will only thos ships be affected that i have from thos mods. But its about 150 entries. Many other mods use same ships anyway. I have not yet decided if iam gona do the sub for Opmonsun. Only file i change is the .val file and i will not send away all ships files there is. Only the file iam changing, mostley so it wont be so large file. And there is no point to send a full ship folder that is not on the roster anyway. it simply wont show up in the game :) That means it will be compatible for any mods that use thos ships and even stock. And thos that dont have them wont be affected at all even if the mod will create a ship folder whit the .val file. |
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