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GWX3.0 Q Ship mod
Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:
http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship Is there any mileage in replicating the mod for GWX3.0? GWX3.0 version: http://files.filefront.com/Q+Ship+mo.../fileinfo.html |
Are the deck guns still invisible on Q-ships ?
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I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one :arrgh!:
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Jim,
I have used it also with 3.0, and so far without problems. I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked. |
I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave one that I am I dove and buggered out of range. I was not in position for a torpedo attack so I had to let her go. |
I have yet to meet one yet(thankfully:shifty:)but the mere thought of the fiendish devils lurking about sure makes my approach to small innocent looking merchants alot more scary:03:
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I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants. :up:
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The link for the GWX3.0 version:
http://files.filefront.com/Q+Ship+mo.../fileinfo.html The main difference being the text for the new SH3 Commander is now located within the readme. |
Wondering...
Hi Jim:
I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file. Thanks. |
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What I have done on the mod version for GWX3.0 is add further instructions in the readme ie: Copy and paste the following into your C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg: [LOV] 0001=Q Ship HMS Chatsgrove 0002=Q Ship HMS Maunder 0003=Q Ship HMS Prunella 0004=Q Ship HMS Lambridge 0005=Q Ship HMS Edgehill 0006=Q Ship HMS Brutus 0007=Q Ship HMS Cyprus 0008=Q Ship HMS Looe 0009=Q Ship HMS Antoine 0010=Q Ship USS Atik 0011=Q Ship USS Captor 0012=Q Ship USS Asterion 0013=Q Ship Uss Big Horn 0014=Q Ship USS Irene Forsyte |
Thanks Jim. I'll make sure that gets into the next Ship Names update.
Whenever that may be.:rotfl: |
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I'ii just say..... Thx Jim :salute:
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Thanks for clearing that up.:up: |
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@Murr44.....type 'SCF=Small Coastal Freighter' into your EnglishNames CFG inside the Sea Folder http://www.psionguild.org/forums/ima...s/thumbsup.gif |
Just discovered this one. If I understand right this is a heavily armed ship which looks like a poor merchant?
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Q Ship fire upon us
Great mod.
Check one of these bloody demons from my periscope view. http://img443.imageshack.us/img443/1...1012296726.png |
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http://www.filefront.com/13494151/Q_Ship_mod_GWX3.0.7z |
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They're especialy fun since my preferred tactic with lone merchants (unless other factors make a guns-only attack possible, or use of guns impossible) is to line up a submerged attack and put one eel in 'em and then surface to finish 'em off with the deck gun. Really gets the adrenalin going when you've just hit the surface and suddenly get the "we're under attack" message and hear their guns start firing! Which they WILL do even if they're in the process of sinking, the buggas. |
if that ship really appears too often, what about using SH3-Cmdr's. random folder function to randomize the presence of the file SCF.cfg in the Roster/British and Roster/American folder on each start of SH3?
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