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-   -   When You Shouldn't Shoot A Kongo (https://www.subsim.com/radioroom/showthread.php?t=148507)

jazzabilly 02-23-09 01:32 AM

When You Shouldn't Shoot A Kongo
 
W of Truk, January 1944

Now, I love sinking BB's as next as the next guy. So when I saw 2 BB's in their usual suicidal column formation, with only 2 dd's running cover, and with rough seas (lousy sonar weather), I took one down with my last 6 torpedoes. And sneaked away as if it was a routine kill.


But after seeing THIS following in the next TF approx. 15 min. behind.....

http://i24.photobucket.com/albums/c2...mato_class.jpg


I still have the immortal words of Eric Cartman ringing in my ears.

GOD-D***it!!

Fincuan 02-23-09 01:38 AM

Don't worry, you would have had an extremely hard time bringing that down with only 6 torpedos. You probably, even if unconciously, made the right choice :up:

Webster 02-23-09 01:39 AM

only next time it wont be there and your still mad lol.

gotta take whats handed to you

SteveW1 02-23-09 05:48 AM

Be more Aggresive use your deck gun :arrgh!:

Steve

Rockin Robbins 02-23-09 06:18 AM

And how would that work out against those nice 18" popguns?:gulp:

Won't be a piece of the sub left that's larger than a quarter!:()1:

Torplexed 02-23-09 08:04 AM

I'd be curious to know if the ponderous and slow main battery of a battleship could hit something as small as a sub. I have every confidence the quick-firing secondary battery could tear one up though. To this day it's not clear whether any any of Yamato's big guns hit anything at the Battle of Leyte Gulf although it's a good bet her secondaries did.

AVGWarhawk 02-23-09 10:10 AM

Now, that is just heart breaking. :-?

Starforce2 02-23-09 10:48 AM

it's possible had you gotten far enough away, say 4500-6500 yards you could have slowed and shelled it without much problem. I've done this with DD's and heavy cruisers who've not seen me at all at night, but it depends on the exact conditions, which require a bit of haze. Plus it looks like ya had a bit of moon there...

OneTinSoldier 02-23-09 12:10 PM

Quote:

Originally Posted by Fincuan
Don't worry, you would have had an extremely hard time bringing that down with only 6 torpedos. You probably, even if unconciously, made the right choice :up:

I use TMO 1.6.3 plus RSRDC 4.10.x and don't play the stock game. With that said, it's hard for me to imagine any ship withstanding anything more than 3 or 4 decent torpedo hits. If this was in the stock game, how many torps are needed for that BB?

tater 02-23-09 01:02 PM

Yamato in RL took what, 10+ fish, and maybe twice as many bombs?

Te Kaha 02-23-09 01:23 PM

In RFB 1.51 - the previous version of the current one - I set up a test mission with just the Yamato, "steaming" at 5 kts. It took 10 torpedos to sink her, including 2 which caused secondary explosions.

Again in RFB 1.51, in my campaign, I hit the Yamato with 6 torpedos, somewhere south of Japan - yes, on her suicidal trip to Okinawa - and she was steaming away doing 14 knots.

I'd rather save my torpedos for ships I can actually sink.

tater 02-23-09 01:35 PM

RFB hasn't changed the warship DMs at all from stock, BTW. Not yet, anyway.

jazzabilly 02-23-09 01:47 PM

Well, this is how I spent my last fish.

http://i24.photobucket.com/albums/c2...hinda_desu.jpg

Soundman 02-23-09 01:56 PM

Quote:

Originally Posted by tater
Yamato in RL took what, 10+ fish, and maybe twice as many bombs?

So..the deck gun might as well be a pea shooter :haha: ..I've been playing this game pretty regular since it first hit the shelves and I've yet to come accross a battleship, let alone, the Yamato. Best luck had was putting under a couple of carriers.

Te Kaha 02-23-09 02:23 PM

Quote:

Originally Posted by tater
RFB hasn't changed the warship DMs at all from stock, BTW. Not yet, anyway.

I know this - just mentioned it in case someone asks which mods are loaded.

Platapus 02-23-09 10:09 PM

As was written in the German Sub commander's handbook, it is better to take the target you have rather than hold off on the chance of a better target coming along.

rubenandthejets 02-24-09 01:21 AM

The Kongo actually sank, right?

The Yamato is damn near unsinkable-10+ Mark 14s is about right, I managed it once in the San Bernadino Strait in TMO. (Oct 24/25 '44) Managed to stop her with six, snuck back up to her later and unloaded again, some pretty well aimed shots below the turrets too....it took a lot of doing, but BOOOYA! Man it felt good!

jazzabilly 02-24-09 04:47 PM

Yeah, the Kongo sank. Too bad you don't get any renown for major warships damaged. Technically, you should. Putting Yamato (or Musashi) out of action for months would realistically be quite an achievement.

Xapp696 02-26-09 11:34 AM

Using RSRD and TMO, I snuck into Truk and found the Yamato and a Kongo at anchor. I sat between them and unloaded all 4 rear fish at the Kongo, which rolled over and sank fairly fast, but the Yamato was a different kettle of fish all together. I fired all 6 bow torps in a spread that went from "stem to stern" and she hardly even listed, so I submerged underneath her, got to the other side, and unloaded all 4 rear reloads into her. Even THEN I still needed to come about and put 2 more bow reloads into her before she sank. 6 torpedoes probably wouldn't have even slowed her down, as the minimum torps I have ever used to sink a Yamato was 10.

Armistead 02-26-09 07:02 PM

It seems if I hit a Kongo in the first rear turrer closet to the bridge, they will go easily with two. Sunk one with one. I do run mine 5ft under the keel. When torps work late 43, I notice shooting below the keel things blow up much easier.


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