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Is this sim even fixable?
Every time I think Ive gotten this sim to play right something else goes terribly wrong. This time while out on patrol I sink a merchant vessal. Just as she slips below the waves my guys start screaming out damage reports! Just about everything on my boat was destroyed within seconds and by what you ask, the small explosions of the ship I just sunk 500 yards off my port bow!
These bugs are getting old quick. Last time I uninstalled and reinstalled it was because as soon as I started my mission my guy said periscope damaged followed by periscope repaired on and on and on throughout the whole mission!:stare: (SHIV Gold 1.5 W\RSRD for 1.5 V400, Smaller rocks and plants mod, Websters sub draft fix mod.) |
I believe you were to close to the exploding vessel. There is a blast area around exploding vessels that will damage your sub.
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You know that was my initial thought but I was not that close.
+============+ = Him ++=+ +============+ ME---> +========+ |
The only time I've had that happened, I was too close. If you were firing dead ahead, or nearly so, and your sub was also moving in that direction, and you fired at 500 Meters, you'd very likely have been too close by the time of impact/explosion...Maybe even if you turned port or starboard immediately after firing you'd still have been within the target's explosion envelope. If you were paralleling the target, firing 90 degrees off the bow, then yes it would seem that 500 Meters should have been a safe distance.....
I would think that the explosion radius would vary depending on type of target ship and/or cargo. Will be interested to hear what you discover if you do some tests on this matter. |
Out of curiosity were you submerged or surfaced when this incident happened?
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Yep, it's happened to me too. It is logical and realistic, that if you are too close to an exploding ship, you could be within the damage radius.
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an exploding ship is like one huge depth charge on steroids, the more damage you have the further away you need to be not to sustain damage when it explodes.
if this were not true then it wouldnt be very realistic to sit next to a huge explosion and be uneffected by it. if you go into this game thinking its all messed up then anything bad that happens can be used as an excuse to say its the game and not figure out what you did wrong. |
I was on the surface heading in the same direction. And this all happened after his bow slipped under maybe 2 or 3 seconds after that a huge fireball lit up above the debris field and about 15 seconds later I was toast!
I guess it was an munitions ship carrying the atomic bomb from Germany!:rotfl: |
It's a good thing you got it or the war might have turned out different.:up:
Consider the loss of your sub a sacrifice for the greater good. :salute: Magic452 |
If its a munitions ship going boom, it will get you quite far away.
At some point I had a Liner loaded with ammo (by mistake) going highspeed and escorted by a DIDO and a destroyer. Well, believe me or not, when that liner went up, the Dido went too, while the DD ... was more than one piece by that point. |
There is a documented incident of a night surface attack by a fleet boat on an ammo ship that exploded so violently that the boat was peppered by shrapnel and a portion of the boat's own torpedo flew back and landed on the deck! This was from 2000 yards away!
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Nitpicker :P
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http://i196.photobucket.com/albums/a...mileys/fff.gif http://i196.photobucket.com/albums/a...ys/lol-045.gif
That is just great! How can you get mad at a sub simulator that's this much fun? I DO have a problem with Asashio aerodynamics though. Seems like the roll rate is too high... http://i196.photobucket.com/albums/a...heHumanity.jpg Three revolutions a second just seems unreasonable... |
Hmmmm. Apparently the Asashio was the testbed prototype for the space cruiser Yamato. Go Starblazers. :)
http://www.igorstshirts.com/blog/con...le_concept.jpg |
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And judging by the pictures the Asashio had a far greater climb rate too! How are allied aircraft supposed to shoot this thing down?:har: |
Well as luck would have it in about three seconds it came down all by itself, landed right side up with engines still running. The sim with RFB at the helm, thought about it for 10 seconds (overwhelmed, I'm sure.) issued the "she's going down," shut down the engine and sank the ship. All my previous testing for the Slightly Subnuclear Mark 14 had been on aircraft carriers and larget merchies. I had no idea that Asashios were based on the Hindenburg design! Oh, the humanity! I saved the career just before I shot the torpedoes, so I'll do it again with movie cameras running. Hope it lands right side up again...
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Here's a good example of how much damage a munitions laden ship can do. I remember seeing this on the history channel. Check it out here http://en.wikipedia.org/wiki/Halifax_Explosion
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When I had my first merchant blow up at VERY close range on a deck gun training session back in my earlier SH3 days, it of course took me by surprise. But that experience of having the barnacles blasted from the broadside of my training sub impressed me even more with this sub simulation from the start. I learned that with the aggresive attack I made, it required some sensibility for the sake of my sub & crew. I may have been a bit too aggressive then. Even close enough to sling grappling hooks over their side and ransack the decks of that cargo ship :arrgh!:, yet I could imagine that the simulation of the damages is fairly reasonably in many events. Just my $0.02.
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I'm surrounded by idiots!:nope: :rotfl: |
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