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[REL] Hitman's optics for GWX3
This mod is a direct export of the NYGM one you already know, though some minor improvements/changes have been done. I wanted to add much more stuff, but if I keep tweaking it, it will never get released :damn:
Thanks to Kaptain Lehman for providing permissions for the use of many files. Read the readme well before installing!!!! SCREENSHOTS: Attack Scope: http://img19.imageshack.us/img19/109...3552jz0.th.jpg Observation Scope: http://img244.imageshack.us/img244/5...6071tr6.th.jpg UZO: http://img19.imageshack.us/img19/8507/uzokf2.th.jpg Get it here: http://files.filefront.com/Hitman+Op.../fileinfo.html |
:rock:
It's about time this came to GWX. :ping: |
Very cool :yeah:
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Will certainly have a crack at this H....Danke matey http://www.psionguild.org/forums/ima...s/thumbsup.gif
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Yup, these optics are very good, especially the work on FOV is very tallented. I would just suggest a more rusty glass. :salute:
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:o Now it's just WOW :yeah:
Thank You Hitman - cool work:salute: |
Sweet
Rarely get to play NYGM so this is good news as use GWX more Thanx Hitman |
Many thanks, hope you enjoy it :up:
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Simply mahhhvelous dalink!:rock:
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Thanks much, gonna try it out for sure.
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Thanks muchly Hitman. I particularly like the UZO :rock:
Best regards. Fubar2Niner |
Very well done.....
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Looks pretty sweet. Im downloading this now..will try later this afternoon.
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Help with this mod?
Would like to try this mod but when I went to
load it via JSGM I got this message. "Commands_de.cfg" has already been altered by the "GWX - Integrated Orders" mod. "Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod. "Cameras.dat" has already been altered by the "GWX - Open Hatch Mod" mod. "menu_1024_768.ini" has already been altered by the "GWX - Integrated Orders" mod. "Dials.cfg" has already been altered by the "GWX - Integrated Orders" mod. Will loading it cause a CTD????? Any solution |
No it will not cause CTD, but you will lose all those previous mods except the open hatch, as my optics will overwrite the relevant files for them. In the open hacth you will only have a weird camera position in the control room, which sometimes goes through the periscope well (Because that well is repositioned in the open hatch mod) but nothing else.
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Thank you Hitman,
Really like the mod & will give it a try. |
@ Hitman
Is there anyway of making the camera.dat file compatible with Open Hatch ? I was trying to find the differences between them with Silent Editor but to no avail. Cheers, Hans. |
Thanks Hitman. Looks like the greatest thing since sliced bread.
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Quote:
Should have really done that in the release already :oops: |
Here is the relevant info you must have in order to accurately tweak the cameras.dat with S3D Editor (The values you must change are highlighted in red):
A) 2.Node_Dummy_Cam_UZO: 8.Optical---->9.Optical--->Zoom Levels [1] => [0] = 7 B) 126.Node_Dummy_Cam_Obs_Periscope: 134.Optical---->135.Optical--->Zoom Levels [2] => [0] = 1,5 [1] = 6 136.CameraParams--->137.CameraParams---->Angular Angle = 47,0 C) 138.Node_Dummy_Cam_Periscope: 146.Optical---->147.Optical--->Zoom Levels [2] => [0] = 1,5 [1] = 6 148.CameraParams--->149.CameraParams---->Angular Angle = 47,0 D) 150.Node_Dummy_Cam_Binocular: 156.Optical---->157.Optical--->Zoom Levels [1] => [0] = 10 |
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