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Ijn Bb Kongo
UPDATE:The Battle Cruiser Kongo is complete and ready for download.
Click here to download ZeeWolfs_Kongo_MOD.zip This Mod is compatible with SH4 V1.5- Run Silent Run Deep Campaign and Operation Monsun This Mod includes new Kongo texture for IJN-Kongo. One texture was added to the dat file for use with the deck and miscellaneous 3d mesh components. And some new 3d mesh components were added that replaces the old. ZeeWolf The Battle Cruiser Kongo is undergoing a drydock inspection and re-fit and of course a new and better paint job. Having added a new separate image for the deck and some extensive UV rearrangement she is close to a redeployment date and of course a download date. ZeeWolf .IJN BB/BC Kongo in Kure Gray http://i327.photobucket.com/albums/k...NBB_Kongo4.jpg http://i327.photobucket.com/albums/k...NBB_Kongo5.jpg http://i327.photobucket.com/albums/k...NBB_Kongo6.jpg http://i327.photobucket.com/albums/k...NBB_Kongo1.jpg http://i327.photobucket.com/albums/k...NBB_Kongo2.jpg http://i327.photobucket.com/albums/k...NBB_Kongo3.jpg |
Yes, Kongo has always had problems, messed up damage model, props not mapped to channel 2, inaccurate superstructure and lots of blue paint. Here is a link to what it's super structure should look like. Don't know why they didn't make the pagoda open like Fuso and Ise.
http://upload.wikimedia.org/wikipedi.../Kongo1944.png Good work with the paint job:up: |
glad to here its going along quickly for you, this is such a long time missing fix for the game.
thank you for doing this :up: :up: :up: :up: :up: :yep: |
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details and that image is perfect . I agree I'll checkout the damage model later after some corrections that this ship deserves. The adding the separate image will help greatly in custom skins. Anymore help with resource links would be appreciated.:D ZeeWolf |
No need for damage fix: http://www.subsim.com/radioroom/showthread.php?t=135764
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Looking good!
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http://www.shipcamouflage.com/images/Ijn2_sheet.jpg Based on that, you might want to darken the hull/superstructure color to something more closer to the Kure paint chip. |
Looking good. Keep up the work man!
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as a pretty good model. It looks like the devs didn't have the time that this ship needed so they may have rush it. But I'll do what I can to get it looking good. ZW |
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Hey LukeFF that's cool man, I needed that:D I just finished darkening the hull to the image from miner but the IJN color chart is fantastic I still have some more stuff I am doing. ZW |
Excellent job! Look forward to this very much.
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That is GREAT.
I have already fixed some issues with Kongo, it is in the new RSRDC. I have added nodes to apply the radars she got over time, the director works, etc. With new paint. Wow! tater |
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i understand if you are too busy with other stuff, but if you could this would be another huge fix for the game. webster |
I guess I could give the 3D model a face lift if you guys could help me make the occlusion map once im done.
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All the warships are getting the once over by observer.
I have put every single US sub attack on a warship into a spreadsheet so we can see the really important stuff, like how many hits various classes survived, and how badly damaged they were. IJN CAs seem to be the most tough, one survived 4 torpedoes in one attack, and none were sunk with fewer than 4. Kong a was what, 3 hits (my spreadsheet is on my other computer). |
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so fast it was laughable. It may take some time, I can't remeber off the top of my head all I did to correct the North Carolina but I think I changed it's zon file entirely with another ship that was comparable. But I fixed it. ZW |
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again to the dat file as raw chunks. But the my fix will be 1.5 stock compatible.:yep: ZeeWolf |
It's less work to take just the DM stuff out of RFB than it is to redo every single zone on every ship, AND likely change weapons damages and radii for every weapon, IMO.
One requires tons of S3D and text file work, the other involves making a copy of RFB and delting files that are not related to damage. YMMV. |
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