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Community Units mod
I've searched around for info but there really isn't much on it. How many ships are in there? Will it slow down the game? (GWX is already super laggy near ports for me), are they historical? Can I install it after I have started a GWX 3.0 campaign (i'd really hate to start again), or do I need to do another fresh install? Is it even worth it?
Thks |
47 units in the community mod
Yes as majority merchants are realistic Will slow down load times as more models to add when game starts Not used yet in GWX 3 as waiting for Iambecomes MFM which will add 50 to 60 units Will see how that loads before maybe adding in the community mod or reducing it to suit Yes you can add in mid career but not mid patrol Be in port before adding Of course worth adding more units The variety of merchants in convoys increases a whole lot |
Always worth it,the community units are really fine looking boats:up:
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Very good looking units indeed defiantly adds more variation to convoys.
Though as BBW stated above i also have not installed on top of GWX 3.0 yet as im also waiting to try out IABL MFM. SH3 is gong to end up with so many new units soon you will not recognize/ remember the stock units. |
Just about every thing from our modders is great.
It is just a matter of compatability with other mods and the super mods. Trial and error but JSGM helps. |
Just had a run thru the CM mod and took out all the coastal and warships and reduces it to 36 merchants
All that will be seen in convoys or single mercs without any additional campaign work Will wait for the MFM tho still |
Latest version of the community mod is 2.1, right? Just checking to make sure.
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Community mod didnt have a version as such
Should work with any version of the game |
Ah kay... I guess I'll just go with the download I have then. :lol:
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More ships?!?! :hmm:
Crikeys, somehow I missed the Merchant Mod to add to GWX2.1 *faints* |
The Merchant Fleet Mod is still WIP I believe.
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Yep you are right.
IABL MFM is a WIP. But the community ships Mod is readily available |
Yea, I cant wait for Iabl to release his merchant fleet mod, His ships look really nice.:yep: I wish he would redo the stock ships and make them look like the rest.:)
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Im not sure so don't quote me on this.(im very pissed at the mo) but when IABL releases his ships it might leave some of the stock ships redundant.
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Community units mod is very interesting. I've downloaded this recently and I must admit I'm very satisfied:up: .
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I downloaded it and installed it the other day, and I have to say so far so good. Some of the boats seem a bit fragile though. A 13,000 ton fast freighter went down immeadiatly with one hit to the bow, while other smaller tonnage boats (4000 ton) showed similar traits. Maybe I just got lucky, but I am used to boats that size taking more damage than that. Thanks for the help.
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Just one question:
I downloaded the Community ship mod as a "stop-gap" until IABL releases his MFM. I have GWX3.0 running at the moment also. I recently downloaded the ship recognition manual .pdf's for stock SHIII, NYGM, GWX and Community Mod for comparision and discovered that despite having the CommunityShips installed i didnt recognise any of the ships in the recognition manual in-game. I understand these .pdfs are for pinting and reference but for example, i dont EVER recall seeing "Small Old Oiler", "Fast Freighter" or "Express Freighter" in the library. Is this just because the recognition files dont reflect the actual ship models in the game or is it possible that several files are conflicting in JSGME (such as the Community Ships, GWX3.0)? i have not had any CTD or there doesnt seem to be any evidence of a technical confliction - but I am curious. Note: All these mods are excellent IMO and greatly ad to the immersion which is what we all want, at the end of the day! Keep up the good work all those concerned! |
My concern with adding ship packs is, I believe they overwrite all the campaign files. One of these files (Campaign.RND I believe) has an entry that has an effect on how often the weather changes. I don't have enough data to support my findings, but I believe that if the setting is different than the original Campaign file, it might lead to longer periods of bad weather.
I also ID all my targets manually and what happens is you get 60 pages to sort through to find the mast height and draft of the target. If you use the weapons officer to ID, then not a problem. Of course this adds to realism, having to sort through so many ships. So it comes done to personal taste really. |
The names you see in the Recognition Manual are the 'Display Names'. They don't always match the names on the folders.
If you're using SH3 Commander I did include the Community Units in the Ships Names, so they will get names when you sink them. |
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