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RA and Alfa tau - A case for freespeach
>> This thread is not to talk about the mods per say, but more to discuss why our old thread about these "less than EULA legal" mods have been banned. After checking on the forum rules, i could see nothing wrong about discussing mods, and seeing that this makes up 90% of what we do here, i hope not. Its not about SCS, its about letting us at subsim have the right disguss and talk about the things that we please reguarding our simulations without having it closed off.
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First, you may want to spell "speech" correctly. ;)
Be patient, let's see what we can do. Free speech is welcome but we do have responsibilities. thanks Neal |
Let me say that closing threads only for talking about mods, albeit mods of dubious legal status should not happen.
We are not giving links, subsim is not hosting those incriminating files so honestly there shouldn't be censorship going on here. :-? |
Thanks Neal for contacting SCS about that. Meanwhile I think we should respect his wish and wait with further discussions.
It is his forum after all. Free speech does not exist in a private forum by default, it is Neals right to decide what to allow and what not. |
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Seems Neal is fair enough. I'll trust he will advocate for us, DW fans in this matter ;). |
>> Other than the "Speech" misspell :damn:, i suppose i will just wait. I didnt know that this is a private forum, so its fair enough but i still disagree. If we are not allowed to talk about mods like this in the future, i will rethink being apart of this community. Until then, i will wait and see.
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Thanks guys, I appreciate that. Yes, it is a private forum but at the same time we don't ignore that it is your forum, too. When DW was new, SCS held the position that they had the sole right to add playables to the game, and the community acknowledged this right. That kind of respect between community and developers is a rare and wonderful thing. Now that DW has been out a while, perhaps SCS will consider mods a benefit.
Neal |
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Any news here?
And if it's news we're not allowed to talk about as of yet, please send a PM. :) PD |
>> Aye, same here. And i found disturbing things about RA that i need to share thats plus one for AT. my head is spinning.
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I did receive a response, they are going have a meeting over it and get back with me.
Neal |
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Quite unprecedented.
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PD |
>> Ill just reply here to be quick. I got alot of PMs over the "issues" i found with RA. Its not a major bug, but i didnt want to play it until i fixed it after i found it. I dont know who uses DWedit here but i do to check stats and make small changes if i need to. RA has, what i think, are poor damage values for most torpedos. Even advanced ones such as the shaped charge Mk50 in stock RA only do about 50 damage, not even enough to sink a kilo. You would need 10 to sink the phoon. Shes strong but i dont think even she could take 10 torps. So what i did was just update the damage back to LWMAI values which are much more on par with how deadly a torpedo would be, save for that 30 pound POS one. I like RA, but the damage is my biggest problem, even the harpoon only does 90 damage. So after i fixed it, then it works well. I could make a better change then post it so others dont have to put up with useless ASW torps.
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What i meant also is that AT has good damage values right off the start, but i believe RA favours the submarines because of badly weak ASW torps, even the large ones. After its changed though it performs much better.
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Yes it can be a thorny issue, depending on who you talk to.
Lwami damage model is not perfect either. The weapons are much too powerful. |
Its not perfect im sure but i think its the best ive seen. I dont think some people really think about how much damage a torp slamming into the side of the pressure hull would do. And seeing as DW doesnt model flooding, i believe its best to model the torps around the max damage as you all know you need 100% damage to sink AI where as in realife you just need to criple it. I know it changes with who you talk to but im sure they make AWS torps such as the MK 50 and 54 to sink something, not just put a little dent in the side of a kilo. The spearfish "should" be able to sink a tyhoon with a single hit as it uses a double shaped charge to go through both hulls. But im sure you all understand what im talking about.
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