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You know I've ben whining about passive detection range until I read this
The link is here http://www.computerharpoon.com/wiki/...le=Sonar_model
Let me quote a little, it's been stikied in the DW mod section. I thought this was worth sharing. After reading this well it seems that DW is a better game than SC. . .in terms of passive detection range.:up: And an unspeakable mod actually made some of the stuffs told in the article a reality such as the impossibility of detecting diesel boats. So I say wow thank you Sonalysts. Sonar in Real Life Passive Sonar Sea state and Target Noise always causes the biggest changes to sonar predictions. Target Noise and Target Speed were always calculated as one entry = Target Self Noise. Likewise, Receiver Self Noise, Receiver Speed, and Cavitation were grouped together as = Own Ship Noise. They were combined because the separate items are directly proportional to each other. With newer nuclear submarines at speeds below 10-12 knots you're talking about detection ranges of less than a mile. Diesel submarines can become undetectable passively because they can shut down everything that makes noise, regardless of how modern they are. A modern diesel at a 2-3 knot patrol speed is probably not detectable beyond 1000 yards passively, less in high ambient noise environments. Obviously, a lot depends on ambient noise, propagation paths, layer depth, the sensitivity and location of the passive sonar receiver, proficiency of the submarine crew and operating mode, etc. In fact, in an inshore environment (shallow water, high ambient noise, high shipping density, high wreck density), attempting to track a diesel submarine passively is virtually impossible, and extremely difficult actively, and the US Navy relies primarily on non-acoustic methods for initial detection, i.e. a periscope search using ISAR radar being the most effective. MAD in a shallow water environment is handicapped also... wrecks, bottom topography, geologic features, etc., all contribute to false MAD contacts and high magnetic noise, reducing the detection range. For that reason, passive detection range for a diesel submarine in shallow water should be Zero. Factors limiting active sonar performance in shallow water (the littoral environment) also play a major role... active sonar frequency and power affect bottom reverberation and absorption. Bottom compositions are rated on their ability to absorb and reflect sound energy. A muddy bottom will absorb a lot of energy, whereas a rocky, gravel bottom will reflect and scatter a lot of energy. Again, wrecks will give false contacts. A good diesel sub CO can avoid active detection by going dead in the water and pointing the bow or stern towards the sonar, reducing the target strength by as much as 80 per cent and not providing any Doppler return to the sonar. Or he can bottom, in which case his target echo is masked by the bottom reverb, and if he bottoms near a wreck you've got more problems. The big point is that the environment pays a major role in the ranges observed. A Victor III in the Norwegian Sea (relatively quiet sea and deep) at 12 knots may be detected at several miles. The same submarine in the Med (relatively shallow and very noisy) may be detected at a 1000 yards. At flank speed (27 knots), the Victor III may be detected at 20 miles direct path, 25-40 miles bottom bounce, and possibly to 3 or more CZ's (convergence zones) at 30-33 miles, 60-66 miles and 90-99 miles in the Norwegian Sea, by ship based sensors and sonobouys, and for literally thousands of miles by SOSUS. What you see here is an overlap of ranges depending on transmission path, and that is entirely normal and expected. SOSUS exploits the deep sound channel, low frequency noise propagated for thousands of miles in a duct created by the effects of pressure and temperature at those depths. This is just the tip of the iceberg, and my intent was to point out that you can't just assign hard and fast numbers. Under the right conditions a carrier may be detected acoustically well in excess of 140 miles, or may not be identified at all until it's in visual range. Assuming the carrier is detected at 140 miles, can the operator classify it as a carrier? Maybe, maybe not. If he is operating a sophisticated narrowband acoustic processor, possibly, assuming the carrier isn't using acoustic deception. If it is a broadband system (namely an active sonar being used in a passive mode), all he knows is something is making a lot of noise on a given bearing. That, combined with other intelligence may provide another piece of the puzzle, but you can't definitively classify a target with broadband sonar. A carrier launching and recovering aircraft is a different story. The noise of the catapults hitting the water brakes every 30 seconds or so is very distinctive, can be heard for long distances, and any submarine acoustic analyst has probably been trained to recognize that sound. A more comprehensive list of variables: ...... read from the link if you're interested |
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Harpoon is definitely one of the the places to go for information like this. Heck, the tabletop miniatures game (more simulation than game) has a book of data annexes that pretty much read like a condensed set of Janes books about ships, aircraft, sensors, and weapons.
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The mod from Russia makes it right by making diesel very very quiet and hence very difficult to be detected passively. |
Yeah, I'm normally a Kilo player and its current level of noise in LWAMI/Stock forces you to go too slow or even stop completely in ambush style. But given the poor range of Kilo weapons and detection ranges, this renders you harmless in too many ocasions. I'd say that at least moving at 5 knots should be safe :stare:
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Being lucky and having an inspired day, I have been able to get as close as 6000 metres to an enemy submarine without being detected, but that's at a mere 2 knots. Never mind. EDITED TO ADD: A good example of what I'm saying is a cold war scenario I did set up some time ago, using LWAMI 3.08. A Kilo 877 versus a 688 (Non improved) in the Barents Sea, representing the russian is out there watching for enemy submarines trying to track exiting boomers from Poljarny. I did set random start boxes and fixed a reasonable area to be able to hunt around. But no matter how slow I moved, the 688 always shot at me first, without me even having been able to hear it! The first notice I have, is a TIW report. Yeah, it's a 877, but moving around at 4 knots it should be more silent, I think, specially for a non-improved 688 (Which has not the improved towed array of the 688i IIRC). |
Well that's your problem right there--the Kilo is an ASUW weapon, and you're using it to hunt SSN's. Of course you're swimming upstream!
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A US 688 should still have a massive sensor advantage over a Kilo. As ML said, the Kilo is an ASUW platform. It is not meant to hunt SSNs.
PD |
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Coordination with air platforms and or surface ASW are needed to hunt for SSK. So now I know why the British didn't find the Argentine's SSKs at all even with their carrier's ASW capability. So when I play a scenario as a lone SSN having been assigned an area known to be patrolled by enemy diesels and I can't afford to reveal my position to enemy surface combatants in the area, I just pray that I'm not passing near them and rely on my high speed capability in the event that one launches a torp at me. I cannot possibly hope to detect any of them passively and in the event that I did that would mean they were already in the kill zone of my sub. And when assigned to hunt for SSK in relatively shallow water I can forget finding them passively........I will glare with my active. Unless I'm willing to spend extended time to outtime the diesel boat's battery or if she's stopping, her supplies( but this is no modeled in game, I mean the supplies, because depleting batteries are modeled). Diesel boats are annoying little pric*s.....I HATE THEM. which made me think that any diesel equipped with Shkval rocket torpedo would become a very lethal mobile mine. |
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http://icanhascheezburger.files.word...e_you_know.jpg (click it!) EDIT: what? where'd it go? There should be a pic linked to this: http://home.insightbb.com/%7Enotenou...PSL%203.08.xls It shows up in the preview... |
Yes Molon is right, and I must clarify something: I expect the Kilo to be quieter than the 688, and I know it is, but of course another very different matter is the quality of their sensors: The Kilo sensors are poor and the 688 sensors are good (Though there are even better ones in the game in the 688i and Seawolf). That has a big influence in the results, because if your Kilo is quieter than the 688 but he still will hear you from farther away than you hear him (Even if he's louder) the results are obviously the same.
But my point is that I not just did not hear the enemy before I get a TIW report, but also when switching to "show truth" I find him at a distance where I would have never thought he should have been able to hear me :stare: So I was essentially saying that it should be a bit more quieter. Even if the Kilo was not designed as an ASW platform (Seaqueen is of course right) I think that it should be able to play that role correctly as long as he isn't expected to move at more than 5 knots. But being detected at slower speeds earlier than you can hear a nuke.....seems somehow not correct to me. Of course another nuke is the proper tool for ASW, and then you will have different tactics, including high speed legs on the other side of the layer to get a better solution asap, but I still think that a Kilo in a coastal environment of poor sound transmission (Not in open sea) should be able to move silently enough to have a nuke in his detection and weapons range before being detected. In open sea it's a different game, but in the North Sea, coast of Norway and the Barents Sea, the Kilo should work better IMHO. That's the environment it was designed for, after all. |
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EDIT: Just ran a test to be sure, detection range for a TB-23 vs. unimproved Kilo @4kts in the above conditions is 2.7nm. Quote:
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