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Electric Torpedos and convoys in June 1944...
I now have the option to use the electric torpedos and after having used them they still leave a visible trail of bubbles, I thought the whole purpose was to hide the visible trail of bubbles?:hmm: Also getting close enough to a convoy in June 1944 to let loose some torpedos is near impossible now that the destroyers perfectly overlap one another, any tips? I just don't see a way to get close anymore, even using 1 knot with silent running mode doesn't work anymore. I was able to sink a Kongo Battleship lastnight, 6 torps at 27ft running depth. Thank you for any help! :up:
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Are you using any mods? That might clear up your stealth question.
I don't think the escorts can see the electric torpedos regardless if you can or not... Personally, I use electrics in the after room and steam up front and am always looking for a nice destroyer to meet the Mk18's. That way, if I miss or get a dud and he starts looking for me at least I'm pointed in the right direction :yep:. |
The destroyers cheat and will automatically turn on their active sonar if you are inside the contact parameters. It's an old coding flaw that won't be fixed. Use narrow aspect to minimize your active sonar potential and you'll get detected a whole lot less.
Do AI ships pick up on the sound of torpedo screws in the water? Do they visibly see shallow running torps even if they are electric? |
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What does use narrow aspect to minimize my active sonar mean?
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The narrower you make the submarine the harder it is for him to detect the return from his sonar. If you look in this thread, the third diagram, it perfectly demonstartes the whole "aspect" thing. http://www.subsim.com/radioroom/showthread.php?t=104377 As one of the others posted, I too have been well within the contact parameters of the DD's. It seems to be determined on how stealth you were getting into that area, and how quiet you can remain, at least IMO, although I have heard them turn that active sonar on when I'm well below 75 RPM's |
Do what I do :arrgh!: either sink em all from outside five thousand yds,
or show your tower above surface to draw the destroyers onto steady CBDR track and albeit converging on you its steady and stable situation for long enough so Sink em all, dine on the convoy at leisure. more realistically try this, send off one long range shot into the whole overlapping formation set it shallow enough to hit anything and launch at extreme long range fire on the formation at a point about twenty five percent of its length back from the nose. as its closing the formation on slow speed move further down along the the targets track away from the convoy in the same direction they are close the track if necessary as the torp starts to close the formation turn your sub into final firing orientation and hit all stop dont hit silent running your still loading just all stop in all likely hood your still seven thousand or six thousand yards out the convoy will gather but the destroyers will break up a bit and stay fixated for a bit and regathering will have the convoy on you before they are re screened most versions the destroyers wont search outside a four thousand yard circle unless theyve seen you torpedo trails or not, seriously. M |
Many times DDs ping me but eventually lose me. At first I was playing the quiet and waiting game, not at all. I simply froze. "OMG, he's pinging me, I'll get DCed, What to do? What to do?" (Ended up doing nothing)
And the DDs sailed away to catch up with the convoy. My friends were all more seasoned and proactive. "You can't just wait for death, let me show you what you should do. Dive! Turn hard! Ahead flank!" And he got sunken... |
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You did the right thing. Sometimes the best thing to do is nothing. I've had situations where I know an escort has me on active but I remain at silent running and wait for his move. Then he creeps in instead of making a run--seems like he's trying to locate me passively. When (if) he drops dc's they can be well off the mark because he was poking around so slow. And then he goes back to the convoy or loses me. Key word in this paragraph? Sometimes :yep:! Patience is your friend Ariodant. Learn how to wait and you'll take more boats through to the end of the war. :up: EDIT: But I would have gone deep LOL. |
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Yes! You got it Systemlord. It's a very important part of remaining undetected or getting away.
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How do you escape, apart from going as deep and as slow and silent as possible? |
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With 2 escorts it's still difficult but much more possible. I wait for a time when escort A has passed over me and is in the same general bearing as escort B (say they're both within 30-60 degree's relative to me). I'll crank it up and head directly for them in the hope that I can get beneath their active detection zone. I also Hope that I can pull this off when they have their backs turned--ie they don'y hear me doing the sprint with passive sonar. I push it for as long as I dare--seldom over 2 minutes high speed run. Then when I believe I'm in a good spot--I drift. All Stop and allow my speed to drop to about 1 knot. Hopefully, they will go back in the direction where I was--both searching behind me. That's when I go 20 degrees rudder and set my speed for 1 knot--try to get them both in my baffles and hope it works. Eventually, it does. But it can take many tries before I pull it off. Notes: 1. Setting speed manually to one knot is quieter than simply hitting Z and using default speed for SR. 2. Unless I'm testing something where I Need external view, I play with it off. Having external View OFF makes the experience of evasion much more intense and feels much more rewarding when you do get away. It can also lead to longer evasion times :hmm: . |
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[quote=Systemlord]
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When pursued by more than two escorts, I'm looking to tag one of them to cause havoc and then creep away in the resulting chaos. In order to do that I'm always looking for the opportunity to come back up from my deep running position to periscope depth to regain the initiative.
My ultimate goal is to find a sneaky escort shut down and listening. I'll give him a newrly 100% probability shot to kill him. An electric torpedo is OK with that but you'll have equal or better success with a Mark 14. If I have to I'll try a down the throat shot. My experience with Trigger Maru is that a spread of three is no more likely to hit than a single torpedo and three is too high a price for a couple of hundred ton subchaser. I also always shoot Mark 14s on high speed shallowest possible setting on bearing 0º or 180º only. The Mark 18s are so slow that they miss over twice as much. With scope up and moving away from the charging escort, shoot at 400 yards. Down scope, dive and hard left or right immediately. Don't lollygag at the eyepiece looking to see if you have a hit. You'll hear the boom if you hit and you'll need the time if you miss. Generally I'll turn away from the escort's track 45 to 90º, power down to the thermal at ahead emergency, hit silent running and make a final 90º turn below the layer. On a down the throat shot I'm perfectly willing to abort the shot if everything isn't perfect and just go deep to try again later. It's hard enough to hit those guys when the shot looks perfect. |
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