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-   -   [REL] different smoke merchants&warships (https://www.subsim.com/radioroom/showthread.php?t=140535)

vickers03 08-08-08 07:29 PM

[REL] different smoke merchants&warships
 
ok here's a basic mod that includes darker, longer lasting smoke for all merchants and older ships-
and light, barely visible smoke for all warships.

updated: 11.10.09

added support for SAP 0.5 (ship acceleration physics)

included are versions for TMO 1.7, RFB 1.52, stock,
with or without Websters ship maneuver fix or SAP 0.5.
(first enable Websters maneuver, then different smoke mod).

http://www.subsim.com/radioroom/down...o=file&id=1172

** if you have EAX sound sim, install the smoke mod last **

JSGME ready.

http://www.imgimg.de/uploads/diffsmoke5e755bf0jpg.jpg

Sailor Steve 08-08-08 08:06 PM

Woohoo!:rock:

tonschk 08-08-08 08:15 PM

Hello , I have only " stock 1.4, 1.5 " and Envirenment 4.6 , which of your smoke mod can I use ? thank you

Task Force 08-08-08 10:46 PM

If I was you Id try the first one. To bad im going to have to wait a while. Im useing RFB.:)

vickers03 08-09-08 12:26 PM

new links for TMO, RFB, PE3 versions, they where mixed
up and smoke looked almost the same.
sry!!

Mush Martin 08-09-08 04:06 PM

That is a really nice bit of ambience, well done.
M:up::up::up:

Rolf Eschke 08-10-08 01:09 AM

Looks fine,Thanks !
Regards
Rolf

csengoi 08-10-08 02:20 AM

This is a must have for me! Thank you!

cgjimeneza 08-15-08 10:24 PM

excelent job
 
this is great!!:up:

I found a ship visually by myself while shooting and sinking another one...

due to the smoke trail I was able to locate and prosecute and my crew saw it and reported it almot 30-45 minutes after me...:yep:

WilhelmTell 10-15-08 02:28 PM

Nice ! Is this comtatible to W_Clear's newest Environmental Mod 4.9 ?

vickers03 10-15-08 03:30 PM

Quote:

Nice ! Is this comtatible to W_Clear's newest Environmental Mod 4.9 ?
yes

Lexandro 10-15-08 04:17 PM

I was going to use this as its very much the sort of thing I would like to have but I am unsure of its compatability with Monsun and RSRD. Is it safe to use with those mods?

Task Force 10-15-08 04:58 PM

Will this work with PE4.:D

Lexandro 10-15-08 05:11 PM

Quote:

Originally Posted by Task Force
Will this work with PE4.:D

You shoudnt need it for PE4, that comes with its own smoke effects add-on.

Task Force 10-15-08 05:18 PM

Oah id dose. never realised.:yep:

Rolf Eschke 10-16-08 04:01 AM

Good Idea !
Would it be possible that the Watchcrew noticed the differene between the Smoke Types ?
Regards
Rolf

vickers03 10-16-08 01:08 PM

Quote:

Would it be possible that the Watchcrew noticed the differene between the Smoke Types ?
i wish the watchcrew would even notice the smoke,
it's the ship they spot. (correct me if i'm wrong).

REIS 12-31-08 01:57 AM

There is a conflict of files with OpsMonsun
http://www.shareapic.com/public/view/full/30863

plz create a version for OpsMonsun v600 with patch

best regards, cpt. REIS

and a Happy New Year!

gimpy117 12-31-08 12:47 PM

Quote:

Originally Posted by cgjimeneza
this is great!!:up:

I found a ship visually by myself while shooting and sinking another one...

due to the smoke trail I was able to locate and prosecute and my crew saw it and reported it almot 30-45 minutes after me...:yep:

the problem is the warships with invisible smoke :huh: now they can get sneaky on you...

better start your radar!! :ping:

banjo 12-31-08 01:58 PM

Using the latest TMO only, the smoke is reversed, i.e., merchants have light smoke and warships have heavy smoke.


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