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Let us include the sound of snorkel, at last!
Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole. Who can correct it? I do not have sufficient knowledges in Sh3 software. But I can do any sound. Simply I can not connect him to the program.
A help is needed: "SOS"!!! Or the help: what folders and files should be edited. Here the sound of of snorkel (up and down). For all the types of submarines and for the XXI the separate sound (because there is a hydraulics). It is the short files (10 seconds). Start-stop (for example). A file is named "Sound for snorkel" http://hosted.filefront.com/Sarbash/ But if somebody will help me (and to all people of in "Workshop", certainly) - I will do their synchronized with an image GWX2.1. It approximately 23 seconds. It is also possible to add voices of watch. Who does know the words of order when a crew will lift up and drops a snorkel downward? For example: "Watchman, switch the rope winch of snorkel!", "Watchman, open the main valve of air duct on a snorkel!", "Watchman, switch an air compressor and system of output of exhaust-gass!". Or something similar? If it will be possible to plug it in a game - patrols after 1944 will be more realistic (without the sound emptiness, when a snorkel works). Whether will be given help or not - thanks in any case! |
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Maybe if they had a 'snorkel view'?:rotfl: |
there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
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This is a interesting idea for both the snorkel and periscopes :hmm:
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You can pretty much assign a sound to anything.
But!! I'm not sure what would happen if you assign a sound to the periscopes or snorkels in different ways. Since they are controlled by key press or mouse select? We can stop the rise of them at any point. Would the sound continue? Can we assign the sound in the DSD file to the Key/Mouse control? :hmm: |
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As for the lower/rise, no problem, the sound will continue, simulating rising and lowering. If the sound is simetrical (half to end and half to begin) then this is not an issue. I'll take care of that. :up: |
I think you missed the point.
I can stop the rise of the scope at any point. Should the sound continue? It's flawed. |
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At first a sound goes from a Fixative mechanism. Which frees a snorkel. Further: sound of rope winch or hydraulics (and the proper sound atmosphere). When a snorkel will get up in position " Upsides " - again sound of fixative mechanism. And in opposite motion ("snorkel Lowers"). In GWX2.1 time of this motion is approximately 23 seconds. Plus: sound of opening of valve of serve of air and sound of the sucked in air. Conclusion - for these files ("snorkel rises" and "snorkel lowers") it is necessary to have 27-30 seconds. Thanks. |
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the mechanism rise/lower, so it never stops in the middle, so the sound must go on, either it's rising or its lowering, the sound must continue. |
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Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering Edit 2 yes you can stop it sorry |
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Let me say again You CANNOT stop the snorkel, all you can do is REVERT between rise and lower. You cannot stop the snorkel in the middle of the rise and leave it there, like you can do with the periscope, that's why I think that the sound should go all the way. |
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Ok, I never had a snork so I didn't know if it worked like the scopes.
Can you start it up, then reverse it before it reaches full rise? :hmm: |
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So...
More then one year have passed... Anybody have any word or work on this subject? Im talking to Rubini here... we need ideas. |
As I assigned sound and smoke to the snorkel I never thought about this sound effect.... but maybe it is possible to assign the sound to the snorkel controller!? So if the snorkel is moving the sound maybe appears... :hmm2:
The snorkle controller itself is in the sensors.sim file. So it would be best to create a new soundfile in the Sh3.sdl file.. test the soundfile if it works and then make a new entry in sensors.dsd file (which has to be created). You can have a look into the wac files where I assigend the smoke and sound to the snorkel. With static 3d objects this works but I never tested this with objects which only should sound some seconds and do start at a certain interaction. regards han |
Maybe I am missing a point somewhere, but can't you just attach the sound of the rising snorkel to the Chief Engineer's command?
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Thanks for the reply Hansolo and Sledgehammer427.:up:
Iīm download last WAC now just to look at your solution, Hansolo. At first seems that to add a sound for the snorkel is very simple...but itīs not, this is why nobody was made it until now...I also didnīt knew that WAC already had it...PT said me about WAC and snorkel yesterday. I spent my last 3 days on this matter...the snorkel controller is on the sensors.dat but if you add a sound for it it will play all the time (even deep on the ocean). Itīs not possible to attach the sound to a command as we can think easily. Sh3 is full of traps and the snorkel sound is one of them - is almost impossible to make it (the sound for snorkel up/down) work really correctly. Also (I yet didnīt looked at WAC files) I guess that the smoke have the same problem: it will continue to appears even if the snorkel is downed, in the surface, no?:hmmm: Hansolo, can you comment something more about your solution on this matter? (if you prefer you can contact me by PM).:up: Cheers, Rubini. |
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