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SH4 vs Dangerous Waters
Hello! What is the main difference,between those games?
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Good bye!
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Thx.....
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It is easier to answer by saying what the similarities are:
They are both submarine simulations. The similarities end there. |
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So, The similarities end in: "They both let you drive submarines, at some point" |
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like those in DW. :hmm: |
in my experience SH4 is better;i could never understand dangerous water
dangerous waters is so confusing. |
Ultimatly both games are substantially different, you can't say any one of them is better then the other
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Well some people actually like challengeing games. :|\\ |
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So true. Yea, basically... any attempt to find similarity between them is superficial. They're about things in the ocean that sink and explode. There's probably more of a comparision between Falcon 4.0 and Dangerous Waters, or SHIV vs. IL-2 than there is between SHIV and DW. |
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Big learning curve with both, but a natural progression I think after playing the Silent Hunter Series. RDP |
I played Subcommand last night after a year's break.It was fun but I just wished it had more realism and better graphics
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There is no comparison between the games. Get both.
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You said hello I said goodbye. |
Heh. I like a challenge.
Dangerous Waters: This is a game designed to simulate how various modern naval systems and platforms combat each other. It does this by portraying such systems and platforms as accurately as possible and allowing the player very fine control of the tools provided. The emphasis is placed on anti-submarine warfare. Most of the designer's effort seems to have been placed on the minutae of the systems simulated, and thus, the main tool for immersion is the 'reality' of the systems you're using and how the systems and platforms interact. Silent Hunter IV: This is a game designed to simulate WWII-era submarine operations. It does this by simulating WWII-era submarines and systems and placing them (and thus the player) in a very pretty graphic representation of the Pacific Ocean. Most of the designers effort seems have been getting things to 'feel right'...while definitely a simulator, it doesn't go so whole hog with the concept as DW...and provide a realistic looking/sounding sandbox to play in. The main tool for immersion are the graphics, which provide a nearly real-world visual experience, and the historical setting, which doesn't require as much exhaustive detailing of systems as modern-era equipment does (IE: You can simulate a WWII era TDC with much less effort than an AEGIS fire control system). Either is an excellent game; don't let the proponents of one or the other fool you about that. They are very different gaming experiences, though. |
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