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treblesum81 04-26-08 01:22 PM

Shallow water evasion
 
Wondering if its even possible?

I spent 6hrs (real time.... with TC it was more like 18hrs approx) trying to avoid a single black swan destroyer NE of Londonderry in <50m of water. I not able to get deep enough to allow maneuvering room to avoid DCs and much slower and less maneuverable than the DD I kept slipping by by the skin of my teeth until he got lined up just over me and I was sinking (they have two throwers on either side and i couldn't seem to slip by them that easily)... I managed to carry this on 3 times for hours but I could never lose the DD and in the end I died. I've since given up on attacking the convoy that DD was attached to as I just couldn't escape.

Is this sort of evasion even possible without huge amounts of luck? I can imagine this same issue would carry over to harbor raiding, as I've not seen one yet (I've only been in 3 including Wilhelmshaven) that is really deep enough for successful DD evasion. So is there a trick to conducting this kind of escape that will make you much harder to find and more likely that the DD will break off?

I'm using GWX 2.1 btw.

Thanks,
Greg

papa_smurf 04-26-08 01:25 PM

I've tried several times evasion in shallow water, especially in the channel (yes I know I should not go through it), and its always ended in the same way - been depth charged into next week:damn:

STEED 04-26-08 02:55 PM

Quote:

Shallow water evasion
Simple, stay out of the fecking shallow water unless you want to kiss your ass good bye. :rotfl:

Jimbuna 04-26-08 03:06 PM

GWX2.1 and 50m of water http://img.photobucket.com/albums/v4...ys/4_6_100.gif

A good tip: Take your pc and put it back in the box it came in. Return it to the shop from whence you purchased said machine. When the salesman asks you what is wrong with it, simply reply..."Nothing, it's just that I'm too feckin stupid to own a pc" http://img113.imageshack.us/img113/7...ebigtb9fg3.gif

just a j/k mate http://imgcash3.imageshack.us/img412...uplargeon1.gif

A tip for real: Stay out of shallow water.....deep water and maneuverability are your best chances of evading destruction http://www.psionguild.org/forums/ima...s/thumbsup.gif

SINK EM ALL!!.....BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/ima...ies/pirate.gif

treblesum81 04-26-08 03:14 PM

Hehe, well, this morning I reassessed that situation and moved the same attack W of Belfast and it was a much better situation. Even with that in mind, you can't stay out of shallow water if you want to harbor raid... so perhaps there is a tactic that works for some people? Anyone care to share how you escape destruction when your leaving the harbor after an attack?

On a somewhat related topic, I'm curious if enemies are able to use hydrophones to detect surfaced boats? I was able to sneak up on a convoy yesterday decks awash with a green detection meter and the lead DD none the wiser, but on diving to periscope depth the meter went instantly red and the DD made a hard about to come look for me... I was in the north atlantic in this case and was able to simply dive to 210m and sneak away, but I'm curious if DD's can listen while you're technically surfaced?

Thanks,
Greg

Jimbuna 04-26-08 03:41 PM

The noise meter is not a definitive science but more an indicator that you are making noise and may be heard http://www.psionguild.org/forums/ima...ies/pirate.gif

treblesum81 04-26-08 03:50 PM

Quote:

The noise meter is not a definitive science but more an indicator that you are making noise and may be heard
This is something I've come to understand, but in the scenario I just described, I was essentially surfaced with the bridge watch on duty, yet was undetected by the DD until after I submerged, all other factors remained the same in that I did not change engine settings, or go silent running. The fact is that I was probably making more noise on the surface than submerged due to the diesle engines, so why did the DD not detect me sound wise until I went down?

Also, I want to point out that the meter really shows you how likely you are to be detected by enemies. It will stay green if you are surfaced next to a neutral, and go red if you are within an enemie's visual range (though they won't necessarily detect you), even at a dead stop with silent running in force. At least that has been my observation.

Greg

Jimbuna 04-26-08 05:09 PM

His hydrophones are meant/designed to hear underwater sounds...radar is intended for surfaced vessels maybe :hmm:

gord96 04-26-08 05:10 PM

in my Type II i was able to evade several DD's in 60m of water. Its not even so much that they have trouble dectecting u but there DC's miss alot because u are so small.

Anyways anything bigger then a type II in shallow waters and its not a good idea. :arrgh!:

GoldenRivet 04-26-08 05:22 PM

against my better judgement i ventured into some 50 meter water off the US east coast.

i got ambushed by an escort destroyer :nope:

i did survive, but for a long while this guy had me by the short hairs!

nasically, i went as deep as i could which was only about 40 -50 meters and pointed my boat east toward the deep water. i made evasive turns with every depth charge run occasionally listening for splashes by manning the hydrophone myself.

my biggest fear was not this particular destroyer, but wondering how many friends he had on the way!

eventually (i dont remember how long) but this destroyer ran out of depth charges and continued making dashes above me as if to drop his DCs but dropping nothing.

i continued to inch my way east until the echolot indicated an additional 40 or 50 meters below me. I went deeper right above the sea floor and the destroyer lost contact as my batteries were drained to about 20% from the die hard engagement.

we had taken a beating which resulted in only light damage.

surviving in the shallows comes down to patience, luck and religion... be patient, dont zig when you should zag, and pray for a break or some deep water

Penelope_Grey 04-26-08 05:36 PM

Well lol... against my better judgement.... I chased a convoy into shallow waters... with a sea state of 0 m/s sun shining full pelt got caught, depthcharged... start wondering if I should break off? NO!! By this point, anger is clouding my judgement...

Im chasing the convoy south through the shallow water. Night time comes. Phase 1 of the attack happens on the surface, due to summer months I have about 5 hours of pitch dark, maybe less. In I go on the surface, One Large Cargo and two Ore Carriers... thanks... goodnight.

Managed to break off on the surface and reload my forward tubes. Phase 2 of the attack a submerged dawn attack. One modern tanker scrubbed off... but sadly... my other two torpedoes meant for the other Large Cargo miss... shat!

What is this? One crippled ore carrier.... have tube 5 with my compliments. Boom!

27,000 tons of convoy shipping gone! So if you are going to attack things in shallow water... not to boast, but you need a few things.

1) Experience - even with mine, I still got caught, yes conditions were perfect to be detected, but even so... I got caught.

2) A mean streak a mile wide, no time for caution its dangerous enough as is, if you are going to go down, take as many with you as possible.

3) Luck. No doubt about it, you do need this.

4) A rough plan at the very least of how you intend to escape if push comes to shove.

5) I deally if possible a spare torpedo, because that thing hunting you may just well be asking for it!

GoldenRivet 04-26-08 05:46 PM

Quote:

Originally Posted by Penelope_Grey
2) A mean streak a mile wide

you? the vanilla loving sweet heart of subsim? No!

I find it hard to believe

:rotfl:

Penelope_Grey 04-26-08 05:53 PM

Quote:

Originally Posted by GoldenRivet
Quote:

Originally Posted by Penelope_Grey
2) A mean streak a mile wide

you? the vanilla loving sweet heart of subsim? No!

I find it hard to believe

:rotfl:

Well its true... I can be a tiny bit aggressive sometimes when I play SH3

Frank0001 04-26-08 07:05 PM

Like said above, luck is a good factor of surviving a shallow depth attack.
I raided Dunkirk a week before, and got caught doing so.
Within some 5 minutes, I had a destroyer blazing above me!

However, the silly sod menaged to blow its DC-rack off, with one of its own depth-charges! He wasn't speeding after the things were released, and due to the shallow depth, they exploded right away.
It made some 10 passes overhead, without actually dropping DC's (not being able to) and finally menaged to crash into the docks...

Somehow I got the kill for that =)

TrooperCooper 04-26-08 08:53 PM

Quote:

Originally Posted by Frank0001
(...) and finally menaged to crash into the docks...

Somehow I got the kill for that =)


Thats what pilots call a "maneuver kill". :rotfl:

the.terrabyte.pirate 04-26-08 09:49 PM

Quote:

Originally Posted by treblesum81
Hehe, well, this morning I reassessed that situation and moved the same attack W of Belfast and it was a much better situation. Even with that in mind, you can't stay out of shallow water if you want to harbor raid... so perhaps there is a tactic that works for some people? Anyone care to share how you escape destruction when your leaving the harbor after an attack?

On a somewhat related topic, I'm curious if enemies are able to use hydrophones to detect surfaced boats? I was able to sneak up on a convoy yesterday decks awash with a green detection meter and the lead DD none the wiser, but on diving to periscope depth the meter went instantly red and the DD made a hard about to come look for me... I was in the north atlantic in this case and was able to simply dive to 210m and sneak away, but I'm curious if DD's can listen while you're technically surfaced?

Thanks,
Greg

DD's can't use their hydrophones to hear you on the surface. They rely on visual or radar contacts. When you submerge, they use the hydrophones.

If you're closing on a convoy on the surface at ahead full, you won't be heard, so you won't be attacked until you're spotted. If you dive to periscope depth, but don't adjust your speed, you'll be advertising your position on the hydrophones, and you'll attract the escorts like fleas to a dog.

Decks awash is technically surfaced. They won't pick you up on the hydrophones until you're fully submerged.

Until then, I guess your noise tends to blend in with the surface turbulation, or the sounds of the other vessels in the convoy.

Tessa 04-26-08 11:57 PM

Dealing with DD's in harbors is more like a chess match than an evasion. There are a lot of potential obsticals that you can use to cloak yourself or use to trap the ships above. Be sure though that you've got plenty of air as you could be submerged for a very long time.

You can hide inside the individual ship docks, will make it hard to find you and hard to hit if they do manage. Hide next to a ship or better, a sinking ship (just be careful as they still move once sunk so if you tc you might end up drifting into it) to protect yourself. Escorts don't seem to carpetbomb dc's next to a tanker. Eventually it may give up and go back to it normal patrol and you can move around again. If not, best option in my experience is to sink the thing. Lure him into a position such that he has to come at you directly astern or from the bow (just as long as he can't flank you) and have your weps plot a solution when he's 400m away and fire once its ready (an electric set at 45m) or if using manual be sure to release the eel when he hits 350m to be sure the torpedo has enough time to arm itself.

P.S. Silent speed when your in trouble with little room is always 1 knot and always try to set your rudders to 2-4 degrees in either direction. Constantly turning helps to make you a bit harder to find.

Catfish 04-27-08 03:46 AM

Hello,
only to put some more oil into the fire :lol:
I do not know how SH3 handles this, but a submarine which is at periscope depth can usually not be detected in reality, for the following reasons:

Hydrophones: the surface noise of waves, even when it is almost calm, prevents a detection, if you do not crash a hammer against the hull. Running silent with up to 150 propshaft rpm will not give away your position. Just do not stick the periscope out too long ...

Early sonar/Asdic: the detection cone in front of a destroyer will not find a sub at periscope depth, because even its upper face has a downward angle which will pass below the boat. A boat that is so near as to be hit by the impulses, will 1st most probably be rammed in the next second with or without detection, and 2nd a hitting impuls would not be directly reflected to its source as long as the destroyer moves.

Only possibility is a thermal or density layer below the sub that would reflect the sonar impulse upward again, and then "touch" the boat. Even then the physical situation has to be in a way that those impulses are directly reflected.

Both statements are from a book "Submarine hunt and detection" from the 1960 ies, and even in that time with developped hydrophones and sonar etc. it was virtually impossible to find a sub at PD.

The only "classic" sub game with Diesel/electric boats i know of, that represented that behaviour, was "Wolfpack". If SH3 can be tweaked to represent this i would like to see it. Speaking of oil again lol ...

Greetings,
Catfish

treblesum81 04-27-08 04:15 AM

Hehe, well, from the sounds of it there are 3 components to staying alive in shallow waters:

1: Luck

2: Finding a good hiding spot

3: Not being stupid enough to go in there in the first place

Sound about right? :p
That being said of course, a lot of good targets sit in harbors and convoys are often easy to work with in the limited inter-island waterways. Oh well, I've been wanting to try looking for some of the bigger seagoing targets since those seem to pose a different kind of challenge altogether in that first you have to find them, then get into position with some good thought, and then manage to get away with nothing but depth to hide in.

I did manage to bag an illustrious carrier last night, it was quite a catch, but then I had to spend the next few hours at 150m trying to evade all 6 of the carrier escorts hunting me down...

Out of curiosity, I know that op depth on a VIIB is stated at 150m and max at 220m but I've seen posts here talking regularly about operating at max depth and some that go much further than that... What is the real crush depth on these, and how bad of an idea is it to get right down on it?

@Catfish
Those are interesting points... though I'm not sure how accurate they are, only because if they were really the case, U-boats would have simply just stayed at PD when trying to evade and never gotten sunk because they could sneak away easily. That being said, there are also a lot of other factors there that might be in play and I think it would be worthwhile to include those modellings if they are accurate... GWX et al have made the game so much more interesting and realistic with their addons, but they've essentially made it a lot harder too. Wouldn't it be nice if adding realism could help out in some little way to counteract that. :)

Greg

Catfish 04-27-08 05:57 AM

Hello treblesum81,
the numbers and situations are from the book i mentioned, and i believe them to be exact. Mr. Topp, who had sunk quite some tonnage, and survived the war, also mentioned that strategy. In fact he said he usually never dived to more than 30 meters for exactly that reason.

A boat hearing a destroyer start its attack run could go to full speed undetected, the destroyer is virtually blind during the attack run. If you are at PD the destroyer has to be REAL fast not to be sunk by its own depth charges, being adjusted for exploding at 15 meters.

Bystanding destroyers would as well not hear you because of the attacking destroyers cavitation noises, and no one wanted to ruin his ears hearing exploding charges at the hydrophone. As well in the first years of the war depth charges often exploded at the wrong depth, having similar problems with depth settings as the torpedoes of all nations.

If the enemy exactly knew where you were (spotted your periscope) you would probaly dive deeper to evade the depth charges: One reason is the deeper you are the more the enemy has to calculate sinking speed of the charges against the movements of the sub. And as well a depth charge in say 200 meters does not have the kill radius it would have in shallow waters - water pressure is your friend here.

Even today e.g. a diesel-electric russian "Kilo" sub can only be found by means of exhaust Diesel detection when running at PD charging the batteries, and the Diesel-generated noise.
As soon as it switches to electric propulsion the only possibility for detection is to use submerged sonar buoys, that direct the impulses upward, and are in that case able to detect the sub. Certainly there are other detection strategies today, but not in WW2 anyway.
One of the advisors for SH3, also a real ex-U-boat commander from WW2, said the SH3 vanilla game was already much too hard compared to reality.

Greetings,
Catfish


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