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[REL] Playable Destroyer Beta1.1
Although I am working on the Pocketbattleship, I spented time to make my Fubuki class DD completely new:up: http://s2d1.turboimagehost.com/t/250...9-37-24-69.jpg http://s2d1.turboimagehost.com/t/250...9-37-36-93.jpg http://s2d1.turboimagehost.com/t/250...9-38-18-75.jpg http://s2d1.turboimagehost.com/t/250...9-39-31-13.jpg http://s2d1.turboimagehost.com/t/250...9-39-59-02.jpg http://b.imagehost.org/t/0564/sh4_20...11-44-46_9.jpg http://b.imagehost.org/t/0564/sh4_20...4-12-10-46.jpg http://b.imagehost.org/t/0564/sh4_20...4-11-58-76.jpg Readme: Quote:
D/L playable Destroyer 1.1: HERE |
Very nice, that fubuki looks great now.
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working?:88) ;) |
Realy? That's great!
I found the engagement range settings, only have to find how to make the main guns fire at one range and the secondary fire at another range. |
I've been awaiting this one!
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Hi Xan,
I founded some issues : 1- In the campaign, the DD textures seems messed up by some unknown reason. It's all dressed up in a flashy green color but the turrets and AA guns! :ping: 2- I can't play the quick missions you gave along with the mod as a DD, it causes a crash to desktop. The subs are fine and can enter the missions. (Done the AA test with a type XXIII) Maybe it has something to do with the WinRar installer? I just clicked on it and installed everything in my JSGME MOD folder like stated. |
any chance of a fletcher for the 1.4 U.S boys?
if not i'll try... |
I have the same problem as will-rommel,but i have also the icon of the various compartment in the lower left part of the screen all garbled.
I've installed the mod over Trigger-maru for 1.5. Good mod anyway :up: EDIT:i managed to fix the icons and the texture,now all work well. |
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...so u should try it:up: Quote:
U got CTD with the singel missions too? |
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So I wanted to let is this way:yep: ok it is habitual to me:huh: |
Hey Xan!
Wondeful mod, first of all. But I have exactly two problems For once my Destroyer is flashy green as well. Checked the first post but didn't find a link to fix this. "coming soon", I suppose? The other prob I have is I can't access any station outside the ship. It's either the command room or outside view. No chance to get to the deck to use the UZO or binoculars. Also, the crew roster is empty when you first fire it up. I suppose all these problems are linked to the Monsun boat mod? That aside, fabolous work! Playing a destroyers makes developing whole new tactics nessecary. But it's great fun! |
My problem is, that I have no green textures...I though it was the normalmap textures, so I deleted it and uploaded it
(same link) please disable all mods and test it again Usually ur conning tower doesn't work..., but it has to work Is there anyone who has no problems? |
Epic mod, hope to see more of your work!
To your question, It seems to be running fine for me, no problems at all as far as i can see! :p |
Thank you Xan for the new links, now everything works properly! :rock:
Two suggestions yet! 1-In the Command room, would it be possible to remove the 2 periscopes? (Or do so in your pocket BB mod) Because when the camera is in the command room, the two periscopes poles keep raising and lowering themselves, they dont stay fixed. 2-Would it be possible to add one playable Flakvierling in the AA arsenal? Maybe replacing the gun wich is alone in its turret? It would allow me to assign a target to my crew instead of just pressing the ''Fire at will'' button. |
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There is a binocular view, but the guns being IJN one, they don't understand the orders of my Deutch captain! :rotfl:
I think there is an incompatibility with the AI AA guns and the binoculars ''espace bar'' orders. But i think this could be fixed by adding a playable AA piece? :hmm: |
I see what direction you're going in. Good idea to test the incompatibility. More than likely, it's a configuration change that needs to happen in the AI gun files. The AI ships aren't built to take any orders from anybody. So, it was probably an oversight by Xan, assuming that the information can be copied from the sub gun files and put into the AI gun files.
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During looking trough the museum, I began to love the BB Iowa.. So this wil be the next project (after my pocket BB) for our tommy-guys with 1.4(+1.5) And nice to hear the mod works:up: Quote:
first I finish my pocket BB and then I make an Iowa(-pah this lil ship with a few guns), then interior;) Quote:
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There is a binocular view, but the guns being IJN one, they don't understand the orders of my Deutch captain! :rotfl: Quote:
(In the Pocket Battleship mod ther will be a playable 20mm) |
Greetings for this mod!
Canīt find the fix you indicate in the read.me. Please, can someone tell where can I download it? |
Xantrokoles,sorry,i was at work,i can reply only now.
no i dont have a CTD.Only one was when i messed a bit trying to get rid of the blasted messed-up icons. :oops: I must say that i founded a small bug(apart from others already pointed out) The screw spin reversed in respect to the orders. Anyway...i love this mod...and it's only a beta! I hope you manage to expand this,what you have already do was :up: Good work. |
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