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-   -   Much needed ship models found! (https://www.subsim.com/radioroom/showthread.php?t=133378)

miner1436 03-18-08 11:08 PM

Much needed ship models found!
 
Check out this website that has 3D models of much needed ships in SH4. Someone could make a mod of this!

Kaga:
http://www.geocities.jp/usio_no_ibuk...ge2/Kaga_s.jpg

Mogami pre conversion:
http://www.geocities.jp/usio_no_ibuk...2/Kumano_s.jpg

Webiste:http://www.geocities.jp/usio_no_ibuki/Ships.htm

Lagger123987 03-19-08 01:42 AM

These ships look like there for il-2 1946, I might be wrong.

LukeFF 03-19-08 03:06 AM

Just because someone modeled those ships doesn't mean they're compatible with SH4 in any way, shape or form.

zaza 03-19-08 10:30 AM

About 1or2 years ago ,one of our subsim member Chom who is Japanese asked
him (this website modler) to join sh3 mod for IJN ships .

But he were not interesting in sh3 but only cfs2 mod.:oops:

tater 03-19-08 12:37 PM

Think we linked that in the making new ships thread ages back. If not, I emailed it to a few people.

longam 03-19-08 12:48 PM

The site talks about CFS2

swdw 03-19-08 01:19 PM

All you need is permission to USE the models.

As for not being compatible, no models will be directly compatible with the SH series.

However, when S3D has the ability to import export models and texture data via the collada format, then the ability to use such models becaomes available.

So I wouldn't shoot this idea down yet. Rather hold on to the info and you may find this becomaes useable in future versions of S3D.

tater 03-19-08 01:57 PM

^^^ exactly.

WernerSobe 03-19-08 02:27 PM

as long we cannot import 3d models we cannot do anything... thats the problem.

creating a 3d model is not the hook. There are many talented modelers around in moding comunity. Im sure once we can import models there will be tons of new content.

You could create a playable jap sub with interior and even launch its searchplane in example.

skwasjer 03-19-08 02:31 PM

Can you feel the pressure?? :rotfl:

Back to my if..then..else.. :ping:

tater 03-19-08 02:32 PM

BTW, the old thread:

http://www.subsim.com/radioroom/showthread.php?t=111177

Many links in there, too. Quite useful.


tater

Digital_Trucker 03-19-08 04:36 PM

Quote:

Originally Posted by skwasjer
Can you feel the pressure?? :rotfl:

Back to my if..then..else.. :ping:

Don't let the flow chart drown ya, skwas, just go with the, ah...., well...., flow:arrgh!:

AG124 03-20-08 10:22 AM

New Models
 
Has anyone ever asked for permission to use these models? I noticed that in the units' readme files, they say that the models cannot be used without permission as opposed to not at all - to me, this seems to indicate that they would be willing to consider requests for use.

The 3d models appear to be in .mdl format - I don't know if this format can be converted into .obj, but I did find some info regarding it online (I won't post any links because I'm sure anyone here who needs to know about .mdl files already knows more about them than me anyway). The poly count looks alright at first glance, although it is not immediately apparent whether they are triangular (which I believe is a requirement of the .dat files for this game). If the files can be converted, they can easily (other than the time it would take) be imported into current .dat files - this has been done many times for SHIII, and I assume SHIV shouldn't be too much different when it comes to using pre-existing cloned .dat files (although I haven't been following SHIV modding too closely lately). The textures will need to be replaced, but that is a small price to pay for these great-looking models (once again, assuming we could use them).

BTW - there are also a few there that would be useful to SHIII, such as the HMS Eagle and the Dunkerque class battlecruisers.

skwasjer 03-20-08 12:00 PM

If using SH3 methods to create new SH4-units, the game will basically just render the units like the SH3 engine would (not entirely, but close enough). SH4 units use multiple rendering passes and textures and this can't be imported using available tools right now. That's why not alot of people have really made the effort since the units won't look so good compared to other 'stock' units in the SH4 environment. You are essentially downgrading SH4 back to SH3 that way...

I am working on a Collada-importer which should solve these problems, and hope to have it done anytime in the near future...

(avoiding the word 'soon')

:rotfl:

nik112 03-20-08 01:45 PM

GUYS
I have at least 95% of the above ships in my library (flying cfs2) in zip format (each one its about 1,5mb). if any one its interested lets pm and i ll send

cheers.:damn:

AG124 03-20-08 01:57 PM

Files
 
@ nik112 - I'm not sure you understand. The ships can be downloaded from the site itself in .zip format (I already have all of them) - the compressed archival format is not the issue. I was talking about the 3d models themselves within the archive - it's not just enough to have the files from another game - the 3d model has to be extracted from the current files (right now, each appears to be available as a raw model in .mdl format) and imported into a SHIV .dat (it needs to be in .obj for that). The .mdl is found in a subdirectory within the .zips, which as I said, I already have and anyone else can get from the site too.;) Thanks anyway though.

@ skwasjer - Thanks for the clarification; hopefully, someone will make some progress soon. :yep: I remember the days when no one could do anything with SHIII models too....:cool:

cheese123 03-20-08 06:52 PM

Has anyone managed to convert these?

AG124 03-20-08 10:18 PM

Conversions
 
@ cheese123 - No, not yet.

miner1436 03-21-08 12:56 AM

If we could convert the .mdl to .obj we could import it to a converted SH3 ship and see if it works.

AG124 03-21-08 09:35 AM

Importing Ships
 
@ miner1436 - Sounds like a good idea to me. If I could find some software to do the conversion, and if I found some free time this afternoon (unlikely), I might give it a quick shot to see what happens. Someone should ask permission from the original modellers first though.


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