![]() |
trigger maru
hi was wondering im getting ready to start my second patrol with the trigger maru mod and i was wondering if there are miefields in the main naval bases like tokyo bay and other places
lt commander lare |
|
I didn't add any adidtional mines from what were already present, primarly due to time constraints. I did however, increase the effectiveness of existing minefields.
|
can you tell me where the existing minefields are
thanks lt commander lare |
Just use the mission editor and open data/campaigns/campaign/JP_minefield.mis, that will tall you all you want to know. :D
|
Quote:
RDP |
What was fun, was deliberatly setting them all on the surface in the editor, so i could physically see how many there were spawning in a given area.
I wanted to make it even more dense then they are now! But i remember there being rendering and slowdown issues in SH3 when minefields were too thick, so i was much more conservative then i wanted to be. To give you an idea, if i remember right, -old density was about 1 mine per 1sq km. -New density is about 5 mines per sq km, i wanted to make it 15 mines per 1 sq km, but didn't. |
Quote:
RDP |
Shame we dont have the FM Sonar affectionatly known as "Hells bells".
|
Quote:
And yes it is a shame :yep: RDP |
I wish that there was a sound file on the net to hear the "chilling gong" noise.
|
Quote:
I just finished reading that little story in Silent Victory.....man those guys were something else...:up: |
Want to hear something sad? I was digging around in the US sensor files.
There is an FM sonar and a broomstick in there. But how to get them working is beyond me at the moment. edit: I take tha back about the FM sonar, the models there, and i got a boat equiped with one. There is an UNUSED hydrophone node, slap it in, and i have an FM sonar head on my main deck. :up: The trick will be to get all these hydrophones to work in concert with one another. |
Ducimus...your having way to much fun...
|
Quote:
RDP |
Quote:
|
My current plane with hydrophones, since i noticed there is TWO of them equpied (i think this is what causes the hydropone "blackout" for want of a better term).
The chin hydrophones, change them so they ONLY work on the surface, and then hope and pray that the hydrophone bar on the main deck, works submerged and the game automiticaly switches to it instead. I sure do hope alot huh? Watch this plan fall apart the instant i try it. :rotfl: edit: I have noticed there are TWO hydrophone stations. Ill bet somehow, i have to get the other one accessible. |
Im sure that you can alter its effective min height etc.
the question is will it show mines on the tactical map that werent showing before you had the FM hooked up or on as it were. M |
Pretty sure it wont. Game was never that advanced.
|
but you could attach a sound then hydrophone lines would show.
to the mines and add fm as mod insertable upgrade pack, at least it would give the illusion. yes/no im uncertain if its possible but I would be surprised if it wasnt. just set the mod with an insertion date instruction so when you get to the correct date for fm operational deployment. you put it in like late war sensors in III. the opportunity under that circumstance allows for the surreptitious change in the mines to appear associated with the sensor. just a thought. M |
All times are GMT -5. The time now is 08:26 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.