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-   -   trigger maru (https://www.subsim.com/radioroom/showthread.php?t=129189)

Lt commander lare 01-17-08 07:51 PM

trigger maru
 
hi was wondering im getting ready to start my second patrol with the trigger maru mod and i was wondering if there are miefields in the main naval bases like tokyo bay and other places

lt commander lare

LukeFF 01-17-08 08:18 PM

http://www.subsim.com/radioroom/showthread.php?t=115258

Ducimus 01-17-08 08:30 PM

I didn't add any adidtional mines from what were already present, primarly due to time constraints. I did however, increase the effectiveness of existing minefields.

Lt commander lare 01-17-08 10:12 PM

can you tell me where the existing minefields are

thanks lt commander lare

Ducimus 01-17-08 10:18 PM

Just use the mission editor and open data/campaigns/campaign/JP_minefield.mis, that will tall you all you want to know. :D

ReallyDedPoet 01-17-08 10:20 PM

Quote:

Originally Posted by Lt commander lare
can you tell me where the existing minefields are

thanks lt commander lare

Hey, stop spoiling the fun :lol:


RDP

Ducimus 01-17-08 10:40 PM

What was fun, was deliberatly setting them all on the surface in the editor, so i could physically see how many there were spawning in a given area.

I wanted to make it even more dense then they are now! But i remember there being rendering and slowdown issues in SH3 when minefields were too thick, so i was much more conservative then i wanted to be.

To give you an idea, if i remember right,
-old density was about 1 mine per 1sq km.
-New density is about 5 mines per sq km,

i wanted to make it 15 mines per 1 sq km, but didn't.

ReallyDedPoet 01-17-08 10:42 PM

Quote:

Originally Posted by Ducimus

i wanted to make it 15 mines per 1 sq km, but didn't.

That would be just nasty :yep:


RDP

Ducimus 01-17-08 11:47 PM

Shame we dont have the FM Sonar affectionatly known as "Hells bells".

ReallyDedPoet 01-18-08 07:36 AM

Quote:

Originally Posted by Ducimus
Shame we dont have the FM Sonar affectionatly known as "Hells bells".

Never heard of that :roll: Little story here: http://www.bowfin.org/website/bowfin...8/patrol_8.htm
And yes it is a shame :yep:


RDP

M. Sarsfield 01-18-08 09:27 AM

I wish that there was a sound file on the net to hear the "chilling gong" noise.

Wilcke 01-18-08 12:58 PM

Quote:

Originally Posted by Ducimus
Shame we dont have the FM Sonar affectionatly known as "Hells bells".

oh that would be "fun"....a mine field mapping mission.....bring plenty of Xanax for the frayed nerves.....:rotfl:

I just finished reading that little story in Silent Victory.....man those guys were something else...:up:

Ducimus 01-18-08 02:22 PM

Want to hear something sad? I was digging around in the US sensor files.

There is an FM sonar and a broomstick in there. But how to get them working is beyond me at the moment.

edit:

I take tha back about the FM sonar, the models there, and i got a boat equiped with one. There is an UNUSED hydrophone node, slap it in, and i have an FM sonar head on my main deck. :up:

The trick will be to get all these hydrophones to work in concert with one another.

Wilcke 01-18-08 04:02 PM

Ducimus...your having way to much fun...

ReallyDedPoet 01-18-08 04:10 PM

Quote:

Originally Posted by Ducimus
Want to hear something sad? I was digging around in the US sensor files.

There is an FM sonar and a broomstick in there. But how to get them working is beyond me at the moment.

edit:

I take tha back about the FM sonar, the models there, and i got a boat equiped with one. There is an UNUSED hydrophone node, slap it in, and i have an FM sonar head on my main deck. :up:

The trick will be to get all these hydrophones to work in concert with one another.

Very nice work indeed, continue on with your digging :yep:


RDP

Mush Martin 01-18-08 04:23 PM

Quote:

Originally Posted by Ducimus
Want to hear something sad? I was digging around in the US sensor files.

There is an FM sonar and a broomstick in there. But how to get them working is beyond me at the moment.

edit:

I take tha back about the FM sonar, the models there, and i got a boat equiped with one. There is an UNUSED hydrophone node, slap it in, and i have an FM sonar head on my main deck. :up:

The trick will be to get all these hydrophones to work in concert with one another.

:oExcellent (I hope)

Ducimus 01-18-08 04:26 PM

My current plane with hydrophones, since i noticed there is TWO of them equpied (i think this is what causes the hydropone "blackout" for want of a better term).

The chin hydrophones, change them so they ONLY work on the surface, and then hope and pray that the hydrophone bar on the main deck, works submerged and the game automiticaly switches to it instead.


I sure do hope alot huh? Watch this plan fall apart the instant i try it. :rotfl:

edit:

I have noticed there are TWO hydrophone stations. Ill bet somehow, i have to get the other one accessible.

Mush Martin 01-18-08 04:29 PM

Im sure that you can alter its effective min height etc.
the question is will it show mines on the tactical map
that werent showing before you had the FM hooked
up or on as it were.
M

Ducimus 01-18-08 04:36 PM

Pretty sure it wont. Game was never that advanced.

Mush Martin 01-18-08 04:41 PM

but you could attach a sound then hydrophone lines would show.
to the mines and add fm as mod insertable
upgrade pack, at least it would give the illusion. yes/no im uncertain
if its possible but I would be surprised if it wasnt. just set the mod
with an insertion date instruction so when you get to the correct
date for fm operational deployment. you put it in like late war sensors
in III. the opportunity under that circumstance allows for the surreptitious
change in the mines to appear associated with the sensor.

just a thought.
M


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