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-   -   [REL] Prolonged DC Attack (https://www.subsim.com/radioroom/showthread.php?t=126070)

Peto 12-01-07 02:06 PM

[REL] Prolonged DC Attack
 
VERSION 1.1 NOW AVAILABLE. LINK BELOW.

As you if you didn't have enough annoyances in your life, here comes another one ;). With this mod, expect Escort Evasion to be MUCH more difficult. Getting away can potentially take hours.

I've had various experiences while testing this--enough that I know luck is a huge factor. Don't count on luck though!!! You'll need patience and perseverance at times. Also, if you haven't been solidly contacted for 20+ minutes, it doesn't mean you have gotten away. It only means you've had a good 20 minutes :yep:.

Recommended Use:
1. Realtime
2. Give as small an aspect as possible to the escort(s). Point your stern at them.
3. patience
4. Patience
5. PATIENCE (this is not for those who want fast and furious action)

File Changes: Along with AI_Sensor changes, I've also changed some audio files. I did this because I designed the whole mod as a package to provide an effect. It's my attempt to recreate the nuances of "sweating it out", something most WWII Veterans endured. Later, I may split the sensor out for a stand-alone so people can choose their own sounds. But for now, please try it the way it's packaged. I think most of you will like it!

Included in the package are 2 scenarios (HK_Peto1 & HK_Peto2). These are simply 2 Hunter Killer scenarios to introduce you to what this mod does. I recommend using them NOT to shoot at escorts, but to learn how to evade. My tactics have changed since I've been using this but I won't tell you how ;)!

Note!!! This is Beta! PLEASE report back your experiences! This is the only way I'll be able to determine "an average" experience and tweak the mod and make it what YOU want! Information that would help:

1. Date of escort encounter
2. What escort class(es) encountered
3. Weather Conditions

It's a Buggar! Good Luck!

Currently for all versions of SH4 AFTER PATCH 1.4: http://files.filefront.com/Prolonged.../fileinfo.html


AVGWarhawk has asked some Very Good Questions , so here is my "Additional Notes" section:
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1. The included scenarios are supposed to be tough. I'm throwing in a couple Bad case scenarios so you don't unwittingly blunder into them in career mode. I suggest trying the included scenarios with external view ON. (You'll probably never hear that from me again btw). It will give you a chance to see what is different. I've had to adjust some of my own methods of evasion to be successful! "Personally, I've been able to elude the DD team easier than the lone SC, I think mainly because of the weather. I've also tested this in career mode and have had times when I could just slip away. Then there were other times where it was brutal." (My quote from a later post in this thread)

2. There has been reported CTD problems with scenario HK_Peto1. I'm looking into it. If it happens, please post which mods you are using. (Looks like it may be the difference between TM and RSRD. I've now made two versions).
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Notes on Version 1.1:

One of the big changes I've made with 1.1 is the effectiveness of Thermal layers. In the stock game, I think they are far too common. However, I didn't want to eliminate them entirely so I just "turned them down". A lot actually. They will still help you but don't think that since you're beneath one you can go have supper. Chances are--if you do--you'll come back to a sunk boat and sad crew.

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You may package this with other mods but credit as appropriate. Not for Commercial use: if you make any money off this I want half and the other half goes to Neal at subsim.com!!! Without Neal, none of this would be happening so Donate Today!!!

ReallyDedPoet 12-01-07 02:10 PM

Thanks for your work on this Peto, downloading now :up::up:
Edit: Just saw the TM reference, nice!!



RDP

AVGWarhawk 12-01-07 02:51 PM

I'm loading it up! :up:

AVGWarhawk 12-01-07 02:54 PM

Just a note: I loaded with JSGME and it overwrote the ROW sound mod only. :up:

AVGWarhawk 12-01-07 03:21 PM

A bit of confusion here. You have two threads, this one and prolong evasion. Is this just one mod or are you going somewhere with the other thread as a separate mod?

I did however take out the ROW creaking sounds and re installed after I place this mod in so I can have the creaking noise.

Peto 12-01-07 04:01 PM

Quote:

Originally Posted by AVGWarhawk
A bit of confusion here. You have two threads, this one and prolong evasion. Is this just one mod or are you going somewhere with the other thread as a separate mod?

I did however take out the ROW creaking sounds and re installed after I place this mod in so I can have the creaking noise.

This is the "Release" thread. The other one was more for the creation phase (WIP) and I thought this name was more appropriate. This is the only one with a link to the mod. I started this one in an attempt to avoid confusion :hmm:. If you think it's confusing feel free to change the title to mirror the other thread.

The creaking sounds are there. They will get louder as you go deeper. I did this so it's easier to hear incoming escorts from farther out. That has been a very important aspect in my experience so far...

Happy Hunting...er...evading!!!

:lol:

AVGWarhawk 12-01-07 05:18 PM

Good point on the creaking and hearing DD coming in. I'm still working with the new install of it.

How about I just lock the old thread but leave the direction to this thead as the release? Sounds good to me.

Peto 12-01-07 05:33 PM

Quote:

Originally Posted by AVGWarhawk
Good point on the creaking and hearing DD coming in. I'm still working with the new install of it.

How about I just lock the old thread but leave the direction to this thead as the release? Sounds good to me.

Thanks! That'd be great!

AVGWarhawk 12-01-07 05:45 PM

One question on this Peto, are all the DD set to be very good or is there variety of good and bad DD?

Peto 12-01-07 06:04 PM

Very Good question. The lone Subchaser is Elite. The scenario with 2 DD's (but worse weather) is an Elite teamed with a Veteran. So it's supposed to be tough. If you can handle these guys, you should be able to handle them in career mode...

Personally, I've been able to elude the DD team easier than the lone SC, I think mainly because of the weather. I've also tested this in career mode and have had times when I could just slip away. Then there were other times where it was brutal.

FYI though: I have managed to escape both of the test scenarios included in the mod. The longest it took me was 5 hours 17 minutes ;). And it felt like I would never get away :damn:.

If I don't see a few :damn:'s in this post, I'll be surprised. But seriously, my testing results have been so unpredicatable that I needed to release this for more feedback so I can tune it. It would also be easy to make variants too.

Just waiting for results and making lasagna at the moment ;).

Thanks for your interest!!!

PS. At 1st it may be better to use external view so you can get a picture of what is going on above. That's a decision reversal from what I said in a previous post but, once you get used to how escorts act in this mod (and there is a difference IMO) it makes it a little easier.

mrbeast 12-01-07 06:24 PM

Quote:

Originally Posted by Peto
Very Good question. The lone Subchaser is Elite. The scenario with 2 DD's (but worse weather) is an Elite teamed with a Veteran. So it's supposed to be tough. If you can handle these guys, you should be able to handle them in career mode...

Personally, I've been able to elude the DD team easier than the lone SC, I think mainly because of the weather. I've also tested this in career mode and have had times when I could just slip away. Then there were other times where it was brutal.

FYI though: I have managed to escape both of the test scenarios included in the mod. The longest it took me was 5 hours 17 minutes ;). And it felt like I would never get away :damn:.

If I don't see a few :damn:'s in this post, I'll be surprised. But seriously, my testing results have been so unpredicatable that I needed to release this for more feedback so I can tune it. It would also be easy to make variants too.

Just waiting for results and making lasagna at the moment ;).

Thanks for your interest!!!

PS. At 1st it may be better to use external view so you can get a picture of what is going on above. That's a decision reversal from what I said in a previous post but, once you get used to how escorts act in this mod (and there is a difference IMO) it makes it a little easier.

When you say 5 hours are you talking in real time, i.e. 5 hours of solid play or 5 hours in the game? If you understand what I mean. :hmm:

Peto 12-01-07 06:27 PM

Real time. I haven't tested this with time compression/ not sure how it would work.

AVGWarhawk 12-01-07 06:50 PM

Issue with the HK Peto1 mission. I did this twice. Fire torpedoes and as they head towards the DD I get a CTD. Not sure why. All looks well and then a crash.

Peto 12-01-07 08:04 PM

Quote:

Originally Posted by AVGWarhawk
Issue with the HK Peto1 mission. I did this twice. Fire torpedoes and as they head towards the DD I get a CTD. Not sure why. All looks well and then a crash.

Hmm. Not sure what in the wide, wide world of sports would cause that!?! There isn't anything torpedo related in there that I can think of. I'll check it out though! I've never fired torps in the mission myself. Always too scared and lurking wayyy down there ;). Did you try that in the other scenario?

I'll be back after I check that out. Thank You for the Heads Up :up:

Factor 12-01-07 08:12 PM

i have CTD in the same single mission also, but its when the enemy gets close, ive never fired any torps in the mission.

Laffertytig 12-01-07 08:13 PM

i havent tried your mod yet but have to say ive invested many hours in SH3 and SH4 messing with sound files so i could get the das boot effect of the destroyers props rushing as it got closer to no avail. the best i can seem to get is when the dd moves within 100 metres and even then its still not loud.

may i ask what tools or methods you used to enhance the sound?

Peto 12-01-07 08:24 PM

Quote:

Originally Posted by Laffertytig
i havent tried your mod yet but have to say ive invested many hours in SH3 and SH4 messing with sound files so i could get the das boot effect of the destroyers props rushing as it got closer to no avail. the best i can seem to get is when the dd moves within 100 metres and even then its still not loud.

may i ask what tools or methods you used to enhance the sound?

Actually, all I've used for this stuff has been Audacity (free down-load). I just pull up the file and tweak volumes and EQ certain frequencies to raise/reduce certain levels. In "Effects" there are quite a few handy tools to use. In a nut shell, they're just the same files tweaked. Didn't touch the Escort audio files though--the screw sounds are stock.

As far as CTD issues with HK_Peto1: I just fired it up and Wasted 6 Torpedos only to prove that it's hard to hit a DD that knows I'm there (well--I'm a lousy shot). So, tax payers, please blame AVGWarhawk for that frivolous expenditure ;). Seriously, I don't know what is wrong there. Might be a bad upload--not sure. I'll try repacking the mod and run it up the pipe again. Have to see if anyone has problems after that...

Question: What mods are you using (if any). Maybe there is a problem there...?

Keep the info coming!

AVGWarhawk 12-01-07 09:01 PM

The second mission worked just fine although I had blown the bugger out of the water.:smug: I was picked up at about 3000 yards and I did a head on shot. Then again, I suspect you just wanted me to be detected and attempt evading. I will do so next run:up:

The only other mod that might affect the first mission is RSRD. My others are just textures.

Factor 12-01-07 09:07 PM

im running RSRD also, and foofighters textures.

as long as it dont happen in career, its all good.

Peto 12-01-07 09:08 PM

Quote:

Originally Posted by AVGWarhawk
The second mission worked just fine although I had blown the bugger out of the water.:smug: I was picked up at about 3000 yards and I did a head on shot. Then again, I suspect you just wanted me to be detected and attempt evading. I will do so next run:up:

The only other mod that might affect the first mission is RSRD. My others are just textures.

Thank You! I'm thinking that it could very well be RSRD (my bad--certainly not Lurker :up:) as I'm running TM 1.7 when creating those scenarios. I'll get it figured out and see if I need to make a couple versions.

And yes--give the poor little guy a chance AVG LOL!!!


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