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Global Conflict Blue 2 (GCB2)
I'm pleased to announce development for a new version of the game. See the gcblue.com wiki for screenshots and more info: http://www.gcblue.com/wiki/index.php/GCB2
Text from the wiki: Global Conflict Blue 2 (GCB2) is the next version of GCB, the open source real-time naval and air war game. GCB2 development started in January 2007 as a port of GCB using the Truevison3D graphics engine. Continuing work has advanced game capabilities, leveraging the TV3D engine to provide high quality graphics while allowing game development to focus on game play.
A closed beta release of the game will follow soon. Please email beta2@gcblue.com if you are interested in participating in early testing. :ping: |
Looks a lot better thatn original GCB which I did get running in the end.
Do you still use .3ds as teh model format? If so I have a bunch of textured models from SCX and DW which I made and could offer. |
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It looks very nice Dust. One should really keep an eye on your nice work guys, looks like it may really become da reference :)
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I just installed it and played it for the first time - it rocks!
Very intuitive interface, fluidity, quick reaction time, stability... Well I can feel the change over my good old lagging Fleet Command, which wouldn't let me play more than half an hour before another CTD... Really that's a great job. Anyone who played Harpoon and FC will not feel lost at all (didn't even check the manual for my first try) and, still, the qualitative and interface leap forward is huge. Can't wait to see accurate models for the plate-formes, engine sounds, ship wakes and all :cool: |
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http://www.gcblue.com/files/install_gcb2_104.exe
- Additional test options on option page to manually adjust some 3D graphics parameters - Added second (lower resolution) map tier to allow viewing four times as much area at once for bigger scenarios - More map area included with installer (eventually will have separate download for full maps) - Some fixes for longitude wrap bugs near Bering Sea - Adjusted map projection for less distance distortion at high latitudes - Added bearing errors to bearing only sensors - Bearing-only detections now triangulated with uncertainty instead of cheating with exact location |
Keep up the good work!! :up:
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I keep coming back to this and I still need to upload models for you.
I see you have an FTP for that. Send me a PM with your e-mail Iand I'll send some of what I have and you can say if you are happy with them or not. I am downloading the new one now. The only thing I didn't like about earlier versions once I got it working well was the interface for the menu screen. Ultimately what I'd love to see is this kind of thing that can work down to the tactical level. You can play GCB standalone as it is giving orders for units etc, but in an MP environment it could link to a DW type sim and the player of say the FFG receives orders and info from the higher level commanders playing GCB at staff level. If you had a dedicated server you could set up a scenario which keeps running even if the commander of GCB leaves and when you hook in with your tactical sim you select the unit you want and continue. A pipedream probably. |
Installing
I have tried to install twice & each time the install crashes.
Is there something extra that needs to be done for this to work? DCOg |
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you are not alone with your dream. ;) it is still a goal, a war simulation where you can play at different levels, from strategic level to 1st person. but this will combine several programms, http://csp.sourceforge.net is one of them. :ping: |
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I like the new interface and it is a lot smoother. I havea new GFX card anyway but I do think this has a lot of potential though.
The only minor thing I have is that some of the ship models need updating but I can help with that. Also watching the missiles fly they seem to be a bit odd. Is it real world physics? I don't know if you plan it but it would be good to see the guns firing. Good work though.:rock: |
Ah how nice it is to see GCB running on my computer. The original just wouldn't run, but GCB 2 seems to run just fine.
Just one thing, while surfaced in the kilo, I didn't see an option to use my masts? I was playing the sub tutorial, by the way. |
looks like a very cool project, but the linked wiki page is down,
or the wiki isnt configured. Are the link no longer correct or do some other sites exist? |
its with detailed physics, realworld physics would imply fluid dynamics like http://www.caelinux.com/
mast options should be there. did you also try different scenarios? wiki is down at the moment, the isp changed some stuff so dewitt needs to install it again when he is back from his business trip. models, improvements and all other help is very appreciated. you can also post in the gcb forum. :ping: |
Error Opening...
Error 85D03. Game frame failed to initialize. That's the error I get when I try to run the program. I'm running XP. Any advice?
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