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Silent Hunter IV U-Boat Mission add-on
EDIT: Apologies. This is from the front page at the UK Silent Hunter web site (http://silenthunter4.uk.ubi.com)
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JD SH4 Add-on Update http://www.subsim.com/nucleus/media/...-sh4_addon.jpg . |
When you quote something it is a good idea to reveal the source. ;)
But this is actually old news. |
Is that the Stealware product I saw in an earlier post ? :hmm:
The one unfortunatly apporved by UBI. |
Unless it adds significant pacific war content I won't be buying this unless there is something I am missing.
tater |
Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome. The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it) It sounds a bit 'El cheapo' if you ask me, I dont mean that in a nasty way, just pointing out its not a major project with significant budget, -more like a mini addon, I imagine a skeleton crew from the SHIV team will be producing it. Still - I wasnt excpecting ANY expansion at all for SHIV - so better than nothing. :yep: and at least they didnt hand it over to X1... I guess they didnt what the 'Ubisoft riots of 2007' to go down in the history books. :D |
Maybe you should wait for the first reviews before making up your mind.
You might find it to be an interesting and challenging game. IMHO. And the add-on may offer a change of scenery for those you fought (virtually) many years in the Atlantic and/or Pacific and are getting tired. Plus, the strategic game features and the special abilities enhance the game in ways you can't imagine now. |
New features that would also affect the Pacific would interest me and might get me to buy it, for sure.
True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat. I won't play a u-boat though, not interested. :) tater |
Playable type XVIII oh pulease
What are you gonna do with the 2 built ? Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion Then wait around till March 44 when they are both scapped :roll: Phah Better of adding a IXC which did operate in the Indian Ocean AFAIK no uboats went anywhere near Singapore :hmm: Get a grip |
I just want the 1.4 patch before spring 2008:D
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Penang is kinda near Singapore (closer to Singapore than I am to Denver :) ).
tater |
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Now, where did I put those 'Boycott X1' sigs? I'd expect someone to show up again soon defending combatplanes/X1. My advice, Modders - check this out and see which bit it yours, Players - stick with the community mods here, they are of a higher standard and are free. :down: :down: :down: |
Isn't this add on being discussed made by the devs? That was my understanding.
tater |
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Not sure the new 'strategic' options appeal that much to me, I mean how many subs or U boats radioed for a plane to recon for enemy shipping or called in a passing battle group to dispatch a snooping ASW group?
Doesn't sound very realistic to me. Tater, the idea that when you sink a ship in the game you remove a named unit from the roster sounds very cool to me too. That way the names of the ships you sink could appear on a patrol report. Perhaps some degree of random factor could be introduced, maybe the intel people can't identify the ship you sank or even get name wrong and correct it later. Perhaps tonnage totals could be made more random too, all being revealed at the end of your career. Also would be good to introduce damaged tonnage added to your total as curently any ships you damage are a waste of torpedoes you don't score anything for them AFAIK (unless renown is awarded for them?) |
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Yeah, it is sadly very missing.
The principal difference between the PTO and ATO (from a dynamism standpoint) is that there were many more large warships attacked by submarines. Also, unlike the USN, the IJN was relatively small. The USN in a sub sim (as a target navy) is effectively unlimited. Even a fantasy "what-if" campaign for u-boats would never result in them sinking ships faster than the US could make them—even warships. As such, the notion of finite numbers of ships doesn't matter. Sink a jeep carrier? Big deal, the USN built 139 more, and would have replaced the one you sank instead of cancelling 141+ anyway. The IJN was incapable of making any more ships than they did. Every loss was dearly felt. Dunno, it kills immersion for me to see too many Yamatos, etc. tater |
Looks like source came from Audibleknight on the ubisoft forum
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I agree with what Tater said earlier; if it adds something significant to gameplay sure but I have no desire to play u-boats. I never bought SH2 or SH3 for that reason. I'm a USN Pacific Theater nut.
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I will have to see if I can find the original text but was pitched something along the lines of you can make a difference
If you take out all the IJN heavies they wont reappear To a certain extent you are right in ship production but the US wasnt the only ones involved in either TO Sink all the RN carriers and they respawn anyway There was no way the RN were going to whack out a few more Same with BBs The RN only built one during the war and comissioned too late to be of any use Still I suppose either way is a matter of choice Sink a shedload of DDs early on so late war is simple or Sink them and they appear again Meh |
I think the devs must have left it out because although making a roster with a finite number of units of a certain class is 'doable' it would take a lot of work to list all the Marus and decide which ship models should represent them.
All the info is fairly easy to access its just a case of an extended research project to complile it all. |
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