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-   -   1st attempt at a proper patrol (https://www.subsim.com/radioroom/showthread.php?t=123992)

Penelope_Grey 10-24-07 02:51 PM

1st attempt at a proper patrol
 
Have to say I'm extremely disapointed. :down:

I attacked a convoy in a Salmon class, due to the layout of the convoy and the fact it was very light night, I had to make a submerged attack, no problem. Everything is going fine, got two big beasties. Then I submerged down to 300ft to escape.

And nobody even came close to laying a depthcharge on me. Yet, all of a sudden everything starts getting damaged! I don't even know why. And the sub was destroyed. Totally destroyed.

I can't believe what happened, I truly can't. It was a real enjoyment killer...

mookiemookie 10-24-07 03:03 PM

Were you damaged previously? Any kind of prior hull damage can seriously limit your ability to dive deep without being crushed. SH4 doesn't, at present, give you a hull damage percentage number like SH3 does. If you see spraying water in your conning tower or control room, you'll know you have hull damage.

And of course, you didn't hit bottom, did you?

Also, remember that Japanese ASW was not very good at the beginning of the war. Funny thing about SH4...sometimes you'll get a destroyer crew full of idiots, and sometimes you'll get the devil. You never can tell.

Penelope_Grey 10-24-07 03:10 PM

Nope the sub was in perfect working order, showroom condition, and not so much as a scratch on the hull! There was no damage at all prior or during the attack. It just literally started falling to bits and despite my blowing ballast to lessen depth... nope. Wrecked!

donut 10-24-07 03:18 PM

Perhaps you should stay-up,& take out the DDs
 
My dear we found a more refined Mermaid ,for you http://icons.iconator.com/570/ICONAT...ff1ef8995c.gifAvatar
You would think an S class,would take 300 Ft. Any previous damage ?

AVGWarhawk 10-24-07 03:18 PM

I ran into that once. Bobbing around inside the convoy. Not a scratch on the sub and wham! All hell breaks loose and down I go into the abyss. Strange indeed. I do not know what caused it but I never had it happen again.

Penelope_Grey 10-24-07 03:44 PM

Its SH4, nuff said.:lol:

AVGWarhawk 10-24-07 03:48 PM

Quote:

Originally Posted by Penelope_Grey
Its SH4, nuff said.:lol:


Sometimes a true enough statement:rotfl: All in all the game runs just great on my computer. No CTD at all. But yeah, this is a strange occurance and I had it only once.

I'm still glad you are giving it a run for the money! It has come a long way since the dark ages of release.

donut 10-24-07 03:49 PM

Tought;1st patrol,green crew
 
Battle sta.,damage team,run silent,just under thermal.hit "A" key.1Kts. If you take damage,blow to PD.Flank,turn off silent,& fight it out.:sunny:

Ducimus 10-24-07 04:02 PM

sound like a relativly unmodded game.


- AI not DC close enough, i helped with that in TMaru. Its not as hard as the atlantic, but better then stock. I could have made it harder, but opted not to.

- Sub crush at 300 ft. Theres a bug where you wont see pressure damage anywhere except the conning tower. If your standing in the control room, you won't notice, and then die for seemingly no reason at all.

Penelope_Grey 10-24-07 04:30 PM

I tried again with this convoy and it made me nostalgic for the Atlantic if I'm honest.

I think I may have had a task force run in as there were a hell of a lot of warships. I opted to try and attack the merchants, but, its impossible, I can't manage to attack without getting detected at all...

And its not as though Im not used to attacking convoys... so... I dunno... The more I play SH4 the more I appreciate SH3. So I suppose tonight has been good for something...

Ducimus 10-24-07 04:45 PM

Detection rules for SH4 are the same as SH3. Just don't leave your periscope up for very long, and use thermal layers. At night time, don't get any closer then 3,000 yards on the surface, bows on. Personnaly i get no closer then 3500. As much as i hate pimping myself out. Try TM 1.6.4 with ROW textures if you haven't already, it seems to make a big difference to some peoples enjoyment of the game.

Personnaly, id advise against playing stock, it will traumatize a person. If SH4 stock was all there was, id have quit awhile ago.

AVGWarhawk 10-24-07 04:59 PM

Quote:

Personnaly, id advise against playing stock, it will traumatize a person.
That is just funny Duci :rotfl:

AVGWarhawk 10-24-07 05:02 PM

Quote:

Originally Posted by Penelope_Grey
I tried again with this convoy and it made me nostalgic for the Atlantic if I'm honest.

I think I may have had a task force run in as there were a hell of a lot of warships. I opted to try and attack the merchants, but, its impossible, I can't manage to attack without getting detected at all...

And its not as though Im not used to attacking convoys... so... I dunno... The more I play SH4 the more I appreciate SH3. So I suppose tonight has been good for something...


Perhaps you are getting used to handling the convoys of GWX? Now it is the Japanese thinking for ASW? After a while I notice that modded DD can get predictable. Currently I use stock because there is a mix of really good DD and DD that just suck. You do not know what you are going to get. One time playing I decided to surface because I felt the DD were just crap.....I was wrong. Sunk like brick:oops:

Ducimus 10-24-07 05:04 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Personnaly, id advise against playing stock, it will traumatize a person.
That is just funny Duci :rotfl:


It's true man! I never admitted it, but when SH4 first came out.... i was pissed, and dissappointed beyond words. I just never said anything and focused my angst into FTT, now TM. To this day i still cannot stand stock SH4.

AVGWarhawk 10-24-07 05:08 PM

I can only hope you are on the road to recovery. Very funny statement Duci.....I'm still laughing~

Ducimus 10-24-07 05:14 PM

With every revision of TMaru, i feel better :88)
One of these days you should D/L it and try it, or at least look at it. Preferbly the last version with ROW textures. Ive got stuff in there ranging from monsun boats, to new construction at Mare island (well, not technically mare island, but close enough).

damn. wheres my pimp hat....

Penelope_Grey 10-24-07 05:19 PM

I think being too deep too long results in muchos pain for the sub. it died again. They just don't have the ability to suffer great depth too long unlike the trusty U-boat. Which I am very used to.

I also put 3 torpedoes into two ships and they didn't sink... ugh.

Thanks for the help guys. But... oh this sucks and blows. I don't actually play SH4 my brother does occasionally this is his install I used its got all sorts on it. TMaru... lots of ROW and a Run silent run deep mod too.

Ducimus 10-24-07 05:37 PM

:hmm:

I see a reoccuring trend here. Not you Penelope, just the collage of mods installed. They all don't cohabitate very well with each other, and alot of people are confused with all the options avialable.

The 3 fish into a ship and not sinking bit sounds like TM 1.62 or 1.63, and is my fault, although it could still happen in stock (say if a torpedo exploded 2-3 meters away from the hull, instead of against it). Anyway, glad to see you gave it a try at least. Clear waters, blue sky's, to you.

Penelope_Grey 10-24-07 05:50 PM

Well attacking this convoy is a nightmare... its sails in a crescent formation... and it has a LOT of ASW vehicles and only about 6 merchant ships. I've tried, but, to be honest, I know its not beyond my ability... so...I'm going to crack this stupid convoy.

It is frustrating me a lot.

AVGWarhawk 10-24-07 06:06 PM

To be honest Duci I wait to load it because if I dive right in I can not keep the game fresh. In other words, when I grow tired of stock AI reaction I can load up what you have created and it is a new game. Also, at this stage of the game attempting to have all the mods play nice nice can create issues.

Go get'em Penelope.


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