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-   -   The new (awsome) GWX aircraft. (https://www.subsim.com/radioroom/showthread.php?t=123387)

pythos 10-12-07 07:56 AM

The new (awsome) GWX aircraft.
 
I have seen the post concerning the new GWX AC, and was wondering, actually hoping, that these could be brought over to the pacific? Of course with more fitting skins. It would be cool to have the Buffolo and devestator stick around for the first part of the war, but also to have the newer, more acurate planes come in later. The Allies being stuck with out dated planes deep into the war is really annoying, as is the reason for this.

I do believe the Ausies, and new Zealanders used the Buffolo to good effect even into the last years, so perhaps they should keep this rotund little fighter.

mrbeast 10-12-07 09:20 AM

I've seen those aircraft too very nice:up:

The General 10-12-07 09:22 AM

The Master Race!
 
I vote we kidnap Kpt. Lehman and his GWX team and force them to work on a Mod for SH4! Imagine what results could be achieved if we combined the talents of Leovampire, Kriller and Kpt Lehman!? Oh, the humanity!

Hawk_345 10-12-07 02:16 PM

thats one of things stil left in SH4 that needs a little work on, i hope it could be moved over to the pacific.

Ducimus 10-12-07 03:48 PM

Quote:

Originally Posted by The General
I vote we kidnap Kpt. Lehman and his GWX team and force them to work on a Mod for SH4! Imagine what results could be achieved if we combined the talents of Leovampire, Kriller and Kpt Lehman!? Oh, the humanity!

That will never happen unless you can rewrite history and make the pacific a uboat war fought by germans. They are simply not intrested in the pacifc. Infact, without naming names, one of the gwx team compared the pacific submarine war to be as (in)signfiicant, as the "lithuanian navy"

Hitman 10-12-07 03:50 PM

Quote:

one of the gwx team compared the pacific submarine war to be as (in)signfiicant, as the "lithuanian navy"
Well it could have been worser...go figure if he had compared it to the Lichtenstein, San Marino, Andorra or Laos Navy :lol:

Come to think of it, does that mean there is hope for a PWX? :hmm:

DeepIron 10-12-07 03:53 PM

Quote:

Infact, without naming names, one of the gwx team compared the pacific submarine war to be as (in)signfiicant, as the "lithuanian navy"
Not to start a flame war, but that's how I felt about the sub war in the Atlantic (not the comment about the "Lithuanian Navy" LOL...) No interest whatsoever... never even bought SH3 and will not buy SH5 if it's another Atlantic theatre sim... :smug:

Ducimus 10-12-07 03:53 PM

Quote:

Originally Posted by Hitman
does that mean there is hope for a PWX? :hmm:

RFB or TM is the closest you'll get. The atlantic theater has a much bigger following, so the intrest simply isnt going to be as great. I blame a film by wolfgang peterson. :88)

leovampire 10-12-07 04:29 PM

They have some Jap and US and Engilsh plane's I would like to here
 
But I am sure they are not willing to share them or part with them for this game.

Someone would have to start from scratch in making them. I do not have the tallent's for that nor the programs that might be needed.

I know that one of those guys in there has a $5,000 rendering / animation creation program so that helps a lot.

MONOLITH 10-12-07 04:33 PM

Quote:

Originally Posted by leovampire
I know that one of those guys in there has a $5,000 rendering / animation creation program so that helps a lot.

Check my sig. I have access to stuff. ;)

We don't need any help from the east. And judging from some of the behavior I've seen, not sure I would want it. :|\\

leovampire 10-12-07 04:36 PM

Yep I know you and a few others have that stuff here
 
Quote:

Originally Posted by MONOLITH
Quote:

Originally Posted by leovampire
I know that one of those guys in there has a $5,000 rendering / animation creation program so that helps a lot.

Check my sig. I have access to stuff. ;)

We don't need any help from the east. And judging from some of the behavior I've seen, not sure I would want it. :|\\

But it is not up to us to ask or say can you do this for a mod. This is something you would have to be willing to take on and release as a mod for the game. I am sure you would make a lot of people greatfull.

Ducimus 10-12-07 04:56 PM

Guys, i would just assume that as SH4 modding goes, we are pretty much on our own. Some modders in SH3 might choose to help with various things as an individual, but collectivly expect nothing from that community. The SH3 modding community has a long sordid history, its social enviorment is pretty much set in its ways, and generaly speaking, its become a 1 pony show where just about everything is kept close to the chest in terms of knowledge and usage of modifcations.

Dowly 10-12-07 05:03 PM

:cry:

tater 10-12-07 05:15 PM

OTOH, the planes should port pretty easily to SH4. I realize some things like damage might not be ideal, but planes to me are mostly eye candy. Once they get to the point you can ID them with binos, you should be making a hole in the water anyway.

In fact, many have already been made available for SH4. I might put them in at some point as an extra add-on, the only reason I didn't was that I felt extra stuff to load wasn't worth it when the only planes that I ever see are japanese, and only then as I dive to avoid them. Adding allied planes... I've NEVER seen an allied plane in SH4 except when I specifically waited and looked for DBW in TM. Guess I would for lifeguard missions.

Anyone sticking around on the surface to duke it out with planes probably shouldn't be overly concerned that they are the wrong planes, that's the least of their historical issues compared to not diving the second you see a plane (friendly or not) ;)

tater

leovampire 10-12-07 05:27 PM

the US planes that one guy ported over and the British ones I ported over
 
Quote:

Originally Posted by tater
OTOH, the planes should port pretty easily to SH4. I realize some things like damage might not be ideal, but planes to me are mostly eye candy. Once they get to the point you can ID them with binos, you should be making a hole in the water anyway.

In fact, many have already been made available for SH4. I might put them in at some point as an extra add-on, the only reason I didn't was that I felt extra stuff to load wasn't worth it when the only planes that I ever see are japanese, and only then as I dive to avoid them. Adding allied planes... I've NEVER seen an allied plane in SH4 except when I specifically waited and looked for DBW in TM. Guess I would for lifeguard missions.

Anyone sticking around on the surface to duke it out with planes probably shouldn't be overly concerned that they are the wrong planes, that's the least of their historical issues compared to not diving the second you see a plane (friendly or not) ;)

tater

I have seen in game once they are set up. But they do not do patrol's like the Jap Planes do. You have to see a convoy or a task force and report it. THEN if an Airbase or a US Task Force is close enough it will send out plane's to attack.

When I started at Luzon and saw and reported a landing force the Luzon Airbase sent every single plane out over and over again to attack. Of course there were also a ton of pilot's to rescue in the water after the fact. But this was the result.

http://static3.filefront.com/images/...istqnapycp.jpg

MONOLITH 10-12-07 06:14 PM

There is also a config file to increase the percent chance of allied planes responding to your report. You can kick it up to 100%.

leovampire 10-12-07 06:16 PM

But again they have to be close enough to launch an attack
 
Quote:

Originally Posted by MONOLITH
There is also a config file to increase the percent chance of allied planes responding to your report. You can kick it up to 100%.

Either an Airbase or Carrier force has to be close enough to attack. But if you make a contact report and they are close enough yes they will attack the enemy ships.

Ducimus 10-12-07 06:16 PM

Quote:

I have seen in game once they are set up. But they do not do patrol's like the Jap Planes do. You have to see a convoy or a task force and report it. THEN if an Airbase or a US Task Force is close enough it will send out plane's to attack.
Yup. But theres still a random chance if they do, or if they don't. This chance is defined in the airstrike.cfg.

So all told, this is why you dont see allied aircraft more.
1.) you have to find something worth reporting.
2.) you have to report it,
3.) make the dice roll if the the base sends out a strike or not.
4.) Have an allied base in range.

mrbeast 10-12-07 06:22 PM

Never realised the allied aircraft only appeared if you called in a surface contact that was in range. Explains why there is a lack of allied recon patrols! That kinda sucks on the realism and immersion front.:down:

tater 10-12-07 06:23 PM

The reporting rules are so stupid, I never, ever report anything. Which would explain why I don't see them.

You have to be on the surface, within 4500 yards or something, right?

Any way to mod this? In RL, a sub would 100% NEVER turn on the radio within 4500 yards of targets. Never.

If you are that close, and able to be on the surface, you should ATTACK.

If they are able to attack YOU, then you shouldn't be on the surface.

Ideally, the report range should be at the bleeding edge of visibility. In RL you'd only report under specific orders (you'd be trying to shadow out of range of them), or after you had attacked, or if attack was impossible.

tater


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