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[REL] NSM3.3 compatible torpedo harcore mod
Finally was able to finish this. Did some major tweaking compared on my previous version. It should be much better now
Kept certain settings WernerSobe had set like chances for getting a circular runner. Ships act excatly like in his mod when they get a hit. Explosions do the same damage as in his mod too Didn't test this but did a double check that everything were set right so it should work as intended. However, if you find any problems with this mod please report those into this thread so I can fix those ASAP IMPORTANT In order to make this mod work correctly, you need to delete contents of RichSavedGames. Remember to enable this mod before deleting any saves or you deleted your saves all for nothing! If you do not like this mod and want to use the orginal NSM 3.3 torpedo setup, disable torpedo hardcore mod and delete the save games http://files.filefront.com/NSM33+har.../fileinfo.html |
ill add the link to NSM page. tnx
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sorry for Noob question, but what exactly does this mod change in regards to the torpedos, compared to the Nsm mod??:up:
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It has the NSM changes in terms of damage (all that matters for NSM), but it makes them fail more often.
tater |
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http://www.subsim.com/radioroom/show...rpedo+hardcore |
This is just a preliminary observation: When I play in career mode that don't malfuntion as much as they do when I play single mission.
I did the natural sinking mission: fired six, 3 duds, 1 premature detonation, 2 hits. Playing in career, one patrol so far: fired 18, 13 hits, 5 misses. I'm not sure if that means anything. |
Thanks for reporting this Dogster :up:
I'm gonna take a look into this although I bet you were just having a good luck. Have had a couple of similar type of cases myself in the training missions |
What are the dates of your single missions vs career play?
The hardcore dudd mod does improve torp quality over time... tater |
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I ususally use the NSM test mission as a general test mission too when I download a new mod. |
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They should be pretty crappy in 1942, that's for sure.
tater |
will this work with TM?
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torps
I had the same problem with the torpedos. In the single missions they are very realistic based on the time of year. In the campaigns this does not occur. The error rate is still the same as when the mod wasn't applied. Every once in a while you get a dud torpedo, as opposed to fairly regularly.
I'm a realism fanatic, so this is an important mod. I need more duds in the campaign! :) thanks, ian |
Ok, so there seems to be a problem with duds in the campaing. I still haven't looked into this that much simply because I'm currently lacking the time
Volunteer testers would be great 'cause testing is the part which requires the time I do not have at the moment |
I think I figured out the cause of the problem some of you are having. And did this all by just sitting on my ass right in front of this screen :lol:
So, many of you have reported that duds do not occur as often in the campaign as they do in the single missions. That's most likely because of the save.tmp file. If my memory doesn't fail me, that was the problem with bringing the lightnings back into the game. They did work in single missions but not in the campaign and this was somehow related to temporary save files. Could anybody give more details about fixing this lightning issue? The same trick most likely is going to solve this problem too |
I don't know exactly which file in the saves does this
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Ok, thanks for clearing that up leovampire! :up:
I had only deleted the save.tmp and replay.tmp files but left the save folder :doh: No wonder I didn't saw any lightnings! But now that I know this, I'm gonna try to test this sometime during this week. I wanna make it completely sure that this solves the problem so anybody having this lacking of duds problem, do not delete your save files just yet |
Just remember to add your files to the game before
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You will notice it takes a long time for the game to load because it makes it read every file the game has in it to build a new Save folder base for the game which means there is a cache file being created for the game. |
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