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-   -   Uboat skin resolution (https://www.subsim.com/radioroom/showthread.php?t=122107)

Dowly 09-13-07 04:23 PM

Uboat skin resolution
 
Is there anyway to go around the restriction it has for the resolution? Or would that be hardcoded? I really want to make myself a very high resolution skin (2048 x 2048). :hmm:

Thanks for the help!

TheDarkWraith 09-13-07 11:28 PM

re-UV map the 3D model with a higher resolution. When you go to create texture choose the higher resolution you want to use.

danlisa 09-14-07 12:11 AM

Bud, do you still have the original GW? All the skins were 2048 x 2048.;) I might have copies of the TGAs from GW if you need them.

I think, the player boats are fully scaleable, you could make a 4096 x 4096 if you wanted, just need to make a new TGA.

Wolfehunter 09-14-07 12:36 AM

Danlisa if you still have original GW may I have a copy too. :)

4096x4096 hmmm sound good.

Do I have to image size it before I save the file or will SH3 accept the 4096 tga file as is?:hmm:

danlisa 09-14-07 02:26 AM

Well, the thing is, if you want to create a 4096 skin, you will need to double the size/rez of the 2048 and then repaint the TGA as the enlarging process will blur the details but it could be used as a template. If you just resize the TGA files, you will not get a higher rez, it needs repainting.

As for the 2048 skins from GW, I have those as a separate pack (VIIB/C & IXB/C/D2), the Type 2 & 21 will require repackng of their DAT files and as such I never bothered, partly due to the fact I never use them but can certainly extract and upload them. You will, however, need to pack them into the respective DAT for your version of the game.

VII Textures (2048) - HERE

IX Textures (2048) - HERE

These are packed into JSGME ready folders, just enable & go.

Thanks & Credit go to Fubar who originally created these for GW.:up: Top work.

Dowly 09-14-07 04:52 AM

Ow... I remembered that the limit was 1024x1024... oh well.. glad I was wrong! ;)

Thanks for the files Dan! Tho, I was more of a looking a type II. But no worries, I can reskin the boat from scratch. :up:

danlisa 09-14-07 05:07 AM

LOL, none of the textures in SH3 are limited in size/rez.

Well, mate, I can get you the Type 2 textures in 2048 as I have GW1.1a extracted on an external drive.

It's no biggie but you will have to pack them back into the correct GWX DAT file.

Dowly 09-14-07 05:09 AM

No need. I just made a 4096 x 4096 version of the GWX 1.03's type II. adjusted it with a contrast & sharpen tool, now waiting for the mission to load! :rotfl:46megs of pure Type IIA power! :rock:

danlisa 09-14-07 05:17 AM

LOL mate.

I'm pretty sure it's going to look bad.:p Plonker, you have not increased the resolution of the skin, you've just resized it. You know perfectly well, that when you enlarge/reduce images in PS, you loose details. The whole point of higher rez's is to include more detail.

:rotfl::rotfl:The glory of 4096 x 4096 with the quality of 1024 x 1024. Hahahahaha. Hell, mate that's like me using my PSP on a cinema screen.

Dowly 09-14-07 05:23 AM

Heck, I made a higher rez IIA last night from 512x512 to 1024x1024 with the tools and worked great. But.. I think I try the 2048 x 2048... my SHIII is using close to 1gig of memory atm and it has been loading for fecking 20mins. Adn this is 1.03. :rotfl:

danlisa 09-14-07 05:29 AM

LMAO, with a 46mb texture, your game is going to corpse. How does 2-3 fps in port sound? Hahahaha.:rotfl::rotfl:What good is your 8800 now!:rotfl:

I'm going to extract the high res version of the Type 2 and compare them cos I know that just resizing (& tweaking) is not going to be the same level of quality.

Dowly 09-14-07 05:35 AM

I'm not talking to you anymore. :lol:

HunterICX 09-14-07 05:39 AM

Quote:

Originally Posted by Dowly
I'm not talking to you anymore. :lol:

me neither! he aint flying anymore :doh: :rotfl:
j/k

(gosh, that sounded childish roflmao)

danlisa 09-14-07 05:41 AM

:rotfl:Did the your game even load?

You don't need to talk to me, you have Jack to keep you company.:cry:

:D

HunterICX 09-14-07 05:43 AM

Quote:

Originally Posted by danlisa
:rotfl:Did the your game even load?

You don't need to talk to me, you have Jack to keep you company.:cry:

:D

Jack daniels are his sleeping medicine...

he's by far the only one, who managed to use his keyboard as a pillow.
must have left a mark when you woke up :lol:

danlisa 09-14-07 05:47 AM

LOL, he woke up in the morning with QWERTY on his forehead.:rotfl:

Only man who needs a drool proof keyboard.

Dowly 09-14-07 05:54 AM

@Hunter

We talked with Dan of flying tonight, but you have the fecking BBQ.

@Dan

No, it didnt load, I gave up. And no, I am still not talking to Jack, he's an a-hole, only makes me feel bad. I decided to arrange a teaparty tonight, with Jägermeister Tea. :up:

Kpt. Lehmann 09-14-07 08:26 AM

Hmmm, well I guess that means a 4096 x 4096 tga file for the Death Star in GWX is out of the question due to the space-dock traffic.:-?

<kicks nearest stormtrooper>

Dowly 09-14-07 10:06 AM

*Deathstar operator*
- We are wrorking on it, but seems like it's out of quesiotn.

Wolfehunter 09-14-07 11:43 AM

Quote:

Originally Posted by Dowly
Heck, I made a higher rez IIA last night from 512x512 to 1024x1024 with the tools and worked great. But.. I think I try the 2048 x 2048... my SHIII is using close to 1gig of memory atm and it has been loading for fecking 20mins. Adn this is 1.03. :rotfl:

I was worried about this. I'm working on IXb textures now at 4096. I was going to image size it to 2048 and try it out on SH3. But you beat me to it Dowly. ;)

Thanks Danlisa for the links. I already talked to fubar about using his texture for another project I'm working on. I like it but the Rez doesn't do it for me. :shifty:

Here's the link to my other work.

http://www.subsim.com/radioroom/showthread.php?t=121870

So when you guys started talking about higher rez's I couldn't resist. :up:

I had to join in. :p

A Question. When creating a new file it ask you for Resolution? I see it normally at 72 but I change it to 300 does that do anything in photoshop?:hmm:


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