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-   -   (WIP) K-Type Airship (https://www.subsim.com/radioroom/showthread.php?t=121526)

xxSWxxNinja 09-02-07 10:26 AM

(WIP) K-Type Airship
 
My first project for SH I figured I would make something that I thought was missing from the atlantic arsenal. The K class airships used by the Americans as escorts for atlantic convoys. Shouldnt take me too long to model here's some renders so far a few minutes work..

http://img175.imageshack.us/img175/8749/kclasspp9.jpg

http://img517.imageshack.us/img517/7...ssangleud1.jpg

And some history behind the K class use---

While Germany determined the airships were obsolete for military purposes in the coming war and concentrated on the development of airplanes, the United States pursued a program of military airship construction even though it had not developed a clear military doctrine for airship use. At the Japanese attack on Pearl Harbor on 7 December 1941 that brought the United States into World War II, it had 10 non-rigid airships:

* 4 K-class : K-2, K-3, K-4 and K-5 designed as a patrol ships built from 1938.
* 3 L-class : L-1, L-2 and L-3 as small training ships, produced from 1938.
* 1 G-class built in 1936 for training.
* 2 TC-class that were older patrol ships designed for land forces, build in 1933. The US Navy acquired them from Army in 1938.

Only K and TC class airships could be used for combat purposes and they were quickly pressed into service against Japanese and German submarines which at that time were sinking US shipping in visual range of US coast. US Navy command, remembering the airship anti-submarine success from WWI, immediately requested that new modern anti-submarine airship and on 2 January 1942 formed the ZP-12 patrol unit based in Lakehurst from the 4 K airship. The ZP-32 patrol unit was formed from 2 TC and 2 L airship a month later, based at US Navy (Moffet Field) in Sunnyvale in California. An airship training base was created there as well.

In the years 1942-1944, approximately 1400 airship pilots and 3000 support crew members were trained in the military airship crew training program and the airship military personnel grew from 430 to 12400. The US airships were produced by the Goodyear factory in Akron, Ohio. From 1942 till 1945, 154 airships were built for the US Navy (133 K-class, 10 L-class, 7 G-class, 4 M-class) and 5 L-class for civilian customers (serial number L-4 to L-8).

The primary airship tasks were patrol and escort of ships near the coastline. They also served as an organisation center for the convoys to direct ship movements and course, and were used during naval search and rescue operations. Rarer duties of the airships included aerophoto reconnaissance, naval minelaying and minesweeping, parachute unit transport and deployment, cargo and personnel transportation. They were deemed quite successful in their duties with the highest combat readiness factor in the entire US air force (87%). They were extremely successful in their primary goal of anti-submarine warfare as the below numbers illustrate:

* 1942: 454 ships sunk near the US coast, 4-13 airships in service
* 1943: 65 ships sunk near the US coast, 17-53 airships in service
* 1944: 8 ships sunk near the US coast, 56-68 airships in service
* 1945: 3 ships sunk near the US coast, 53-48 airships in service

Not a single ship from a convoy escorted by airships was sunk. Airships engaged the submarines with depth charges, or rarely from other onboard weapons. They were very successful since they could match the slow speed of the submarine and bomb it until its destruction. Additionally, submerged submarines had no means of detecting an airship approaching.

Only one airship was ever destroyed by U-boat: on the night of 18/19 July 1943 a K-class airship (K-74) from ZP-21 division was patrolling the coastline near Florida. Using radar, the airship located a surfaced German submarine. Due to the failure of the depth charge release mechanism, the airship was unable to release the bombs during the bombing run and the German returned fire. The (K-74) received serious damage and was forced to make a water landing. The crew was rescued by patrol boats in the morning, but one crewman died from a shark attack. The U-Boat responsible was sunk a few hours later.

papa_smurf 09-02-07 10:38 AM

Looking good! Looking foward to the release of this mod:up:

bigboywooly 09-02-07 12:15 PM

Nice
Watch this

http://rapidshare.com/files/52168964/wonderwhat.7z.html

http://i60.photobucket.com/albums/h2...8-47-39-84.jpg

http://i60.photobucket.com/albums/h2...8-47-48-39.jpg

http://i60.photobucket.com/albums/h2...8-47-50-82.jpg

WilhelmSchulz. 09-02-07 12:57 PM

:roll:

xxSWxxNinja 09-02-07 01:03 PM

oooo I didnt know it had been done already well I may aswell see it through to the end ive already begun it and as its my first SH mod it'll be a nice learner I was hoping to do everything myself AI, Coding ect :D

Vader 1 09-02-07 01:28 PM

:up:

Dowly 09-02-07 01:30 PM

Quote:

Originally Posted by xxSWxxNinja
oooo I didnt know it had been done already well I may aswell see it through to the end ive already begun it and as its my first SH mod it'll be a nice learner I was hoping to do everything myself AI, Coding ect :D

That's the spirit! :up:

Jimbuna 09-02-07 02:04 PM

@BBW

ROTFLMAO :rotfl:

bigboywooly 09-02-07 02:05 PM

2 are better than none :up:

TheDarkWraith 09-02-07 02:08 PM

Quote:

Originally Posted by jimbuna
@BBW

ROTFLMAO :rotfl:

I don't know what you all find so funny about this person striking out on his own and making something. There is nothing funny about it. The way BBW comes across is very arrogant like 'uh-huh, but see what I got' :nope: . This just torques me to no end. Do not put down creativity! :arrgh!:

EDIT:

I didn't see the post after from BBW saying two are better than none. I apologize. :o

Dowly 09-02-07 02:11 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by jimbuna
@BBW

ROTFLMAO :rotfl:

I don't know what you all find so funny about this person striking out on his own and making something. There is nothing funny about it. The way BBW comes across is very arrogant like 'uh-huh, but see what I got' :nope: . This just torques me to no end. Do not put down creativity! :arrgh!:

:roll:............................:damn: (Copyright 2007 Jimbuna)

mr chris 09-02-07 02:17 PM

Racerboy,
Im sure BBW was not being arrogant at all its not his style. He was just giving the guy a heads up that was all. If you look at his post above yours you will notice that he says I qoute "2 ARE BETTER THAN NONE"
This is very far from puting down creativity as you acusse him of.

TheDarkWraith 09-02-07 02:22 PM

Quote:

Originally Posted by mr chris
Racerboy,
Im sure BBW was not being arrogant at all its not his style. He was just giving the guy a heads up that was all. If you look at his post above yours you will notice that he says I qoute "2 ARE BETTER THAN NONE"
This is very far from puting down creativity as you acusse him of.

Yeah, I caught that after submitting it. I edited my post to say I apologize for it. I was spun when I first read that though.

mr chris 09-02-07 02:23 PM

No worries :up:

Safe-Keeper 09-02-07 04:51 PM

'I told him we already have one!' :p

Seriously, though, go ahead and finish it. If it's not better than the 'original' one, you still gain experience.

xxSWxxNinja 09-02-07 04:58 PM

Well after studying litterally hundreds of K type variants I figure the shape is far longer than the one already created so im going for a slight diffrent look. Just some questions I have for you seasoned modders to help me out

1. whats the recommended poly limit per model
2. How would I export it using 3D max 8
3. Do the moving parts like the proppellars and weapons need to be modeled seperatly and hardpointed in or animated and saved as one model.

Anyhelp would be much appreciated :D

JU_88 09-02-07 05:29 PM

1) up to you but, keep it as low as you can, the player Uboats (i think) are about 50,000 polys in total - most of that is used on the conning towers. your average AI ship is about 10,000-ish polys (or faces in 3dmax)
For aircraft the devs recommended they are kept within 4,000, but they can be as high as ships with out causing any major problems. (so long as no one tries to re-create the battle of britain)

2) You would export it as a Wavefront *obj file from Max - and the skin must be in *TGA format. Also to import the Objs in to a DAt file you will need a free Java based program called Pack3d.

3) Propellers and weapons are added as seperate nodes (not my feild of expertise)
Propellers are just a single plane with animated TGA. You wont need to animate anything.

xxSWxxNinja 09-02-07 05:58 PM

Why thank you very much that answered my questions nicely :D If anyone who knows how to attach the seperate nodes is willing to teach me it would be much appreciated :D

Id also like to know if its possible to code it into SH so that random textures can be used upon diffrent encounters. So that I can vary the textures slightly and give a few diffrent numbers to each maybe 5 seperate textures.

xxSWxxNinja 09-02-07 09:44 PM

Ok bin a bit busy today but I got a bit done heres the progress so far any feedback would be appreciated :|\\

http://img101.imageshack.us/img101/6458/kclasslw6.jpg

http://img455.imageshack.us/img455/1...ssanglefi5.jpg

Venatore 09-03-07 02:56 AM

That looks bloody outstanding ! excellent work ! I just wish I knew how to do that ? instead of my little tiny mods :oops:


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