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[req] SO: Depth charges in the water!
SO: Depth charges in the water!
Has anyone been able to get this to work? I can't, but i'll keep trying. This is like.. a major pet peeve of mine. Total immersion breaker. |
look in Library under Phrases
the controls for what they say is there in the dat files.
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Well ya the phrases exist in those dat files, but im not entirely sure what to do with them. Ive never edited a "control" so im not sure what to do with that.
This much i know: /data/cfg/Message_SO.cfg Code:
[Msg0] |
there is also a corilation between that and the
menu 1024 768 file configurations I beleve and menu txt file as well
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Acutally, let me back up, heres the files that i beleive are involved in this seemingly simple message:
----------------------------- /data/menu/menu.txt Quote:
-------------------------------- /data/cfg/Message_SO.cfg Quote:
------------------------------ Data\Library\Phrases\Phrasees_voice*.dat Theres 9 of these files, im assuming one, correspeonding to each of the 9 different voices. As Leo stated, the dat files containing controls. ----------------------------------- Data\Sound\Speech with directories number 1 through 9. In each directory you should find 3 iterations of "depth charges in the water", each iteration reflecting state. Normal: SoM_K_Depth_charges_in_the_water_sir.ogg Panic: SoM_P_Depth_charges_in_the_water_sir.ogg Silent: SoM_S_Depth_charges_in_the_water_sir.ogg ------------------------------------------ Another file that i thought might relate, but looks like its turning out to be a dead end is: \Data\Cfg\Sensor.cfg In particular : Quote:
Noisefactor, im assuming means, "must be this loud in order to be audible on hydrophones" My thought was, if the spash of a depth charge makes a signal less then these values, then the SO isn't going to hear it, therego wont report it. zeroing these values out, yeilded no results, so im thinking this file is a dead end. That means, its probably in the messages.cfg file, but most likely in the dat file since were not even getting the text message, but again, i don't know what to do with a controller. |
I need a freaking hex editor, and not Hex workshop because its only a free trial which expired ages ago, so reinstalling it doesnt do me any good.
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D check your P.M.
asked you a question
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A little OT but still same kind of area
Has this from Message_RA.cfg ever worked Code:
MsgOgg01=Multiple_contacts |
Quote:
http://www.kibria.de/frhed.html It works great and it is free. Art |
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Quote:
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the question is how do you get it all working?
Without pulling your hair out figuring it all out!
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I dunno, i went to bed after i made this post and one experiemnt. I reinstalled SH3, and pulled the voice dats from it, using it in Sh4. The Worked fine, no problem, alight granted there was some audible damage reports missing, and probably tubes 7 through 10.. Right away i noticed the crew didnt seem to be whispering when an enemy was detected, but the point of this experiment was to use a version of these files where "DC in the water" was known to work - it still didn't.
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okay change the SO notepad file to this it should work fine
[Msg0]
MsgId=0 Priority=4 Timeout=20 Param0=1 MsgOgg00=Contact ;SoM_K_Contact.ogg Param1=3 MsgOgg10=Type_unknown ;SoM_K_Type_unknown.ogg MsgOgg11=Warship ;SoM_K_Warship.ogg MsgOgg12=Merchant ;SoM_K_Merchant.ogg Param2=3 MsgOgg20=Constant_distance ;SoM_K_Constant_distance.ogg MsgOgg21=Closing ;SoM_K_Closing.ogg MsgOgg22=Moving_away ;SoM_K_Moving_away.ogg Param3=1 MsgOgg30=Bearing ;SoM_K_Bearing.ogg Param4=1 MsgOgg40=0 ;Number -> always put 0 Param5=3 MsgOgg50=Short_range ;SoM_K_Short_range.ogg MsgOgg51=Medium_range ;SoM_K_Medium_range.ogg MsgOgg52=Long_range ;SoM_K_Long_range.ogg [Msg1] MsgId=1 Priority=2 Timeout=20 Param0=1 MsgOgg00=Depth_charges_in_the_water_sir ;SoM_P_Depth_charges_in_the_water_sir.ogg [Msg2] MsgId=2 Priority=3 Timeout=20 Param0=1 MsgOgg00=Enemy_is_pinging_us_sir [Msg3] MsgId=3 Priority=3 Timeout=20 Param0=1 MsgOgg00=Enemy_ship_engaging_us_sir [Msg4] MsgId=4 Priority=3 Timeout=20 Param0=1 MsgOgg00=Destroyer_in_attack_run [Msg5] MsgId=5 Priority=5 Timeout=20 Param0=2 MsgOgg00=Warship MsgOgg01=Merchant Param1=3 MsgOgg10=Constant_distance MsgOgg11=Closing MsgOgg12=Moving_away Param2=1 MsgOgg20=Bearing Param3=1 MsgOgg30=0;Number -> always put 0 [Msg6] MsgId=6 Priority=5 Timeout=20 Param0=2 MsgOgg00=Warship MsgOgg01=Merchant Param1=1 MsgOgg10=Bearing Param2=1 MsgOgg20=0;Number -> always put 0 Param3=3 MsgOgg30=Constant_distance MsgOgg31=Closing MsgOgg32=Moving_away okay leave the highlighted entry in my tester just confirmed he did what I first posted and it worked out just fine but change the priority to 2 not 3 |
WOW! Way cool! Leo you are just in the ZONE! at the mo with this game. CUDOS!:up:
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I have had 3 confirmations that this works now
so i am going to fix all the other missing phrases today and post the work JSGME ready for everyone. Have 5 done now like for example "plane is enguaging us sir", "We have been spoted Sir" and so forth. There are a total of 10 or more missing or broken phrases I am fixing.
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Quote:
RDP |
I hope we can get this one fixed. More voice phrases would be a great addition.
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Leo, you rule! sucha simple solution too. I'd have never thought to just rearrange the cfg file. Time to toss this baby into my test mission...
Three elite akikaze's. :arrgh!: |
I also had to remove one line that also made it appear
in the text read out as well to make it work.
In the new patch they didn't make those lines work that say where they hear the charges droping in the water that was also messing it up. Just like some of the others I am fixing so you will here the words just not get directions as to where it is comming from like the plane attacks and stuff. And I don't think it is all lip sinked but it might be! I guess I and you guys will find out soon enough. Here is a list of some of the new phrases will be: We_are_closing_to_critical_depth_sir We_are_diving_too_deep_sir Tube_1_loading_sir and so forth for other tubes Firing_tube_1 and so forth for other tubes Tube_empty_sir Tube_1_empty_sir and so forth for other tubes We_have_been_detected_sir We've_been_spotted_sir Enemy_ship_is_ramming_us_sir I think you get the point of what I am fixing that is missing. |
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