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This game is scripted...
Playing Grey Wolves mod w/ SHC.
Ok, barring any long shot or questionable moves on my part... I admit, I save and replay fairly often, and the conclusion I have come to is, that the game sets up the results of the battles before you even get to shoot. I have played this game for YEARS. Two really annoying things have become apparent. First of all, surface attacks at night are invariably ineffective. The escorts ARE ALWAYS in position to intercept. Even on dark nights with weather on my side, I have yet to get in a surface shot under 3K. yds. Later in the war, they become pretty much impossible to pull off. Not realistic, considering that the Battle of The Atlantic was a "near-run thing" until May of '43. Most U-Boat attacks were carried out on the surface. I have a saved game where I have penetrated a convoy and line up a near-perfect shot on 3 T3's. In 8 replays, the results were: hit 4 ships, sank 0: 3 times. Hit 3 ships, sank 1: 3 Times. Hit 3 ships, sank 0: 2 times. In each case, despite hitting the ships near/at the engine room sections of the ship, each T3 was able to shrug off each hit (pretty neat trick, considering their cargo) and kick their speed up to 12 kts. Random? Not nearly. Realistic? In the words of Tony Soprano, fuhgetaboutit. Which is what I am going to do with this game. Uninstall and fuhgetaboutit. |
DOOM is scripted...arcade games are scripted...not SHIII
LOL! SH3 scripted? That's the funniest thing I've read this month. Yes, you can get in closer to convoys early in the war...IF you know what you're doing. And here's another shocker: the escorts are SUPPOSED to be in a position to intercept. That's why they're escorts. Where do you want them, back in Dover? :rotfl:
Get real. If you've really been playing this game for years and have yet to get within 3k meters of a convoy, even in the early stages of the war, then it's YOU and not the game. |
Surface attack at night: move in with decks awash (about 7,5 mtrs deep) and you can get REAL close without being detected....you have to time your approach a little in order to avoid the escorts though...
I even managed to get inside the convoy without being detected a few times... Give it a try..... About the sinkings: I agree that the torps should be a tad more powerful....it takes too much torpedoes for a kill; but you can always get off a shot aimed for the bow which is very effective....going for engineroom or funnel hits used to work wonders in stock SHIII, not so in GWX. |
Surface attacks are not impossible at all, they are very possible right into 1942 they can still be done. Its all about positioning, and yes even in early war when the escorts were not that great but were still good enough to find and drive away an attacking U-Boat. The job of the escorts was to drive U-boats away and if possible, destroy them. Their primary goal is to protect the convoy.
Escorts sweep the area around the convoy so that you cannot get in close When U-boats get close there is more chance their torpedo will hit, getting past an escort requires a degree of cunning, sometimes you may have to submerge to PD and let him go by, sometimes you may just have to pull back and return again in 20 minutes or so till the escort has gone his way. The main thing ya need.... patience.... and another useful thing; persistence. Some good tips are to put the boat low in the water, 7m is a bit too low in my view as it slows you down too much so I go with about 6m. This is a must in type IX's due to their long crash dives. So you have to sneak, make sure the escorts can't see your broadside and the key thing, slow and steady. Doing a Das Boot, charging in at ahead flank only works if there are no escorts there to see your attack. The steadier you go the better, as you are not creating the same kind of wake that you would make at flank. Also, before you start the attack figure out what you are going to shoot at before hand, and try to make all the torpedoes hit around the same time. The real remarkable thing... you may actually be able to escape on the surface too! If you can turn round and run like hell at flank you could well get away with it and not have to suffer a single depthcharge! Cool huh? This principle is the case for all versions of the game be it base game, GWX, WAC etc... You say you are playing The Grey Wolves mod, you mean the first one, or the second incarnation - GWX? |
Bye Bye..............
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Penelope missed mentioning only one of the 3 P's; Planning! Thought she did describe doing it. Work out how you will approach, what you will shoot at and how you will get away BEFORE trying to get close. Once you have a method that works keep using it. As you can see from the responses it can be done with some personal application. You think that this is not a realistic game? I suggest you do some research and reading on the subject. It was not easy for an RL Kaluen to sneak up to a convoy and just shoot and kill. Wishing that this game was easier, I would say it is not realistic. I don't think I've seen a less scripted game. Even running the same situation after saving several times I have observed very different behaviours by the escorts and convoys particularly when they are aware of your presence. After nearly 3 years of playing I'm constantly surprised by the new things I see am still blown away by the complexity and detail that is in it. |
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Still follow that mantra through to this very day. And it's just as relevant in SH3. ;) |
I get a laugh when people complain about tankers not sinking.
Tankers are compartmented vessels that are either full of air when empty, and thus have a great deal of reserve bouyancy, or they are full of liquid that is lighter than water, and thus have a great deal of reserve bouyancy. In real life, tankers were harder to sink than cargo vessels, because of the compartmentalization inherent in a vessel designed to ship liquids. |
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Spitting, Swearing, Shouting and Singing .. the good old days. |
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Well I suppose if you shout loud enough somebody will listen to you over issues like that. :rotfl:
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Yes and your also forgetting, that tankers carried anything from crude oil to petrol to normal water (yes water!! how do you think troops survived in Africa without their daily ration of water!) |
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Yeah, liquid cork. |
Passenger/cargoes eat torpedoes to make them strong :rotfl: :rotfl: :rotfl:
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I have taken out many passenger/cargo ships with one fish.... it just takes them several hours to sink!
and T3 tankers - piece of cake- i suppose you "LOCK" on to a target and have the weapons officer plot the shot? if thats the case dont be surprised at your results... your going to take out the engine... big deal ... so you just stopped a tanker. the object is to SINK her. try plotting a shot so that it hits the bow just ahead of the bridge and another to hit astern somewhere so that you create flooding in multiple compartments (SH3 DOES simulate that). Bow shots KILL ships - period. On surface attacks: Other players and I myself have also conducted surface attacks INSIDE the lanes of a convoy on many many many occasions and successfully launched an attack against the merchants with little or no retaliation in the early years. (keep in mind surface attacks are pretty much suicide after 43 unless you are going up against a single merchant) deepest apologies BUT if you cant get within 900 meters of a convoy while surfaced - without being detected - either your technique is very poor or you just have not had enough practice. (yes even the convoys with 5 or 6 black swans can be infiltrated) SH3 is a hunter's game and takes a great deal of patience - especially if you are using the GWX mod. You must follow convoys for DAYS observing them for course changes and selecting the targets you will hit...spend almost an entire day maneuvering into position and time it so you are in firing position after dark... it is really no easy task; a complete attack (if done properly) from the time the first ship of a convoy is sighted to the sinking of the first target would take at least 3 to 4 days to complete at 1X compression. Any hunter, or any real Keluen can tell you SH3/GWX is not about the kill, its about the hunt and the series of carefully executed events that leads up to the kill. The sinking of the target ship is but the terminal part of an intricate and envolved multi step process. review your strategy and method - strive to learn something from every attack - though you might try to "SINK THEM ALL!" you must live with the realization that just as in real life - there will always be the ones that simply got away. Trust me - I UNDERSTAND YOUR FRUSTRATION - few games will piss you off like spending an hour or two plotting out an attack and you fire a spread of not one... not two... but THREE DUDS at a juicy battleship and he increases to flank and dissapears over the horizon. thats the beauty of SH3 you get all of the glorious victories of the U-boat commander but you also get to see the side no other game shows you... the crushing bitter frustration of dealing with weather... poor equipment and anything else murphy's law can throw at you to thwart your attack. Even though SH3 is the type of game that is not for everyone i wish you good luck and i hope you reconsider your removal of SH3. |
I routinely sneak within 1000m of the merchants in the weather and visibility conditions you describe. If you take the time to figure out their search patterns, and it may take hours of game and/or real time, you will be able to conduct your night time surface attacks.
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@GoldenRivet: Well said!
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