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Steps to automatically determine speed using 1.3 Patch
Hello,
I have been trying to figure out why I am having problems using the Automatic Speed determinator that was introduced in patch 1.3 Can somebody please list the EXACT steps in how they are doing it...... This is how I am doing it. 1. Visual contact of enemy vessel 2. Once visual contact is made then I proceed to crash drive and go to periscope depth. 3. Usually the enemy is around 5000 nm. 4. I raise the attack periscope and use the recognition manual to identify the vessel. 5. I then perform the range and the AOB, and then click on the PK. 6. I lower the periscope and wait about 30 seconds. 7. I then raise my periscope and perform another range and the AOB. 8. I click on the Identify Ship button and nothing happens..... 9. I have even tried to do another range and AOB, (and clicking again on the identify ship but nothing seems to happen) |
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Thank you will give that a shot :up:
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It seems you always need a visual. I cannot get speed estimation by using just sonar and active pinging. Not that this is a huge issue. I just plot and dial in the speed. It worked on may last attack. Pitch black night with the slashing ran:oops: . I got three hits just using the sonar and active pinging for range. I dialed in 3 kts as the target was tracking very slow.
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I may have a problem.... I am going to install a fresh install of Silent Hunter 4 with the 1.3 patch.
Also it might seem like a dumb question.... but I am going to ask anyways.... The ID button (last button on the Periscope) is this the "Estimate Target Speed button"? I just want to make sure I am using the right one... Thanks again! |
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You don't need to reinstall the game.
Just have to press this button: http://i155.photobucket.com/albums/s...argetSpeed.jpg These are the steps to follow:
PS: the system works even if there is no target in a thousand miles. So the system actually does all that calculations. Is not based on the fact that the game knows the position of all ships in the mission. You can do measurements of range and bearing "in clean air" and ask for a speed estimate with no problem. That's why is critical to lock on the target, so the result is the speed of that particular ship. PPS: when you raise your periscope for the second range measurement, make sure you lock on the same ship. If you don't, the system will think the ship has teleported and report very high speeds :D . So when you see incredible speed estimates, it means you missed the ship and locked on another ship of the same class that's after you. |
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Nice tutorial maerean_m!!!!!. I believe I will copy what you have and sticky it for a while:up:
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Sticky Hell!
I'm going to print it out and tape it to my monitor! JCC |
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Nice tutorial maerean_m! Thanks!! :up: |
I followed these instructions and my torps were dead on!!!!:rock:
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Thanks to everyone for their help! :D I thought that the STOPWATCH button (from the TDC and TBT) was just the stopwatch and not just the Estimate Speed!!!
It would have been nice if the readme that came with 1.3 went into a little more explalation! :hmm: Thanks! |
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How the hell do you guys do it:-? ...you never fail to impress me:up:
Now if only there was a concise nub guide to manual targeting I may be able to leave fps mode:yep: |
Many thanks for your nice, clear and very useful instructions maerean_m !!! :up::up::up:
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Does not work for me, even waiting between times the silly crew keep giving me wild speed estimates of around 50 to 70 knots lol. Testing on submarine school, so maybe its the crew?
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The position keeper must be activated only when you have sent fresh information to TDC: range & bearing, speed & AOB. So after you sink a ship, you deactivate the PK and only reactivate it after you have completely described the new target. Otherwise, your torpedoes will go in odd direction because after you send the first range measurement, the PK will change the TDC data using the last's ship AOB and speed. And there can be many seconds until you determine the new AOB and speed. Remember: the Position Keeper was a mechanical calculator with toothed wheels, not a wizard, able to eliminate the bad targeting techniques. Its only purpose was to evolve the mathematical equation of the target's trajectory, but only after you have solved it at least once. This only allows for fewer raisings of the scope to avoid unnecessary exposure. |
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