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Would you like to calculate speed by prop turns?
I was reading an online TDC manual and in some chapter it said that you could calculate a ship speed by counting the props rpm. Skippers had a recognition manual named ONI 41-42 in which every ship had the max speed & rpm, so using the sonar we can do the same by simple math.
I was thinking about doing a table like this with a default timeframe of 10 seconds: http://img389.imageshack.us/img389/1381/tablezd6.jpg Iīve checked a couple of ships and it works ok. What do you think? |
If you are talking about the color, it is to the right of the font type.
RDP |
Edit: fixed!
For those who donīt understand, lets say you spotted a Horai Maru ship, so you go to the sonar and start the clock and count the target prop turns for 10 seconds. If you counted 7 turns, the target speed would be 5 knots according to the table. |
ONI 41-42 is WARSHIPS only.
The merchant manual, ONI 208-J is pretty hit or mis on RPM @ knots data. It might also be wrong. I'd tend to take the values, and randomized them +- some %. :) tater |
tater you are right about ONI, but Im taking the data from the ships sim files, so I suppose they are accurate,
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I just meant that if you did it, you might want to have less accurate info for merchants ;)
Fog of war, etc. <S> tater |
tater, do you have any of those ONI in your library?
I want to confirm some RPM numbers if you donīt mind. |
I have ONI 41-42 and 208-J (revised) as well as 208-J supp.
Fire away! (you should use the real ONI values even if they are wrong, lol) |
Lets start with the merchants....:p
Conte Verde Horai Maru Kiturin Maru Tyohei Maru Nippon Maru Buzyun Maru Haruna Maru Nagara Maru Hakusika Maru Zinbu Maru Heito Maru Kinposan Maru Akita Maru Biyo Maru Taihosan Maru Kasagisan Maru |
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125 @ 20.5 (wow, it is FUBAR on speed in the game) Quote:
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116 @ 18.6 knots (! fast) Quote:
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uuppss, a lot of data was missing in rl. I suppose that using my table would be something like cheating. I think Iīll drop it.
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I dunno, put it in for the few ships that had data, and people can always guess. Guessing is good. The other plus is that it'll be less work :D
BTW, very ship you listed is pictured in the ONI 208-J guide, they just don't have RPMs @ speed listed for many. tater |
Yes, I would!
Don't think it's just you eggheads that swap arcane information that are interested in calculating speed from RPM. Realism-wise, it would be good to get players to their sonar stations doing useful work, no? I agree that only information actually available in WWII to our skippers should be available, even if it was wrong. It is now a double shame that floating objects were not implemented in SH4 as they were in SH3. But rather than complaining about what might have been I'm having a great time with what is. Thanks for both of you and the time you've put into making Wolves the best it can be!
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well, more than a half of the merchants have missing info, I wonder if the warship ONI suffers from the same thing. tater?
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I'll get back to you in a bit on warships.
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Note that warships have a table from 25 rpm to 400 rpm at 25 rpm intervals, with the values in the table where known. Perhaps the idea was to pencil them in if your sonar guy counted turns and you had a good speed...
Kongo 26 knots @ 300 rpm Fuso 23 knots @ 292 (values outside the 25 rpm table are added between the 25 rpm figures) Yamishiro (same as Fuso) Ise/Hyuga 23 knots @ 318 Nagato 26 @ 330 Shokaku no rpm data No CVs have data at all on rpms. (if I don;t put an entry, there is no RPM data, how about that, easier to type). Aoba 33 @ 370 Mogami 33 @ 290 Tenryu 31 @ 420 Kuma 33 @ 439 Natori 33 @ 384 Yubari 33 @ 410 Sendai 33 @ 370 Minekaze 34 @ 417 Mutsuki 34 @ 405-413 Hatsuharu 34 @ 390 |
So it looks like as of '42 they had nothing more than 1 rpm entry per ship if any at all.
tater |
Well, stock values SUCKS, and the strange thing is that a lot of ships are missing both in the game and in the ONI
ONI (missing) = Furutaka, Takao, Agano, Naka, (Akitsu/Taiyo/Chitose are cvs?), Asashio, Fubuki, Shiratsuyu So the question is... what are the correct values? game or ONI? should we correct them in the game? |
btw, having in mind that the whole convoy has the same speed, if a skipper spotted a known speed/rpm ship (ONI) and other one without sp/rpm, did he update the new data in his ONI? as you know the speed of the first, lets say 6/100, all you have to do is count the turns from the second and write it down (6/x)
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I listed ALL that had values in ONI 41-42 down to subchaser size. That's it, the entire RPM list in the whole book.
I'd use the ONI values, right or wrong. If that makes players miss, that's hard cheese. Welcome to the world of a fleet boat skipper, it'd make those 100k patrols harder to come by, lol. |
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