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-   -   [REQ] External camera and the cascading water effect. (https://www.subsim.com/radioroom/showthread.php?t=117799)

sevn_up 07-03-07 10:47 AM

[REQ] External camera and the cascading water effect.
 
Does anybody know how to remove the water effect from the external camera when the camera goes underwater and then surfaces? It kind of gets old when you looking at ships at water level in the middle of a storm and the waves constantly submerge the external camera then you have to wait for the water to finish cascading off the camera. Any help would be much appreciated.

ReallyDedPoet 07-03-07 11:12 AM

Quote:

Originally Posted by sevn_up
Does anybody know how to remove the water effect from the external camera when the camera goes underwater and then surfaces? It kind of gets old when you looking at ships at water level in the middle of a storm and the waves constantly submerge the external camera then you have to wait for the water to finish cascading off the camera. Any help would be much appreciated.

Welcome:up: sevn_up

This has been talked about in the past, don't think anything was done as far as a mod though, not sure if it is possible:hmm:

As far as the effect itself, some like it, some don't. I personally like it.

But it is all personal choice right:D Perhaps somebody else can shed some light on this.

Good Hunting:up:

RDP

kv29 07-03-07 11:17 AM

what external camera exactly?
free cam / deckgun / periscope / conning tower ?

ReallyDedPoet 07-03-07 11:20 AM

He is talking about the periscope view I believe. The water cascading off it ( lens ) when raising it, same effect in a storm as well.

RDP

CaptainCox 07-03-07 11:26 AM

I think its the lens distortion (water refraction) or?

ReallyDedPoet 07-03-07 11:29 AM

Quote:

Originally Posted by CaptainCox
I think its the lens distortion (water refraction) or?

Is it possible to mod, I remember a thread\question awhile back about this, but have not noticed discussion since. As mentioned I like the existing effect, but again that is me.

RDP

kv29 07-03-07 12:27 PM

you mean the blurred effect when a wave passes above it?

ReallyDedPoet 07-03-07 12:27 PM

Quote:

Originally Posted by kv29
you mean the blurred effect when a wave passes above it?

Yes, that effect.


RDP

tater 07-03-07 12:33 PM

I love that, lol.

ReallyDedPoet 07-03-07 12:37 PM

Quote:

Originally Posted by tater
I love that, lol.

Me to, reminds me of the Destroyer encounter in Das Boot :yep:

Lad here that started the thread was wanting to know if it could be modded.


RDP

kv29 07-03-07 12:47 PM

Yes, I like it too.

Have a look at these parameters in the "Periscope" category inside cameras.dat

CameraEffects DropsDuration=4
CameraEffects BlurDuration=3
CameraEffects Radius=0.03

They look promising.

sevn_up 07-03-07 01:36 PM

Thanks guys. I was referring to the free roaming external camera. Thanks KV29 for the filename. I will check that out.

CaptainCox 07-03-07 03:07 PM

Had a very!!!! brief look at
Quote:

CameraEffects DropsDuration=4
CameraEffects BlurDuration=3
CameraEffects Radius=0.03
but as i said brief, but so far no luck :(

sevn_up 07-03-07 05:26 PM

This may be a stupid question but when I look at the cameras.dat file, it shows encrypted data. Why is this? Is there some certain program or application that I should use to edit these entries.

panthercules 07-03-07 06:01 PM

Quote:

Originally Posted by sevn_up
This may be a stupid question but when I look at the cameras.dat file, it shows encrypted data. Why is this? Is there some certain program or application that I should use to edit these entries.

Yeah - you need to be using the great minitweaker program for changing these files - see tutorial here for explanation and where to find the program and the tweak files:
http://www.subsim.com/radioroom/showthread.php?t=110889

Good luck!

Soviet_Warlord 07-09-07 05:22 PM

bump!

I also don't like the water effect in the external camera..

CaptainCox 07-10-07 12:25 AM

I think this might have something to do with
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Misc
"WaterDroplets"
Try to do the same as with the Umark, basically render it transparent.

Have not tried yet, but worth a go.

IGNORE! just tried, no go :p

CaptainCox 07-10-07 12:53 AM

This is still not perfect and might have other effects that I did not have time to check (off to work here)
You will have less distortion but there is still some left. I think the answer might still be in that "Misc" folder...

JSGME READY WATER DISTORTION "BETA" ;)
http://files.filefront.com/WATER+DISTORTIONrar/;8009981;;/fileinfo.html

WilhelmTell 07-10-07 05:53 AM

Hi Captain Cox !
I tried a different way to disable this waterdrop effect, though it looks quite the same in the end. I edited some values in the waterdrops shader file so it is less visible, but unfortunately it disables the effect for all camera views (freecamera, periscope, tower ...). It would be better to have effects enabled for the periscope and disabled for all other views.
I uploaded it, if you like to try it out. -->http://www.speedyshare.com/764571346.html

Regards,
Tell

Webster 07-10-07 11:29 PM

the file you are looking for is the: data/misc/turbulence.dds

it controls water distortions above and underwater. it effects lenses on both scopes as well as your view emerging from underwater with the free cam. it also has underwater distortion effects on light reflections and visability.

to get rid of the distortions delete the "turbulence.dds" file, thats it. game runs fine and no distortions.


FYI - the underwater floating plankton is found in the data/misc/impurity.dds file
just in case someone wants to lighten up on the floating plankton effect.
to totally remove the plankton just delete "impurity.dds" for clean water.


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