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i am not happy right now
about 10hrs gone:x . so, i get the photo recon taken care of, it was an enemy sub docked, and my new orders were to go patrol off Iwo Jima. i sink a few on the way and decide to refit at Midway. so, i get back to my patrol area and come across a convoy after a few days. 1 DD and 4 or 5 merch; don't recall cuz i had 3 other DDs all over me and got rammed a coupla time but no damage except for the deck gun. next i set a course, i'm at 2 0 0 feet silent running and figure it's safe enuff to goto the head. i get back a few minutes later and find i'm taking major damage and i'm now at 5 9 7 feet and going deeper:damn: . it was one of the best prosecutions i've conducted yet. total tonnage after the recon was over 67k:damn:. the last save was just after the recon mission:damn: :damn:. now i can't do anything till wed when i'm off again cuz i got a 12hr shift tonight:damn:
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As my friend always says, SH*T HAPPENS NO MATTER WHAT...:yep:
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If you sank so much tonnage I'd go deep and silent, manning hydros. If you even THINK the destroyer is DCing, dash for it. It's really tricky to get away when boxed in by 3 destroyers but it's not unheard of. I usually hang around 30m above test depth and get ready to dive a few times every time a DD passes close overhead. These evasive manuvers saved my prop shafts&engines more than once. As an alternative, anything passing very close directly ahead warrants an energency back from silent running.
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I belive he said he was 200 feet at that time silent running, below thermal layer...:know:
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i was AFK when whatever started, started. it was way too late to do anything by the time i got back, not even an emerg. blow:damn: . some DC were close enuff to rock my boat, but not enuff to cause any damage so i figured i'ld be safe at 200 for a few minutes. guess not, huh:damn: i was going between 65 and 300 throughtout the engagement and those DDs got as close as just over 500yrds while i was at 65ft. wanted to keep the periscope as low as possible cuz it was night and the seas were rather calm. shoulda paused it instead of letting it run:damn:
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that sounds like a plan, but don't the buttons need to be "pressed" one after the other? or does one alone enable a zig-zag?:-?
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On a map...:|\\ |
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That Max's mod makes miracle....:rock: |
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Now that you mention it, I must go.... there......:huh:
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Or you could have, you know, paused the game....
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I'm a big believer in SAVING every few minutes. I;m also a believer in SAVING two cpoies of the game and alternating which one I save every time. Keeps me from losing anything important...like my tonnage. :)
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I use 4 saves and roll through them overwriting the oldest one each time.
That being said I have yet to hit the "corrupt save" bug. Use the old tried and true scoot and coast method to escape. Wait till the DD begins its DC run and hit flank speed full rudder to one side or another. Remeber while they are on their run they cant hear a damn thing and the dc explosions leave a a lot of noise in the water. Not just from the explosion but from the curtain of air bubbles. Continue your Flank speed scoot untill the last explosion settles down. Now return to "silent speed" 2 or 3 knots and place the rudder amidships and coast for a while. Hopefully you can work into a position to where you present a low aspect to the DD's sonar and slip away. |
How do you guys track what the DDs are doing during these depth charge attacks? At %100 percent realism, it seems the only option is to use the hydrophones, which is tough since you can only listen in one direction at a time and the range and speed info isn't very good.
Any tips would be appreciated. |
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Often you dont even need the sonar to hear them. The mark 1 ears are good enough. What can catch you is when you lose track of the ones that stop to listen. |
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