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-   -   survivors? spare no-one! (https://www.subsim.com/radioroom/showthread.php?t=116124)

Crawlerz 06-04-07 04:27 PM

survivors? spare no-one!
 
so i torpedoed a small destroyer. a couple of floaters remained after the ship sunk. and no, i don't mean dead bodies (DBs). by floaters, i mean rubber boats with some sorvivors. my question is - is there anything u can do with/to them? maybe pop the top and SAY HELLO TO MY LITTLE FRIEND! on them w/my .50 cal:shifty: ?:nope: or can they be picked up?

vatek 06-04-07 04:28 PM

I spent about 15 minutes chasing one while blazing away with my deck gun, to no avail.

Was after I sunk my first enemy ship, too.

GakunGak 06-04-07 05:06 PM

There's no way to shot down survivors as the devs predicted that many are the "Tony Montana" style in Die Hard skin....
Since you can't go Rambo on them, try to rescue them...:yep:

switch.dota 06-04-07 05:09 PM

Quote:

Originally Posted by GakunGak
There's no way to shot down survivors as the devs predicted that many are the "Tony Montana" style in Die Hard skin....
Since you can't go Rambo on them, try to rescue them...:yep:

Can't do that either.

GakunGak 06-04-07 05:12 PM

Quote:

Originally Posted by switch.dota
Quote:

Originally Posted by GakunGak
There's no way to shot down survivors as the devs predicted that many are the "Tony Montana" style in Die Hard skin....
Since you can't go Rambo on them, try to rescue them...:yep:

Can't do that either.

M2, but try to:
1. Maneuver very close to them at slow speed
2. Use binoculars and center at them
3. Under watch panel, select a circle button.

vatek 06-04-07 06:03 PM

You can't rescue enemy survivors as far as I know.

NefariousKoel 06-04-07 06:05 PM

I've destroyed their rafts with the 20mm.

Major Johnson 06-04-07 07:01 PM

I remember seeing a show on the History Channel about WW2 subs and there was footage of someone actually shooting a Japanese suriviver in the water with a thompson on the single shot setting I believe. I think they said "1" of the reasons was that they couldn't take him prisoner (no room/they couldn't trust him) and it was better than leaving him to die a slow death. Pretty grissly footage I must say!

acetoolguy 06-04-07 07:13 PM

This is a feature I liked at first but got pretty sick of soon. You sink a couple of liners and you have half an ocean of life boats bobbing up an down and your first office yelling "ship spotted" for each and every one. They make it hard to track other ships because of all the clutter on the map. I would welcome a mod to disable lifeboats and those other merchants floating in the sky.

FIREWALL 06-04-07 07:25 PM

You can take out life rafts and life boats with deck gun. For some reason it shows life raft or life boat = 1 ton in Captains log.

SteamWake 06-04-07 08:02 PM

I just want my crew to quit calling "ship spotted".

Its not a ship you dip.. its a liferaft !

While Im on a rant. Why in the heck to liferafts show up on sonar anyhow ?

Packerton 06-04-07 08:30 PM

Actually I think that if they coulden take him prisoner and he was already dieing the most humane thing to do was to just end his suffering.

Its not a devilish thing to do or anything.

AkbarGulag 06-04-07 10:08 PM

Have seen footage of American sailors using .50 caliblre weapons after naval encounters in WWII on surviving enemy combatants. In one such episode, it took the sailors around four hours to clear the sea of living japanese sailors.

GTHammer 06-04-07 10:16 PM

Like Fire and Nefarious I took the time to sink one with my deck gun once...hard little buggers to hit though...I was hoping I'd send survivors catapulting through the air but alas...afterwards I would have rather had my 20 rounds of HE back...but I'll try anything once...or twice...:)

vatek 06-04-07 10:50 PM

Quote:

Originally Posted by acetoolguy
This is a feature I liked at first but got pretty sick of soon. You sink a couple of liners and you have half an ocean of life boats bobbing up an down and your first office yelling "ship spotted" for each and every one. They make it hard to track other ships because of all the clutter on the map. I would welcome a mod to disable lifeboats and those other merchants floating in the sky.

I would think that the FO reporting ship spotted for lifeboats is more along the lines of a bug than a feature.

acetoolguy 06-05-07 08:00 PM

I was referring to the whole lifeboat thing. I know it was a hot topic for a while in SHIII, and i thought it was cool at first but quickly got tired of it.

kikn79 06-06-07 10:50 AM

I think it would be a cool option to be able to pick up survivors (you could have a maximum number you could carry) and it would give you extra renown when you get back to port. The downfall would be that you couldn't go to silent running due to the fact that you have to guard the prisoners. Kind of a give/take situation.

It would also be neat if they had "hell ships" in the game where the survivors could be allied POWs that you could rescue for even extra renown. It might make for some interesting game play if you couldn't just run completely away if you saw that there were allied POWs. You would have to stick around (within visual range, anyway) and wait for the escorts to leave before you could rescue.

I know it's a pipe dream, but would be neat NTL....

Chuck

Crawlerz 06-06-07 11:12 AM

Quote:

Originally Posted by kikn79
I think it would be a cool option to be able to pick up survivors (you could have a maximum number you could carry) and it would give you extra renown when you get back to port. The downfall would be that you couldn't go to silent running due to the fact that you have to guard the prisoners. Kind of a give/take situation.

It would also be neat if they had "hell ships" in the game where the survivors could be allied POWs that you could rescue for even extra renown. It might make for some interesting game play if you couldn't just run completely away if you saw that there were allied POWs. You would have to stick around (within visual range, anyway) and wait for the escorts to leave before you could rescue.

I know it's a pipe dream, but would be neat NTL....

Chuck

hhe, yeah... cool thought. btw, why would guarding the prisoners take away silent running? POWs sabotaging the craft by noise? or own crew noise? what do u mean?

kikn79 06-06-07 11:49 AM

Quote:

Originally Posted by Crawlerz
Quote:

Originally Posted by kikn79
I think it would be a cool option to be able to pick up survivors (you could have a maximum number you could carry) and it would give you extra renown when you get back to port. The downfall would be that you couldn't go to silent running due to the fact that you have to guard the prisoners. Kind of a give/take situation.

It would also be neat if they had "hell ships" in the game where the survivors could be allied POWs that you could rescue for even extra renown. It might make for some interesting game play if you couldn't just run completely away if you saw that there were allied POWs. You would have to stick around (within visual range, anyway) and wait for the escorts to leave before you could rescue.

I know it's a pipe dream, but would be neat NTL....

Chuck

hhe, yeah... cool thought. btw, why would guarding the prisoners take away silent running? POWs sabotaging the craft by noise? or own crew noise? what do u mean?

Sure. Something like that. Just something so you might not want to take prisoners. Maybe an increase in breaking percentage due to sabotage? Lowered crew performance as they have to deal with the prisoners? Anything like that so that its not just easy renown....

Chuck

vatek 06-06-07 11:51 AM

It would have to be a hell of a lot of renown to give up silent running for the remainder of a patrol. I would think most players would choose not to rescue survivors if it cost you the ability to survive against escorts...


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