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-   -   You Worst Torpedo Loadout Ever? (https://www.subsim.com/radioroom/showthread.php?t=114352)

GnarPow 05-10-07 10:13 AM

You Worst Torpedo Loadout Ever?
 
I personally just had the worst batch of torpedoes in the Navy's history I think and I was wondering if anyone had as bad luck as me....

During my most recent patrol I came on a small convoy of 6 merchants and 3 destroyers... so I get into position and start attacking and here is my amount of bad torps... I had 3 duds actually hit the ships and bounce off and I had 9, count them, 9 premature explosions on the way to the target. So in anger I surfaced and actually gunned down all 3 DDs from 2500+m so they couldnt really hit me and just started picking on the ships with what torps I had left and emptied all of my deck gun ammo. 1 ship even kept floating with a huge list and I tried to ram it to roll it over, but that didnt really work, hehe. So I expended all of my torps and ammo for about 60k worth of tonnage. Not bad nonetheless but it was hard earned, lol

So my count is 12 duds in 1 loadout... Anyone get any worse than this or am I the unluckiest skipper around?

mookiemookie 05-10-07 10:25 AM

Quote:

Originally Posted by GnarPow
So in anger I surfaced and actually gunned down all 3 DDs from 2500+m so they couldnt really hit me

Gotta love those overpowered guns and blind destroyers. :roll: This would have been suicide for a real sub to do.

AVGWarhawk 05-10-07 10:26 AM

This happened in RL. I was reading about it last night but do not recall the submarine. They saved the last one so Lockwood could fire it at a solid rock wall. It did not detonate. This was the turning point to get the buggers fixed.

kikn79 05-10-07 10:54 AM

Quote:

Originally Posted by AVGWarhawk
This happened in RL. I was reading about it last night but do not recall the submarine. They saved the last one so Lockwood could fire it at a solid rock wall. It did not detonate. This was the turning point to get the buggers fixed.

It was Mush Morton and the USS Wahoo.

AVGWarhawk 05-10-07 10:58 AM

Was it Mush? I do not recall that name but yes, he had his issues with the bad torps and a lot of them! The other skippers were getting the crappy end of the stick also. Mush ment to do something about it when he hightailed it back to PH to stake his claim.

kikn79 05-10-07 11:43 AM

Quote:

Originally Posted by AVGWarhawk
Was it Mush? I do not recall that name but yes, he had his issues with the bad torps and a lot of them! The other skippers were getting the crappy end of the stick also. Mush ment to do something about it when he hightailed it back to PH to stake his claim.

His real name was Dudley W. Morton, but Mush was his nickname. (allegedly because he could still talk with 4 (yes, four!!!) golf balls in his mouth.)

He spawned the turning of the tide against Japan. He was one of the first "aggressive" captains that went after the enemy with vengence.

Chuck

AVGWarhawk 05-10-07 12:17 PM

Yes, but I believe this was another Skipper with the same issue. 13 torps in tanker. Only one detonated. The last they saved. I will have to look tonight.

AhhhFresh 05-10-07 01:01 PM

I recall the Tang had a bunch run really deep on one patrol... after a bunch of complete misses they saved four, I believe, and took them apart and actually fixed them. Reading that section and how O'Kane described torpedo assembly and it's flaws I realized that the SH IV method of "bad batches" of duds is probably pretty realistic... though extremely frustrating.

My personal worst was 10 fish at 5 different ships and only a single small hole in one of them. No clang! duds though.

That patrol was one of the prime reasons I switched to S-boats and still only load MArk 10s if I'm in anything esle! :D

Crosseye76 05-10-07 01:17 PM

Quote:

Originally Posted by AVGWarhawk
Yes, but I believe this was another Skipper with the same issue. 13 torps in tanker. Only one detonated. The last they saved. I will have to look tonight.


It was Dan Daspit and the "Tinosa" Shooting at one of the "Tonan Maru" converted whale factory ships. 11 duds.

To be sure, there were many others, but that was the last straw.

AVGWarhawk 05-10-07 01:24 PM

Man, that name is not ringing a bell either. I will have to look at my book. The book is on the Batfish with interelated stories and one of them was this dud torpedo deal. I'll check it out tonight.

wahoo 05-10-07 01:30 PM

Duds
 
Mush Morton was the best out there at the time!!!


Lawson 'Red' Ramage also had a lot of duds on his first patrols, and got into
a shouting match with RADM Ralph Christie, and had to be subdued by another
commander!!!!

Threadfin 05-10-07 02:49 PM

Never heard the golf balls in mouth thing before. I believe Morton's nickname was given to him at the Naval Academy (most officers were given nicknames there), and was due to a resemblance to the character Mushmouth in the Moon Mullins cartoon.

http://www.antique-dolls-toys.com/vi...?cat=17&view=7

cobalt 05-10-07 02:56 PM

You can surface and gun down 3 dd's at once in sh4?

and to think i was about to buy it the other day:nope:

daft 05-10-07 03:02 PM

Quote:

Originally Posted by AVGWarhawk
Man, that name is not ringing a bell either. I will have to look at my book. The book is on the Batfish with interelated stories and one of them was this dud torpedo deal. I'll check it out tonight.

I'm pretty sure it was Coe in Skipjack. He submitted a pretty dire report on the performance of the Mk XIV which prompted Lockwood to conduct some testing of his own in June 1942. The result was that they managed to isolate the depth problem, but not much more than that.

daft 05-10-07 03:06 PM

My experiences this far is that duds and prematures are too uncommon. I've checked that I rally have the Dud Torps checkbox checked several times, but I've had it turned on from day one.

AirborneTD 05-10-07 03:17 PM

I typically don't have the duds I think I should. Especially early in the war. Morton in the Wahoo had his slew of duds or other torpedo failures in his first penetration of the Sea of Japan. He was experimenting with 1 torpedo per ship. Up until then, he was a supporter of US torpedoes and the magnetic exploder. After this disasterous patrol, not so much.

AVGWarhawk 05-10-07 03:23 PM

Quote:

Originally Posted by daft
Quote:

Originally Posted by AVGWarhawk
Man, that name is not ringing a bell either. I will have to look at my book. The book is on the Batfish with interelated stories and one of them was this dud torpedo deal. I'll check it out tonight.

I'm pretty sure it was Coe in Skipjack. He submitted a pretty dire report on the performance of the Mk XIV which prompted Lockwood to conduct some testing of his own in June 1942. The result was that they managed to isolate the depth problem, but not much more than that.

It might have been. I'm checking when I get home.

AhhhFresh 05-10-07 04:32 PM

Quote:

Originally Posted by daft
My experiences this far is that duds and prematures are too uncommon. I've checked that I rally have the Dud Torps checkbox checked several times, but I've had it turned on from day one.

I bet you are getting plenty of duds actually. The clang into the side of the target kind of dud is pretty rare, but the Mark XIV tends to explode early fairly often in what looks like good hits but actually aren't... they're just scratches. If you send three torpedoes under the stacks of medium freighter and it motors on, oblivious, despite what appear to be solid hits... that's not a failure of the damage model but of your Mark XIV's. A Mark XIV that works is fairly kick ass.... problem is that they didn't very often.

It seems that you'll get good batches and bad batches of them.... sometimes you're sinking every ship with a single good shot... other times it's 4 fish to sink a damn medium freighter.

Personally I hate that and don't use 'em.

daft 05-10-07 04:38 PM

Quote:

Originally Posted by AhhhFresh

I bet you are getting plenty of duds actually. The clang into the side of the target kind of dud is pretty rare, but the Mark XIV tends to explode early fairly often in what looks like good hits but actually aren't... they're just scratches. If you send three torpedoes under the stacks of medium freighter and it motors on, oblivious, despite what appear to be solid hits... that's not a failure of the damage model but of your Mark XIV's. A Mark XIV that works is fairly kick ass.... problem is that they didn't very often.

It seems that you'll get good batches and bad batches of them.... sometimes you're sinking every ship with a single good shot... other times it's 4 fish to sink a damn medium freighter.

Personally I hate that and don't use 'em.

True, I might have missed a few prematures that detonated close to the target, but still. I have seen a dramatic improvement in the "oomph"-factor of the MkXIV around late -43. They seem to hit with more force than previously. I was actually a bit startled when one of my torps hit home with larger than normal "whack" on one patrol. Upgraded warheads or just my imagination?

GnarPow 05-10-07 05:27 PM

Quote:

Originally Posted by cobalt
You can surface and gun down 3 dd's at once in sh4?

and to think i was about to buy it the other day:nope:


I took them down 1 at a time... i surfaced fast near one and blew it away and then flank speed at the next closest one and then the same for the last... I never battled all 3 at 1 time, that definately would have been suicide. I kept them separated using the convoy in the middle and I landed most shots over 2500M which is pretty darn far. Im pretty good with the deck gun and can land hull shots from good distances. From what i've heard convoy DDs AI isnt Elite and Hard like the task forces so you can get away with some stuff like that.


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