SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Bungo pete (https://www.subsim.com/radioroom/showthread.php?t=114033)

Ducimus 05-05-07 01:18 PM

[REL] Bungo pete
 
Bungo pete. That ex Japanese submariner turned destroyer captain. He know's his stuff. Reputed to be superhuman, or supernatural, the Bungo straights is known as a submarine graveyard. Unless your crazy good, or just plain crazy, avoid the Bungo Straights if you can. If you must go into the Bungo Suido, good luck, your going to need it.


http://www.ducimus.net/sh4/release/bungo_pete.jpg
Rec manual page.
http://www.ducimus.net/sh4/release/bungo_pete_a.jpg
The Akikaze!
http://www.ducimus.net/sh4/release/bungo_pete_b.jpg
"The Akikaze never misses!"

My advice, this guy is death incarnated, avoid him, and don't try and get around this guy in calm weather.

Readme:

Quote:

//format wordrap

Bungo Pete, by ducimus


Inspired by the nemises from the book and movie, "run silent, run deep".


Spawns every 4 days in the bungo Suido area, and takes bout 2.5 to 3 days to finish his patrol route. This destroyer is equiped with, 2 DC racks, 2 K guns, highly sensitive hydrophones and sonar, and is elite in crew rating. Unless your crazy good, or just plain crazy, it would be best to avoid him. Remember, "the Akikaze never misses!"


Historical Note, the Real Akikaze is a name of a singlur ship from the a Minekaze class of destoryers:

http://en.wikipedia.org/wiki/Minekaze_class_destroyer
http://www.combinedfleet.com/akikaz_t.htm
http://pwencycl.kgbudge.com/M/i/Minekaze_class.htm

Subsequenly, i used the Minekaze data files when creating the "akikaze destroyer"


NOTE:
On a spot of luck, Japan has no destroyer escorts in the stock sea rosters. By creating this unit as a destroyer escort, ive removed the possiblity of it being accidently spawned elsewhere in the campaign game since there are no "Generic destroyer escort" entries in the MIS files that im aware of. WIth this mod, Japan has only one destroyer escort.


File structure:
###############

/DATA/SEA/NDE_AKIKAZE/*.*
--------------------------
- Ship support files, inheirts model from Minekaze.

/DATA/ROSTER/NAMES.CFG
----------------------
- Added "Akikiaze Destroyer" so the ship is properly named in game

/DATA/ROSTER/JAPAN/SEA/DEAKIKAZE.CFG
---------------------------
-cfg file assigning the unit to japans inventory

/DATA/CAMPAIGNS/CAMPAIGN/JAP_HARBOR_TRAFFIC.MIS
----------------------------
-Places Bungo pete in the BUngo Suido area




KNOWN ISSUES AND COMPATIABLITY:
################################

No known issues, should work with any mod or modpack that does not alter the Jap harbor traffic.mis file.

D/L
http://www.ducimus.net/sh4/release/REL_Bungo_pete.7z

GuillermoZS 05-05-07 01:23 PM

Cool! I saw the movie and was wondering where are the Bungo Starights.... I didnīt know this was real, I thought it was just a movie.

Good work!:up:

Ducimus 05-05-07 01:30 PM

The bungo suido (aka bungo channel, or bungo strights) is real.
http://laurel.forest.net/tidesend/im...folios/932.jpg

The "Akikaze" as presented in the book and movie, was fictional. The real akaikaze wasnt anything like it was presented in the movie and was also the scene of a recorded war crime in the execution of prisoners on its aft deck.

Iron Budokan 05-05-07 03:21 PM

That's an awesome enhancement to this game. Thank you!

nfitzsimmons 05-05-07 03:23 PM

Thank you soooo much! Another way to die. (I downloaded it as soon as I saw it.)

Chock 05-05-07 03:39 PM

Strictly speaking, we need a Jap sub and a decoy with a shallow draft if we are going for a Run Silent, Run Deep 'Bungo Straits' scenario, as those who know the movie will recall. :D

Nevertheless, very cool.

FAdmiral 05-05-07 03:46 PM

Will this new ship be able to be used in editor missions I can create?

JIM

Deep Six 05-05-07 03:55 PM

Quote:

Strictly speaking, we need a Jap sub and a decoy with a shallow draft if we are going for a Run Silent, Run Deep 'Bungo Straits' scenario, as those who know the movie will recall. :D
Yeah Ole Bungo was a sneaky Basid.....Turns out the lethal blow was delivered from errrr........Watch the film.....read the book...lol

Deep six

Ducimus 05-05-07 04:19 PM

Quote:

Originally Posted by Chock
Strictly speaking, we need a Jap sub and a decoy with a shallow draft if we are going for a Run Silent, Run Deep 'Bungo Straits' scenario, as those who know the movie will recall. :D

Nevertheless, very cool.

Yeah well, its a mod, compromises have to be made somewhere. Besides for that scenario to work, wed have to have a submerged AI sub that can shoot torpedos. Good luck gettign that to work! :rotfl:

Gatlin01 05-05-07 04:26 PM

Hiya, Keep up the excellent work Ducimus! Only main mod I use is yours plus some extra addons. Off to go visit Uncle Bungo!

Payoff 05-05-07 05:05 PM

Cool :up:

sqk7744 05-05-07 06:41 PM

Awesome Idea :up:

The Legend of Sector 7 lives!!!!!!!!!!!!!

FAdmiral 05-05-07 08:38 PM

Quote:

Originally Posted by FAdmiral
Will this new ship be able to be used in editor missions I can create?

JIM

YEP. just installed the files and checked the editor. The DE is there
ready for some sea duty against your sub....

JIM

Ducimus 05-05-07 09:45 PM

Quote:

Originally Posted by FAdmiral
Quote:

Originally Posted by FAdmiral
Will this new ship be able to be used in editor missions I can create?

JIM

YEP. just installed the files and checked the editor. The DE is there
ready for some sea duty against your sub....

JIM

Sorry i missed your question, but yup. Thats how i originally tested it. I created a single mission first. After i had established everything was working correctly, i placed him an the campaign game, took a stroll over to the bungo straights, and he seriously kicked my ass. Calm seas, less then 300 feet of water, and he nailed me on the first pass. The Akakazi never misses :rotfl:

FAdmiral 05-05-07 11:01 PM

Well now, I wouldn't say never. I just tried it in my new mission and it
performed magnificient. Of course, I was in good depth but he still had
a location on me most of the time. He was at a loss when I hid under a
merchant dead in the water (my old SH3 trick) but when I came out again,
he picked me right up. I wanted to see how good he was on the surface so
I came up. He immediately rammed me and did NOT self-destruct???????
This is the first time I have seen that happen !! Did you make this new DE
indestructable? He didn't seem to take any damage at all. It destroyed me
thought big time....

JIM

Ducimus 05-05-07 11:11 PM

Quote:

He immediately rammed me and did NOT self-destruct???????
Oh hes quite distructable. I didnt do anything to alter his hitpoints. Probably a fluke he didnt self destruct. He rammed me too, but i was shooting back with a rear mounted deck gun.

FAdmiral 05-05-07 11:22 PM

Actually, I sorta made him ram me. I was at PD when he started a run so
I turned sharp & surfaced right in front of him. He hit me just aft of the
conning tower at a good clip dropping DCs. The DE went up and over me
like I have seen before many times BUT this time, it didn't break in half and
explode like ALL the other DDs did. (and I do mean ALL of the others)
Something was different, no fire or anything did I observe. You must have
changed something cause I NEVER had that happen before !!!

JIM

jean74 05-06-07 05:50 AM

Nice and great job to improve the gameplay :up:

Many thanks Ducimus ! :sunny:


Jean

AVGWarhawk 05-06-07 10:50 AM

Very cool indeed. I wonder, can you make this spawn randomly with the rest of the game? In other words, spawn with any convoy randomly throughout the Pacific. Would be cool to have this so you REALLY do not know how good the escort could be. Something to really keep you down with every convoy because you just don't know:o

Ducimus 05-06-07 11:29 AM

Quote:

Originally Posted by AVGWarhawk
Very cool indeed. I wonder, can you make this spawn randomly with the rest of the game? In other words, spawn with any convoy randomly throughout the Pacific. Would be cool to have this so you REALLY do not know how good the escort could be. Something to really keep you down with every convoy because you just don't know:o

Yeah you could, but you'd really want to change his sensor arrangements before you did that. Right now, as is, im not sure youd want him in the rest of the game. Basically i gave him the best sensors the japanese have in the AI_sensors.dat file, for the entire length of the war. His passive sonar has a detection radius of like 9KM with a sensitivty of like .07. His active sonar is basically the JP version of the Q sonar, very Sensitive, and has an downward angle of 135 degrees. So unless your in a balao, there aint no way your getting under his beam.

Ordinarly i wouldnt create an escort like that, but the only reason i did was because he was unique. Slap a crew rating of 3 or 4 on him, and he's death incarinate. Just a heads up is all, if you want to see more of him, id tone him down some.


All times are GMT -5. The time now is 11:31 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.