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-   -   Taking damage for no reason (https://www.subsim.com/radioroom/showthread.php?t=113483)

kakemann 04-28-07 11:15 AM

Taking damage for no reason
 
Hi!

I'm trying to understand why my sub sometimes takes damage while attacking convoys or task forces. I've experienced it a couple of times now.

One of my experiences:

I saved a game before attacking a task force. I was lying at all stop,perscopedepth waiting for the fuso battlehip to pass. I had a Porpoise sub. When i got a nice fireangle i fired 4 torpedoes at it, and 2 aft against a nearby destroyer. I hit the battleship 3 times and the destroyer with both torpedoes. went to 40 metres.still all stop.

A nearby destroyer started moving towards me, but was far away. after a minute or so the sub suddenly started to take damage. the destroyer was as i said far away.
I got serios damage and sank to the bottom.

As I said, I saved just before so I loaded the game again. This time I did the exact same thing. But I went to free cam view to see that none of my torpedoes hit me. Right after I hit the ships the exact thing happened again. I suffered damage and sank.

Anyone experienced this?
Is it a possible fix?
Thanks anyway!

Redwine 04-28-07 11:21 AM

I experience some similar behaviour but after a severe bulkhead damage, even when it is showed as reapired.

I will give more atention to Porposise sub now... if i can see some interesting i will commnt here. I had used the Porpoise too much. :up:

AVGWarhawk 04-28-07 11:24 AM

I experience this phenom today!!! I was damage a little by aircraft. Bulkhead minor damage. I got under the convoy at 250 feet. This might have been my demise. How deep are you when this happens?

kakemann 04-28-07 11:34 AM

I'm using metric system.. 40 metres. Thats 131 feet. Not very deep.

Could it be the porpoise sub which causes this abnormal behavior?
I'll try a clean install of the game now without any mods. I'll try to load from the same place again. Kept my savegames before uninstalling.

I was running the increased crushdepths mod and realistic batterylife mod.

Will try without any mods

Will post again soon

kakemann 04-28-07 11:35 AM

Are you guys running any mods?

AVGWarhawk 04-28-07 11:42 AM

I think I'm running the Salmon class. Only mods are the green light mod, reduced radio traffic and the texture mod for the depth/speed/heading guage.

kakemann 04-28-07 12:05 PM

Ooops!

After I uninstalled the game and reinstalled again. The game won't let me load the old savegame I was talking about. Probably because I'm now running a clean install with no mods. Ohh. well. I have to start over again and see if it happens again. I'll add this thread to my subsctiptions to see if anyone else experience this - and I'll post back here if I experience anything new now.

Redwine 04-28-07 12:27 PM

Quote:

Originally Posted by kakemann
Ooops!

After I uninstalled the game and reinstalled again. The game won't let me load the old savegame I was talking about. Probably because I'm now running a clean install with no mods. Ohh. well. I have to start over again and see if it happens again. I'll add this thread to my subsctiptions to see if anyone else experience this - and I'll post back here if I experience anything new now.

Waiting...

I tested Porpoise, with no damage, and dive many times near the crush depth, maintaining sug few hours at those depths, and no evidence of suddently damage.

After take some Bulkhead damage, and bulkhead repaired, and Hull intact message.... no red bars on bulkheads... i attempt to dive... 30, 35, 40 ,45.... up to 70meters.

Stay there many minutes and suddently a full colapse ... sub loss. :hmm:

I thnik so we need to recover the hull stress percent from SH 3, or almost have some kind of advetence, like as..."Hull severelly stressed..sir ! dive not reccomended."

:up:

kakemann 04-28-07 12:32 PM

Was that a option on SH3?

I never heard that?

Was the game modded then?

Herr Karl 04-28-07 12:46 PM

Quote:

Originally Posted by kakemann
Was that a option on SH3?

I never heard that?

Was the game modded then?

Hull integrity as a percentage is an option in SH3 as a realism setting.

kakemann 04-28-07 12:50 PM

Hmm! Ohhh. Yes I remember... In the Crew compartment

So it would seem that when already sustained damage the sub would not take deepdives. Just like SH3.

Then I guess it's quite obvious that this is not a bug. Just that the hull integrity thing is not displayed, right!

Wonder if it is possible to make a mod of this?

SteamWake 04-28-07 12:52 PM

Saving while submerged can cause some issues.

AVGWarhawk 04-28-07 12:54 PM

Quote:

Originally Posted by SteamWake
Saving while submerged can cause some issues.

True! My incident was during a game play of 1 hour. No saves. She went down for no reason.....bummer. :oops:

kakemann 04-28-07 01:00 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by SteamWake
Saving while submerged can cause some issues.

True! My incident was during a game play of 1 hour. No saves. She went down for no reason.....bummer. :oops:

Has this one been confirmed by many here? :hmm:

SteamWake 04-28-07 01:01 PM

Quote:

Originally Posted by kakemann
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by SteamWake
Saving while submerged can cause some issues.

True! My incident was during a game play of 1 hour. No saves. She went down for no reason.....bummer. :oops:

Has this one been confirmed by many here? :hmm:

SH3 had similar issues.

NEON DEON 04-28-07 01:07 PM

When I save and reload without leaving the game I am in, my sub will take damage for no reason.When I save and exit to the main menu or exit the game and come back and reload then nothing adverse happens.I have 1.2 installed and no mods.

Herr Karl 04-28-07 01:08 PM

It wasn't really an issue per se. The save procedure is to surface and have no enemy contacts before making a save. Too much content during the save will muck it up for me anyway. Surfaced and no contacts is the manuals recommended way of saving in SH3.

kakemann 04-28-07 01:09 PM

Really?

I'll have to try that then!

Thanks :rock:

U-Bones 04-28-07 03:37 PM

I have seen this without saves.


And if you happen to catch it happening, and save tha game before you die - zero damage to hull. Bulkheads are the problem.

I know the game refers to bulkhead damage as hull damage, but this is misleading, the numbers are NOT the same - there is one hull, or boat, and several bulkheads, all with their own HP and damage. Clearly seen in saves.

Busted bulkeads lead to flooding and issues holding depth.

Hull failure simply results in everything failing and losing your diesel fuel. When that happens its over, spinny screen incoming. There are no flooding or depth keeping issues associated with hull damage.

AVGWarhawk 04-28-07 03:45 PM

Quote:

Originally Posted by U-Bones
I have seen this without saves.


And if you happen to catch it happening, and save tha game before you die - zero damage to hull. Bulkheads are the problem.

I know the game refers to bulkhead damage as hull damage, but this is misleading, the numbers are NOT the same - there is one hull, or boat, and several bulkheads, all with their own HP and damage. Clearly seen in saves.

Busted bulkeads lead to flooding and issues holding depth.

Hull failure simply results in everything failing and losing your diesel fuel. When that happens its over, spinny screen incoming. There are no flooding or depth keeping issues associated with hull damage.

I'm starting to notice the hull/bulkhead deal you talking about. Today I was busy attempting to get damaged so I could work with damage control. This part of the program is just about there. I did notice if you put the mouse over the dark red line you get a number showing how long to repair. I never noticed that before.

Todays repairs went just fine. Bad bulkhead damage, almost to the top in ugly dark red. Prop, stern torps damaged. I fixed the bulkhead. Crew said hull repaired yadda yadda. So I decided to test my luck and went to 200 feet. No problem, she held. I do not know if keeping the crew on battle stations helps the cause for repairs. I did and it seems to work.

It seems the answers to the damage are looking at us right in the face but we are not seeing it. I have studied the screen and moved men around. Got to be an answer.


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