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-   -   [REL] Slower Smoke (https://www.subsim.com/radioroom/showthread.php?t=113129)

Scoochy 04-24-07 10:18 PM

[REL] Slower Smoke
 
Still a work in progress, but check it out, lemme know if it's any better. Smoke at a wind speed of 15m/s still moves fast, but not NEAR as bad as before.

In JSGME format. If you want to manual, back-up the Particles.dat file in
Data->Library.

Ver 1
http://files.filefront.com/Slow_Smok.../fileinfo.html

Ver 3- All instances of smoke should be much slower. For sure this time. (25Apr 1749 PST)
http://files.filefront.com/Slow_Smok.../fileinfo.html

Tweak File for Mini Tweaker
http://files.filefront.com/Particles.../fileinfo.html


http://aycu27.webshots.com/image/125...4727129_rs.jpg http://aycu08.webshots.com/image/140...5535766_rs.jpg

CaptainCox 04-24-07 11:32 PM

Nice one will check it out after work :up:

U-Bones 04-25-07 07:43 AM

You are correct, it is still a little fast, but MAJOR improvement !

ReallyDedPoet 04-25-07 07:48 AM

Nice work:up:

t0maz 04-25-07 10:57 AM

I have been waiting for this mod :rock:
Thanks!

CCIP 04-25-07 12:16 PM

Thank you, very cool indeed!

Scoochy 04-25-07 12:44 PM

Found some Black_smoke entries that did not have the modified wind coef and velocity changes. Ver 2 is up above.

Canonicus 04-25-07 01:45 PM

This is an excellent mod...:up:
Along with the clouds moving and morphing too fast I always thought the smoke velocity was off a bit....Thanks a lot!

WilhelmTell 04-25-07 02:29 PM

That is what i waited for for a long time. Thank you so much for this great piece of work !
:sunny:
Regards,
Tell

Boris 04-25-07 03:10 PM

Aha, Finally! :up:

Just what the community needs, thanks!

Jace11 04-25-07 03:14 PM

Yup I'm using it too.

Ir would be nice if you could combine this with the darker funnel smoke (though not as dark as the version I just tried which was a little over the top)..

Fearless 04-25-07 06:05 PM

Awesome.. Much better :up:

Scoochy 04-25-07 06:14 PM

Working on the darker funnel smoke right now. Is there something out already that improves this?

Jace11 04-25-07 06:25 PM

http://www.subsim.com/radioroom/showthread.php?t=113053

I tried your mod, I noticed some smoke being affected by wind more noticably than others. So the big black smoke was going at 45 degrees while some smoke from light damage (whitish in colour) was at a more acute angle. I will try and post screenshots. Seems like an improvement though.

Scoochy 04-25-07 06:45 PM

Fixed

skoobydew 04-25-07 08:30 PM

Great job :D Keep up the great work :up:

Skooby

CaptainCox 04-25-07 08:35 PM

Yup got the new version...nice one man :up:

U-Bones 04-25-07 11:23 PM

You have no idea how much better this is to my eyes. A tad much orange smoke perhaps, and the thicker grey plumes are still a bit more racy than the rest, but this is a MAJOR improvement.

I will have to find a new pet peeve ;)

Scoochy 04-25-07 11:52 PM

Quote:

Originally Posted by CaptainCox
Yup got the new version...nice one man :up:

Hrm, not sure if you did. Realized I had V3 pointing to V2....
I ran out of coffee today. No coffee means no energy to get more. It's a vicious cycle

CaptainCox 04-26-07 12:20 AM

Quote:

Originally Posted by Scoochy
Quote:

Originally Posted by CaptainCox
Yup got the new version...nice one man :up:

Hrm, not sure if you did. Realized I had V3 pointing to V2....
I ran out of coffee today. No coffee means no energy to get more. It's a vicious cycle

Oh dear...its OK to grab it now?...or you still out of java?
EDIT: yup ur right said V2 in my JSGME, but got V3 now...cheers! and get more coffee man, I know exactly what you are on about there ;)


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