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Ranging and fire control problem
I would like to invite others to test and see if they conclude as I have that the Attack periscope as well as the TBT field of view and graticule markers are not correct.
This also affects the TDC as its using the wrong parameters. The following screenshots are of a stationary Iowa class Battleship broadside With a S-Class submarine also stationary. The attack periscope should have a FOV of 8 Deg divided by 32 graticule markers of 0.25 Deg each. (In high magnification 6X setting) The Iowa is 270M long and has a mast height of 46M. Now for an 8 Deg FOV to see the Iowa fill the entire screen would require a range of 135M/Tan 4 Deg = 1930M . Now for a mast height of 46M and a Range of 1406M (This range is from game stadiometer) we see the mast fills 5.5 Graticule markers in the Attack periscope (see attached screen shot) http://members.optusnet.com.au/%7Etr...tadiometer.jpg http://members.optusnet.com.au/%7Etr...owaGameMap.jpg Each marker SHOULD be 0.25 Deg (IE 8 Deg/32 = 0.25) as per game manual. Mast /Range = Tan (Theta) in this case Theta = 0.25*5.5 = 1.375 Deg. Solving for Range = 1916M (Which is very close to the previous 1930M and within error tolerance reading from stadiometer) Note the Iowa in SH4 fills the 6X attack scope at approx 1680M (see attached screen shot) Also note that the TDC via the stadiometer provides us a range of 1406M (see attached screen shot) Something is clearly wrong…Yes? Now lets dig a little deeper into the problem……………… To cut a long story short the Graticule markers are not 0.25 Deg but approx 0.29 Deg. 135M = Half Iowa Length. 4.64 Deg = Half Attack Periscope FOV. IE: 135M/4.64 Deg = Range Range = 1663M (Which is correct in our example). So that attack periscope markers on 6X and its associated FOV work off 0.29 Deg per graticule marker for its 9.3 Deg of view. But what happened to our TDC its showing 1406M ???? Well its working off approx 0.34 Deg per marker for Range finding (IE: off the vertical graticule scale) which makes things even more strange. Hope this all makes sense. |
Bug!!! ..can it be fixed or modded? My head hurts. :88) Nice work though.
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My math skills are limited to basic multiplication , division, addittion and subtraction. Based on your research, what is the actual magnification of the scope in high and low power? Once we know the magnification, how do we use the recticle to get the range of a target? thanks! Joe S
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Type II Magnification high power 6.0X Magnification low power 1.5X Maximum elevation of line of sight (above horizontal) 74.5 degrees Maximum depression of line of sight (below horizontal) 10 degrees True field high power 8 degrees True field low power 32 degrees Ranging Device Stadimeter Telemeter Scale Outer diameter reduced section 1.414 in Optical length 40 ft Type IV Magnification high power 6.0X Magnification low power 1.5X Maximum elevation of line of sight (above horizontal) 45 degrees Maximum depression of line of sight (below horizontal) 10 degrees True field high power 8 degrees True field low power 32 degrees Ranging Device Radar Telemeter Scale Outer diameter reduced section 3.75 in Optical length 36 ft You can see that both the Observation and Attack scopes have 6X and 1.5X magnification at 8 Deg and 32 Deg Field of view respectively. You can see that the pattern: 8 Deg = 6X 32 Deg = 1.5X Therefore 16 Deg = 3X and 48 Deg = 1.0X So the attack periscope on high magnification in SH4 provides approx 9.28 Deg FOV or approx 5.17X magnification. This whole thing to my mind is the most URGENT Bug in SH4 as it takes the whole TDC measurements out from what they should be. |
Im bumping this.
To put this problem in simple terms it means the Games TDC is providing a 17% Ranging error on all firing solutions.:o I hope the magnitude of this problem has not been lost in the we need a working chronometer white noise. :damn: In my example above the TDC has clearly provided a range solution of 1,406M while the sub the TDC is sitting in is STATIONARY and approx 1,680M from the target. |
Great investigative work here. Hopefully more experienced skippers than myself can give their input on your results. All I can add is that I've been practicing with Kim Ronof's Mark 3B range calculator and my results don't jibe with the auto TDC.
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Very well done.
Lets hope someone can get to the root of this. |
This must go on the bug list. :yep:
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Although im confident there is a major problem here I still require at least another person to verify this so as we can be 100% shore im not barking up the wrong tree.
Anybody? Just fire up the mission editor and place one stationary sub and any stationary ship and check stadiometer distance with ingame map distance as a starter. For confirmation they should be out by 17% from each other. |
Hmm...I've certainly noticed that the stadimeter does not measure range consistently, but it seems to vary from ship to ship.
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I have tested this myself on the Iowa BB and the Kongo BB as well as the small tanker (which has the 20M mast) or 19.7M depending on which reference. In any case my results so far in my testing have shown consistancy. There may be some slight variance in boyancy of the vessels (if this is modeled) but the error could not be that high. and the horizontal graticule scale is the same as the vertical scale IE: 0.25 Deg - and as I have shown that is also off by the same amount as the vertical scale. |
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The error is approx 17% - the further you are from the target and or the smaller the mast height is the greater the difference in distance will be - but the difference is still 17%. |
The comment that "it seems to vary from ship to ship" made a light bulb go off
Its not the Scope thats in error its the models ? |
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Picky, picky, picky!
But only because I probably never would have noticed, and certainly couldn't have figured it out mathematically. Hope you get it solved.:up: |
To make matters worse, I do believe UBI stated that there was an error in Torp speed and suggested only firing at Slow since the Fast setting calculates for a faster speed than Torp's actual speed causing Torp to hit Aft section of moving Targets :nope:
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The standimeter is pretty accurate. Its just they you have to be careful exactly on where you measure from.
1.) Measure from the higher point horizontal point on on the mast. (i.e, it highest "cross" shape.) 2.) Always exclude the flags. Here are some examples. Here an Iowa class at 1400 yards. (~0.7 NM) http://usera.imagecave.com/evilcommi....26.41_610.JPG Map view http://usera.imagecave.com/evilcommi....26.54_904.JPG |
Here is a second example. A T3 tanker.
http://usera.imagecave.com/evilcommi..._1.36.8_59.JPG http://usera.imagecave.com/evilcommi....36.43_687.JPG |
Anthrax
I welcome all testing but firstly the most glaring observation with your conclusion I can make is that the T3 example is not ranged properly on the stadiometer. Therefore repeatability of your conclusion is wanting. IE: On your T3 Tanker your Stadiometer is under the waterline by 0.5 Graticule markers (which scews your result) instead of the TDC reading of 2.75 markers it should only be 2.25 markers (Useing your mast cross member theory) In the T3 screen shot moving the Periscope X axis up to the waterline 0.5 markers would put the stadiometer at the very top of the T3 mast, not on the mast cross member. Since the Stadiometer is a visual tool at great range error's will be lost - testing should be conducted on closer targets where it is easier to read the stadiometer markers off manually. We need this issue resolved - It affects the entire games ability to connect torpedoes with a target which is what the general idea is in the first instance. |
I dont recall the game manual telling us how its to be used. In navy Contact Coordinator School I was taught that its waterline to mast top, that was the same method used during WWII, I am quite sure of this.
Frank :cool: |
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