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Range Rings on PPI
Has anyone found a way to turn on the range rings on the radar PPI?
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you can change the range with the buttons at the bottom of the radar station for both radars. ;)
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See, his PPI has Range Rings and bearing marks. My PPI does not show range rings or bearing marks. |
Anybody? Please?
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Did you try clicking the big ugly grey knobs below the radar screen? I think that is what does it.
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Rumor has it that it depends on the boat your using as to whether or not the radar and the sonar works.
At this time with both the S class and the Porpoise class I have not been able to get the radar to work with either. |
Yep, those early ships had no radar, so they are disabled. The 3D model does not reflect this fact. So the devs have it disabled for early years on those subs. IIRC They are there, but they really are not there.
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I wish they could remove them from boats not equipped.
I need the storage space. |
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I have the radar working, I have targets, I have range control (80,000/40,000/8,000) I have sweep. I DON'T have Range Rings as illustrated in the Neal Stevens graphic at the beginning of the thread where he has range rings and bearing marks. My radar just shows a green screen with contacts but no range rings and no bearing marks. The question is has anyone found a way to activate the range rings and bearing marks? Does everyone have this problem? Does anyone have radar WITH range rings and bearings marks? Why does Onkel Neal's Radar have bearing marks and range rings and mine does not? I have not seen this particular issue addressed in the bug list but I may have missed it. Any ideas or information greatly appreciated. |
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That's everything I know about this issue:hmm: |
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I was looking to bring back them and it is posible.
The problem is the radar PPI uses a 1/4 texture, wich is repited 4 times, so we cant wrote degrees on the boundary of rings. :shifty: The second problem, is the program use this texture for SJ but for SD too. We can change it, (i think so) calling for a "second" modified texture for SJ only. :up: The third problem is, the texture is too small, and even drawing the circles with only 1 pixel wide, it looks very ugly :dead: So i decide to do nothing, finished job is ugly... Sadly i have not the original V1.0 files stored, may be there was the file for the screen posted by Neal.... and the calling for them into the 1024 ini file. |
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So, if someone knows how to make the other radar screen use a different texture, this can be mostly fixed. |
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Then we need to cal for a second texture. But radar.tga doesnt appears into 1024 ini.... :hmm: |
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