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-   -   Range Rings on PPI (https://www.subsim.com/radioroom/showthread.php?t=111488)

Front Runner 04-11-07 07:53 AM

Range Rings on PPI
 
Has anyone found a way to turn on the range rings on the radar PPI?

flyingdane 04-11-07 08:06 AM

you can change the range with the buttons at the bottom of the radar station for both radars. ;)

Front Runner 04-11-07 08:26 AM

Quote:

Originally Posted by flyingdane
you can change the range with the buttons at the bottom of the radar station for both radars. ;)

Yes, I know how to change the range, I'm just trying to activate the range rings, like in Neal's

Quote:

Originally Posted by Neal Stevens
Sweet!! I'm first! I :rock:

Radar pips turn into smilies when you hit the SH4 screen print keys, Ctrl F11

http://www.subsim.com/sh4/sh4_669.jpg


See, his PPI has Range Rings and bearing marks.
My PPI does not show range rings or bearing marks.

Front Runner 04-11-07 12:07 PM

Anybody? Please?

Onkel Neal 04-11-07 10:26 PM

Did you try clicking the big ugly grey knobs below the radar screen? I think that is what does it.

Snuffy 04-11-07 10:31 PM

Rumor has it that it depends on the boat your using as to whether or not the radar and the sonar works.

At this time with both the S class and the Porpoise class I have not been able to get the radar to work with either.

Jungman 04-11-07 10:33 PM

Yep, those early ships had no radar, so they are disabled. The 3D model does not reflect this fact. So the devs have it disabled for early years on those subs. IIRC They are there, but they really are not there.

DiveMonkey 04-11-07 11:07 PM

I wish they could remove them from boats not equipped.

I need the storage space.

simsurfer 04-11-07 11:16 PM

Quote:

Originally Posted by Neal Stevens
Did you try clicking the big ugly grey knobs below the radar screen? I think that is what does it.

Tried that, that isnt it, might be a option if you have theose filters activated.

Von Hinten 04-12-07 12:46 AM

Quote:

Originally Posted by DiveMonkey
I wish they could remove them from boats not equipped.

I need the storage space.

LOL :rotfl: :rotfl:

Snowman999 04-12-07 01:08 AM

Quote:

Originally Posted by Snuffy
Rumor has it that it depends on the boat your using as to whether or not the radar and the sonar works.

At this time with both the S class and the Porpoise class I have not been able to get the radar to work with either.

In a Tambor in 1944. PPI works, no range rings. Just a sweep on a green screen. Knobs below change a printed phrase on the screen from "Range: 80,000" to "Range: 40,000" (I think; they're pretty fuzzy). But no range rings or bearing marks.

Jensen 04-12-07 01:44 AM

Quote:

Originally Posted by Snowman999
Quote:

Originally Posted by Snuffy
Rumor has it that it depends on the boat your using as to whether or not the radar and the sonar works.

At this time with both the S class and the Porpoise class I have not been able to get the radar to work with either.

In a Tambor in 1944. PPI works, no range rings. Just a sweep on a green screen. Knobs below change a printed phrase on the screen from "Range: 80,000" to "Range: 40,000" (I think; they're pretty fuzzy). But no range rings or bearing marks.

Bernard wiped them off.

Front Runner 04-21-07 07:01 AM

Quote:

Originally Posted by Snowman999
Quote:

Originally Posted by Snuffy
Rumor has it that it depends on the boat your using as to whether or not the radar and the sonar works.

At this time with both the S class and the Porpoise class I have not been able to get the radar to work with either.

In a Tambor in 1944. PPI works, no range rings. Just a sweep on a green screen. Knobs below change a printed phrase on the screen from "Range: 80,000" to "Range: 40,000" (I think; they're pretty fuzzy). But no range rings or bearing marks.

From OP
I have the radar working, I have targets, I have range control (80,000/40,000/8,000) I have sweep. I DON'T have Range Rings as illustrated in the Neal Stevens graphic at the beginning of the thread where he has range rings and bearing marks. My radar just shows a green screen with contacts but no range rings and no bearing marks.
The question is has anyone found a way to activate the range rings and bearing marks?
Does everyone have this problem?
Does anyone have radar WITH range rings and bearings marks?
Why does Onkel Neal's Radar have bearing marks and range rings and mine does not?

I have not seen this particular issue addressed in the bug list but I may have missed it.

Any ideas or information greatly appreciated.

Front Runner 04-21-07 07:02 AM

Quote:

Originally Posted by Neal Stevens
Did you try clicking the big ugly grey knobs below the radar screen? I think that is what does it.

Yes, I have tried that. They change the range and turn the sweep on and off but do not activated range rings and bearing marks.

Hitman 04-21-07 07:46 AM

Quote:

have the radar working, I have targets, I have range control (80,000/40,000/8,000) I have sweep. I DON'T have Range Rings as illustrated in the Neal Stevens graphic at the beginning of the thread where he has range rings and bearing marks. My radar just shows a green screen with contacts but no range rings and no bearing marks.
The question is has anyone found a way to activate the range rings and bearing marks?
Does everyone have this problem?
Does anyone have radar WITH range rings and bearings marks?
Why does Onkel Neal's Radar have bearing marks and range rings and mine does not?
This also happens to me and to many people. Apparently, the reason why Neal had range circles in the screenshots is that he did them with version 1.0 of the game. Patch 1.1 and 1.2 seem to have broken the range circles AFAIK. The dds graphic file is still there, in Data/Misc ("ppiCircles.dds"), but there is nothing in the 1024_Menu pointing to it. (Yet there also wasn't anything in the 1.0 menu, and yet it worked).

That's everything I know about this issue:hmm:

Front Runner 04-21-07 08:17 AM

Quote:

Originally Posted by Hitman
That's everything I know about this issue:hmm:

Thanks for the reply, now I don't feel so lonely...

Redwine 04-21-07 08:20 AM

I was looking to bring back them and it is posible.

The problem is the radar PPI uses a 1/4 texture, wich is repited 4 times, so we cant wrote degrees on the boundary of rings. :shifty:

The second problem, is the program use this texture for SJ but for SD too.
We can change it, (i think so) calling for a "second" modified texture for SJ only. :up:

The third problem is, the texture is too small, and even drawing the circles with only 1 pixel wide, it looks very ugly :dead:

So i decide to do nothing, finished job is ugly...

Sadly i have not the original V1.0 files stored, may be there was the file for the screen posted by Neal.... and the calling for them into the 1024 ini file.

mcoca 04-21-07 08:41 AM

Quote:

Originally Posted by Redwine
The problem is the radar PPI uses a 1/4 texture, wich is repited 4 times, so we cant wrote degrees on the boundary of rings. :shifty:

The second problem, is the program use this texture for SJ but for SD too.
We can change it, (i think so) calling for a "second" modified texture for SJ only. :up:

The third problem is, the texture is too small, and even drawing the circles with only 1 pixel wide, it looks very ugly :dead:

I just did a quick test: you can make the radar.dds texture larger, and it will display perfectly. I made it 256x256 instead of 64x64, added the circles from ppiCircles.dds, and it works, although the numbers are, of course, wrong. As an interesting side effect, contacts are much smaller.

So, if someone knows how to make the other radar screen use a different texture, this can be mostly fixed.

Hitman 04-21-07 08:47 AM

Quote:

I just did a quick test: you can make the radar.dds texture larger, and it will display perfectly. I made it 256x256 instead of 64x64, added the circles from ppiCircles.dds, and it works, although the numbers are, of course, wrong. As an interesting side effect, contacts are much smaller.
Was about to suggest exactly that :up: In SH3 and SH2 you could add larger textures as long as you kept the proportions, f.e. 256x256 to 102x1024 and so on.:yep:

Quote:

The problem is the radar PPI uses a 1/4 texture, wich is repited 4 times, so we cant wrote degrees on the boundary of rings. :shifty:
AFAIK real radars did not have numbering in the PPI screen, but anyway it is not important since all ranges are multiples of 4 (8000-40000-80000), so the range circles will have always a correct proportion, f.e. 2000/8000/20000 yards respectively.

Quote:

The second problem, is the program use this texture for SJ but for SD too.
We can change it, (i think so) calling for a "second" modified texture for SJ only.
I don't look too much into the SD radar, what matters to me is knowing that there is an airplane nearby. I prefer playing with incorrect textures in the SD instead of having no range circles in the PPI. Though of course if it can be corrected, the better then.:up:

Redwine 04-21-07 09:12 AM

Quote:

Originally Posted by mcoca
Quote:

Originally Posted by Redwine
The problem is the radar PPI uses a 1/4 texture, wich is repited 4 times, so we cant wrote degrees on the boundary of rings. :shifty:

The second problem, is the program use this texture for SJ but for SD too.
We can change it, (i think so) calling for a "second" modified texture for SJ only. :up:

The third problem is, the texture is too small, and even drawing the circles with only 1 pixel wide, it looks very ugly :dead:

I just did a quick test: you can make the radar.dds texture larger, and it will display perfectly. I made it 256x256 instead of 64x64, added the circles from ppiCircles.dds, and it works, although the numbers are, of course, wrong. As an interesting side effect, contacts are much smaller.

So, if someone knows how to make the other radar screen use a different texture, this can be mostly fixed.

Yes i do that, but still problems, they appears into the SJ too...
Then we need to cal for a second texture.

But radar.tga doesnt appears into 1024 ini.... :hmm:


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