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-   -   [REL] All US-Airplanes from SH3 now avaible (https://www.subsim.com/radioroom/showthread.php?t=109881)

Rolf Eschke 03-30-07 03:56 AM

[REL] All US-Airplanes from SH3 now avaible
 
Download
http://hosted.filefront.com/Ottfried/

[img=http://img13.imagevenue.com/loc1186/th_43858_image1_123_1186lo.jpg][img=http://img142.imagevenue.com/loc573/th_43863_image2_123_573lo.jpg][img=http://img37.imagevenue.com/loc338/th_43868_image3_123_338lo.jpg][img=http://img37.imagevenue.com/loc527/th_43873_image4_123_527lo.jpg]
[img=http://img173.imagevenue.com/loc514/th_43878_image5_123_514lo.jpg][img=http://img132.imagevenue.com/loc577/th_43879_image6_123_577lo.jpg]
The B-24 Skin is changed,
Regards
Rolf

joea 03-30-07 04:02 AM

About time. :yep:

sergbuto 03-30-07 04:44 AM

Please, remove Wildcat from your download file since you did not give any credits and did not ask for permission to distribute it. This plane does not come with vanilla SH3 and it took hours/days for me and other people to make and introduce it to SH3. Also I have some plans for this plane.

Rolf Eschke 03-30-07 05:04 AM

Hi Sergbuto,Im so Sorry that I forgot the Credits.I hope,that You will allow me to let the Wildcat in the Folder,when i make a Credit that says its Your Airplane and its made by You.
Again,Im do sorry!

I put this in the Folder
::::::::::::::::::::::::::::::::
The AFB_Wildcat was made by Sergbuto,also the Sound Files for this Plane.
I took the Files from his Air-Attack Mod.
Regards Ottfried
:::::::::::::::::::::::::::::::::::::::::::
I hope thats OK for You
Regards Rolf

sergbuto 03-30-07 05:22 AM

Yes, it is okay as long as appropriate credits are given. Please notice that
Mauro Giacomazzi and Bob Chicilo
need to be acknowledged for this plane too. Also, I think psy06 needs to be credited for Hudson.

Rolf Eschke 03-30-07 05:39 AM

I reworked it
::::::::::::::::::::::::::::::::::::::::::::::
The AFB_Wildcat was made by Sergbuto,Mauro Giacomazzi and Bob Chicilo also the Sound Files for this Plane.I took the Files from his Air-Attack Mod.
----------------------------------------------
ALB_Hudson was made by psy06
----------------------------------------------
B-24 Skin by macstu23
----------------------------------------------
Catalina Skin Unknown

Regards Ottfried
:::::::::::::::::::::::::::::::::::::::::::::
I hope that I dont forget any more People,
Rwegards
Rols

joea 03-30-07 07:18 AM

Hmm don't these need to be placed in the campaign though?

bigboywooly 03-30-07 08:51 AM

They need to be added to airbases or scripted

Jace11 03-30-07 01:23 PM

The catalina skin is one I made for the old Airpower mod, the B24 skin looks like it was made using my US B24 search plane skin and reworked into a coastal command skin.

Need to add Roundels to them and they would look good I think...

I will dig out the old B-24 search plane skin


Excellent!!! I have found the original PSD's on my hard drive.. maybe I will add some roundels...

trimzeke 05-03-07 07:08 PM

F4F Wildcat Sound Problem
 
Can't get the .wav files to work for the Wildcat in the Museum.... they're in the Sound folder along with all the other airplane files.... any suggestions? Maybe they are labeled incorrectly?

mgbmike 05-04-07 05:42 AM

Thank you very much for your efforts!
One thing I noticed though is the .cfg file for each aircraft, located in the data\air folder, has the renown listed as a positive number.
Shouldn't this be listed as a negative?
If you shoot one or more down you should lose points, no?

Boris 05-04-07 05:53 AM

Quote:

Originally Posted by Rolf Eschke
Hi Sergbuto,Im so Sorry that I forgot the Credits.I hope,that You will allow me to let the Wildcat in the Folder,when i make a Credit that says its Your Airplane and its made by You.
Again,Im do sorry!

I put this in the Folder
::::::::::::::::::::::::::::::::
The AFB_Wildcat was made by Sergbuto,also the Sound Files for this Plane.
I took the Files from his Air-Attack Mod.
Regards Ottfried
:::::::::::::::::::::::::::::::::::::::::::
I hope thats OK for You
Regards Rolf

Yeah mate, be careful with your credits. Before you know it you'll have people calling you a cheapskate modder, gloryhog and a thief.

It's sick of the modder attitudes in the SH4 mod forum :nope:

trimzeke 05-04-07 02:10 PM

It appears 'no Wilcat sound' problem is caused by the sh.sdl hex-file. Wilcat sound works great with the sh3.sdl, but if the sh3.sdl is pasted into the SH4 directory, then it screws up all the other SH4 sounds. Looks like a merger of the sh3.sdl file (i.e. the Wildcat part) into the sh.sdl file (for SH4) is needed.

It's definitely a .sdl problem. All the other imported airplane sounds work, except for the Wildcat (?) which is not mapped in the SH4 .sdl file..... and I cannot get the SH4 and SH3 .sdl files to merge successfully with hex edit copy/paste... really need some help or advice...

Otherwise, a very, very good mod to compliment the Zero.

t0maz 05-04-07 05:34 PM

Anybody plan to script those new planes to see it in campaign mode?

joea 05-04-07 06:31 PM

Quote:

Originally Posted by t0maz
Anybody plan to script those new planes to see it in campaign mode?

I hope so. All it would take is cut and paste to replace the ones (Lancaster etc. already in) at least to start.

tater 05-10-07 02:42 PM

I get a platform not found in library for wildcat and avenger when i try and run the editor. Note that I tried to change a few airbases to dump the fake planes first...

hmmm

tater 05-10-07 02:54 PM

Crap. I changed the 1 base and 1 CV back to the way they were, and i still cannot run the editor even after uninstalling the mod with JSGME.

Anyone know wtf this mod screwed up?

kakemann 05-10-07 03:07 PM

Quote:

Originally Posted by t0maz
Anybody plan to script those new planes to see it in campaign mode?

I'm not planning to script them myself but here is what you can try out to add the planes to the campaing:

here are three files that you have to look into here.
These files are:

DATA/LAND/LAB_SmallAirBaseUS/LAB_SmallAirBaseUS.cfg
DATA/LAND/LAB_MediumAirBaseUS/LAB_MediumAirBaseUS.cfg
DATA/LAND/LAB_LargeAirBaseUS/LAB_LargeAirBaseUS.cfg

Opening one of these, forexample LargeAirbaseUS you will see something similar to this:
Quote:

[Unit]
ClassName=LargeAirBaseUS
3DModelFileName=data/Land/LAB_LargeAirBaseUS/LAB_LargeAirBaseUS
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1

[AirGroup 1]
StartDate=19380101
EndDate=19420601
Squadron1Class=LBSUSSearchPlane
Squadron1No=18

[AirGroup 2]
StartDate=19420602
EndDate=19440101
Squadron1Class=LBSUSSearchPlane
Squadron1No=18
Squadron2Class=USHeavyBomber
Squadron2No=12
Squadron3Class=USTorpedoBomber
Squadron3No=6
Squadron4Class=USFighter
Squadron4No=6

[AirGroup 3]
StartDate=19440102
EndDate=19451231
Squadron1Class=LBSUSSearchPlane
Squadron1No=24
Squadron2Class=USHeavyBomber
Squadron2No=12
Squadron3Class=USTorpedoBomber
Squadron3No=12
Squadron4Class=USFighter
Squadron4No=12
I've highlighted the important lines here.
These lines corresponds to the planes that would be possible to meet when playing campaign mode, but only for the LARGE airbases.

After installing the planes you have to take a look in the

DATA/ROSTER/AMERICAN/AIR directory

If you add a new airgroup or change a existing you have to add one of the new installed squadronclasses based on the name in the corresponding CFG file in the DATA/ROSTER/AMERICAN/AIR and the new installed airplane..

The airbases come in different sizes so in order to add the planes to all the different types of airbases you have to add or change the airgroups in all the three files (LARGE, MEDIUM and SMALL)

Uhhm.. I hope someone understands what I mean!

Do you?;)

tater 05-10-07 03:26 PM

No, the latter part confuses me. I installed the US planes mod. I opened the large US airbase and changed the planes to real planes. No problems. I changed the CV's airgroup to have real planes, too. Tried to launch editor and it crahed. changed the files back the way they were before, uninstalled US planes mod, and still the editor is now dead saying that the wildcat and avenger have platforms not found in the platform library.
Argh.

tater 05-10-07 03:48 PM

OK, this mod doesn't add plane classes to Names.cfg inside Roster.

Quote:

[Air]
FSF1M=F1M Pete Shipborne Search Plane
LBSH6K=H6K Search Plane
DBD3A1=D3A1 Val Dive Bomber
A6M2Zero=A6M2 Zero
B5N2Kate=B5N2 Kate
USDiveBomber=Dive Bomber
KyushuQ1W1=Kyushu Q1W1
G4MBetty=G4M Betty
H8K=H8K
USFighter=Fighter
USTorpedoBomber=Torpedo Plane
USHeavyBomber=Long Range Bomber
LBSUSSearchPlane=Search Plane
That's the default. Shouldn't all the new planes get an entry in here as well?


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