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[REQ] Japanese aircraft loadouts are SCREWY
OK, this is BS. The zero in game carries 3x500kg bombs or 5x250kg, LOL. How about 2x60kg.
How does one release a mod? I can tweak this, or supply someone with changes to very japanese plane (heck, allied too) with proper bomb loads, etc. Who do I PM the data to? Quote:
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Add it to the bug report though I doubt it will have high priority.
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I can mod the loadouts, what does "Type=3" mean? Can I pick any value for the bombs in kg, or must it be from some list of values, if so, where is the list (I can't find it in the cfgs, just looked). Seriously, get me started and I'm all over this.
tater |
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[quote=joea]
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I'll make my own mod/tweak, point me in the right direction. The cfg files are easy, and I just realized I can open the eqp files as well. They seem to have bomb types and sizes, is there a master list someplace? Some of us LIKE things to be right, if it was a mod, then people could pick the level they wanted, and install it or not. Pointing out a gross historical inaccuracy in their code is not deserving of a derogatory "realism police" crack. Having huge bomb loads on planes incapable of holding them affects gameplay. I looked at the planes, and they all hold virtually the same loads. That also makes the air attacks boring since they are all the same with different planes.
So it's one thing if the game (or a mod) has a slight inaccuracy in the name of making gameplay work, but 3 1000lb bombs on a plane that was capable of carrying two 120lb bombs---and virtually never even carried those---is way beyond nitpicking. It also goes to the danger of air attack. Strafing by fighters, sure, dangerous enough to a sub. Worried that each of the countless zero horde will drop 3 bombs that were what SBDs dropped on the Kido Butai at Midway (1 per plane), that's crazy. It also might have to do with their behavior of hanging around. If a plane has the proper load, it might make a pass or two, then RTB. People can chose vanilla SH4, they can also pick and chose mods/tweaks. Help me figure this out, and I'll make an accurate one. Anyone else wants to mod that and make one tweaked for another form of gameplay, that's fine too. Just trying to make myself useful. |
nvdrifter, I guess the problem is some folk's expectations were dashed, and as moddders or those who support them it was a bit disheartening to see the same darn bugs as in SH3. Or maybe we have short memories. :lol:
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I'd also add that this theater is the one I am interested in personally. I have a large library of ww2 books, and the large majority are PTO. I like the game, I like that it can be tweaked by players, and I like to tweak games---though most of that I have done was board and minaitures games, lol.
I used the [REQ] in the title only because I have questions about what I can mess with. Point me at a mod faq, and i'll do it myself, I'm not tryng to be demanding of others' time. |
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[edit:grammar] |
OK, the loadouts are listed in each plane's cfg. Then each plane has a eqp that looks like this:
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Hmmm. |
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'last time i checked, "criticism" (when well informed) is generally considered a valuable thing and a stepping stone to improvement... |
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personally, thanks to many years in academia, i've learned the value of having something of a thick skin and learned to look more towards substance than towards tone... ;) |
Regarding research and games, this is my attitude: Start with accuracy, THEN tweak.
I realize it's a game, and even tot he extent it is a sim, the OUTCOMES are what is important to simulate. So start with the bombs on the planes that are right. Start out with a realistic chance of air attack, and when it happens, have a realistic number of planes. In this case 1xflying boat might be seen, but even with a single 250kg bomb, you'd not see 1 Val, but 3, 6, or 9 (IJNAF/IJAAF planes operated in chutais of 3 grouped into sentai of 3 chutai). If that turned out lame frm a game standpoint, THEN I'd mess with it. They way it is now is about like putting 1945 torpedos on a 1941 US sub (with multiples of the real loadout). Anyone who can grok the whole plane loadout thing is welcome to chime in, I'll happily mess with the files, I just need to know what I can change without breaking stuff (I BSOD and CTD enough with SH4 as it is). Regarding "tone" I reserve the "this is BS" for stuff made by the DESIGNERS since getting it right in the first place is their job, IMO. I'd never be so harsh towards a mod, that's voluntary work that people can chose, or not chose, to install. If a modder claimed that a purpose of their mod was more realism, I'd offer constructive criticism on that basis. If a mod was for fun, or gameplay at the expense of accuracy, I'd likely not comment at all (since I'm interested primarily in accuracy, at lkeast as a baseline to start from). <S> tater |
Hey, is there a way to open the .sim files?
notepad sees them, and I get taunting text, then control characters... |
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Ohhh, that explains a lot. I also worked in acadamia for a long time and had to put up with the same know-it-all, egotistical attitude such as yours for years which is institutionalized in such places. :nope: Well, this forum isn't high school or college. You may be used to talking down to people there, but here we are equals.. ok? ;) |
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