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[REL] Battle stations & Silent Running on all HUD stations... V1.2 ready
I made this small mod after forgetting my crew at battle stations for a couple of in-game days! Boy did they get tired!
So now, no matter what station is displayed on the HUD, I always have Battle stations and Silent running visible so I can't forget them! If it can be of use to you too. Enjoy. (Green buttons not included! Love them, thanks jimimadrid.) JSGME compatible. Get it here. << Updated for Version 1.2 http://pages.videotron.com/iceberg7/..._all_menus.jpg (Screenshot does not represent the new menu of V1.2 but you get the idea! ;)) Iceberg. |
Pretty cool Iceberg. I'm sure as lot of people will like that. :up:
I simply made a made a keyboard shortcut in the 'commands.cfg' file to toggle Battlestations on and off, Shift+B... [Cmd436] Name=Toggle_battle_stations Ctxt=1 Key0=0x42,s,"SHIFT B" But you mod is much nicer of course because it shows up in green whether or not it's on. :) Downloaded. :rock: |
Excellent.
I always get paranoid that one of those are on and this'll keep me from constantly clicking the various areas. Thanks! |
Definitely another keeper.
I recall from earlier games that often the very first reaction mods where the best and were the ones you always keep. They are usually very practical, and this definitely is. Well done!
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Great work and very very useful. Cheers Man!
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Neat idea, good work Iceberg ! :rock:
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Thanks for the great mod. :up:
Hope to see it in the RFB mod... |
Wonderful ! :up:
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Very useful, thanks for this one. :cool:
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great mod:D :D
but how do i install it?? i downloaded JSGME but i dont get how to use it. help pls thx |
Well, I'm glad you like it everybody! :D
@birdy To use JSGME, just put it in the folder where you installed the game. Then you create a folder named "Mods" in that same folder (maybe JSGME creates it on first run I'm not sure). In that Mods folder is where you put all your mods. In the case of my mod it would look like: ...\Silent Hunter 4 Wolves of the Pacific\Mods\bs_silrun_all_menus\ If you look inside the "data" folder in "bs_silrun_all_menus" you will notice the folder names are in the same order as in the "data" folder directly in your Silent Hunter directory! Then run JSGME and enable the mod. Now what JSGME does is it takes my file and replaces the one in your game (and creates a very very very nice backup of your original file for you!) So you can add and remove mods very easily. It even tells you if there's a conflict between mods. Just make sure that when you put something in your Mods folder it's like: ...\Mods\bs_silrun_all_menus\data\... and not like: ...\Mods\bs_silrun_all_menus\something_else\data\. .. Hope this helps! |
great idea! thanks will use it :arrgh!:
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very good and usefull idea. Thanks.
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Great mod. Well done.:up: The best mods are always the little functional ones aren' they? make life so much easier!
Could I suggest adding the damage repair toggle to all stations as well - could be useful in a tight scrape. |
Great mod! Thanks!
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Nice addition:yep:
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How about the two blank buttons I have? Does anyone else have this? Its weather and a nother one I can't remember. There is no icon but the mouse over tells you what it is.
**UPDATE** I installed the mod but it deleted the navigator buttons for range and range at speed. These are the blanks buttons and when I removed this mod, they came back. |
Nice, I like it! :up:
Mast |
i installed jsme into the game directory. i then ran the progrm. had it make a snapshot of the files.
so i thought i was going to be ok!! so then i went to get my first mob, this one to place the silent run and battlstations on all menues. well i downloaded it into the mod file. but when i run jsme it doesn't list any mods to use. what am i missing? i will try another mod as well. |
@richoahu
Have you extracted the file you have downloaded or have you just put the compressed rar file in the mods directory? JSGME does not extract the files from compressed archives. That part you have to do yourself. Take a look at this message for more details on the file structure to use for JSGME. Oh and one more thing, JSGME does not refresh automatically which means, if you add stuff to the mods directory, just close and restart JSGME and it will see the new mods. |
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