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[REL] Increased Crush Depths
http://rapidshare.com/files/22769887...epths.zip.html
or http://senduit.com/508f11 or http://www.megaupload.com/?d=TWPF9NBF After numerous complaints (including mine) and some research, I decided that the crush depth modelling in stock SHIV is inadequate. As a result, I've increased crush depths for all submarines by 1/3 to 1/2. All submarines should now be capable of reaching close to twice their test depth before being crushed. Whereas previously attempting to sustain 1.5 times the test depth was fatal, it is now safely possible. Test Depths: S Class - 200ft Porpoise/Salmon/Sargo/Tambor/Gar - 250ft Gato - 300ft Balao - 400ft You can judge the diving depth from there. Additionally, it will be hard to abuse this at the moment because the gauge only goes to 450 and, as you know, the 'maintain depth' button does not work :p Keep in mind that this was also the case with SHIII where the stock game greatly undermodeled the crush depths. Advanced mods such as GWX and NYGM placed the crush depths at approximately 2.5 times the test depth for the U-boats. Also, when you are damaged, the maximum depth will drastically decrease. |
I've been trying to figure this out, thank you.
Thank your CCIP, I was poking around trying to figure out how to do this.
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nice! However, wouldnt this create a risk of turning all jap subhunters pretty useless?
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Bravo. Good to see this, thanks CCIP.
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This sounds more like the way crush depths should be. Thanks CCIP! :rock:
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thanks CCIP! :up: (and a little tip for all: these crush depth values can also be randomized with TimeTraveller's SH3 Inspector Program by simply copying over the desired subs directory to sh3's data\submarine\ directory (Inspector then picks it up as native sh3 sub, ready for manipulation). of course after the numbers have been tweaked to one's heart's content you'll need to copy back the .zon file to the orginal directory for the sub under sh4... a little tedious but until some coding guru builds us a directory specific app... :-?) |
:D Oh cool, why didn't I think of that?
Great tip Castorp, thanks for that. Personally I still wish the devs changed the crush depth modelling within the game to a dynamic 'threshold' rather than a precise depth at which the sub starts taking damage. It would be great to have a 'critical zone' where the sub might randomly implode at any moment, or might be actually safe instead. |
Thankyou
:D:up:
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Thank You. Another good mod being added as we speak.:up:
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thank you for this one!
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hi ccip where did you get the sh4/3 mini tweaker/mod tools from
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Correct, Historically the Depth Gauge only went to 450 Feet. So the look of the stock SHIV Depth Gauge is 100% Accurate. But of course Boats could go deeper..I guess they hoped they would never have to go deeper than 450!! But keep the look of the Depth Gauge at 450, modeling a new one that goes deeper would ruin the historic feel and be very inaccurate. Overall I think the SHIV team did a good job of modeling the gauges and interiors. More Photos at http://s170.photobucket.com/albums/u241/Burbus66 http://i170.photobucket.com/albums/u.../023CtrlRm.jpg |
Thank you sir!
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In testing with SH4, it seemed like going below crush depth X amount of time, the game made a decision - implosion. Slowing down the crush rate only delayed the execution of that decision. Hence in testing i had a boat impload at 40 feet when on the way back to the surface from a really deep dive. |
Actually that was the result of mods. Stock SHIII also had a high crash speed like this does.
I'm still wondering whether to adjust it or not. On the one hand, it prevents some of these implosion, on the other hand I did have a bit of an issue where for example with NYGM (which has a crash speed 20 times lower than default) I could make short dives to 320 meters on a Type VII and live to tell about them (not to mention still be able to dive to over 200m afterward). |
Good work!!!
But but but... IIRC Richard O'Kane took his boat, USS TANG (a Balao class sub), deeper. He mentions a test depth of 438 ft in "Clear the bridge", and takes her during shakedown deep to over 600 ft. The depth gauge in his sub goes to 600, and 3/4th of an inch beyond that is the pin where the needle rests against. He later does it again during combat... This raises some questions 1). Why is the gauge in SH4 calibrated to 450 ft. ( I don't have SH4 yet, so i can't comment on the actual gauge) 2). Are there different gauges in different subs of the same class 3). Why would you build a sub, give it a test depth of 438-450 feet, and whilst knowing that it can (safely) go deeper, yet only supply it with a 450 ft clock. cheers, Garrincha PS "Clear the bridge" is a great read btw, you should try to get a copy |
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1. I'm guessing the developers created a 450 feet Gauge to simulate the Gato look (See photo above) 2. All the photos I have seen of the Gato Class shows the same Type of Gauge. The WWII Boats I have visited also have the same type. The Photo above is from the USS Drum (Gato WWII). The USS Cavalla has a different set BUT she was converted after the war to a Hunter-Killer Sub and had much of her equipment modernized. 3. Maybe as a Safety Measure?...just a guess |
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Not sure we're on the same page. Stock crash speed is 2, NYGM is 0.1, in my own game in sh3 (orginally) id run a 0.5. When you removed the H.I readout, it was sort of like a guessing game when youd implode, but if you moved to a shallower depth, you took yourself out of danger of imploding. This doesnt seem to be the case here. It seems like once the act of implosion has started, nothing will stop it. Crash speed only seems to slow it down, with Implosion seemingly an arbitrary decsion by the game This requires more testing, but this is what it felt like in a test i was doing. |
Thanks for this, but the download systems are quite confusing. Haven't a clue as to how to download this file without joining or paying for something else. I don't need a phone and I'm not going to start a pay/pal account! Thanks....but ?????
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