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-   -   Porting SH3 ships to SH4 is possible! :) (https://www.subsim.com/radioroom/showthread.php?t=108184)

THE_ORZEL 03-21-07 06:06 PM

Porting SH3 ships to SH4 is possible! :)
 
I can confirm that porting SH3 ships to SH4 is possible. Just as soon as I got SH4 first thing I did was to make a fast and dirty convert of the Bismark to SH4. It worked fine no major changes needed textures work without converting them to dds. It was late when I made that mod and just didn’t have enough time to convert SH3 AI to SH4 but the one thing I tried was to make Bismark attack my submarine but it didn’t work.The ship's armament can be taken from original SH3 but you need to bring guns.dat and related gun files to the Library folder or just use original SH4 guns from other BB’s.Anyway to make a long story short it works of course more tweaks is needed but in general it is possible.I still want to port a player controlled U-boat to SH4 just to see how it works. This may be a bit more complex but since basic porting works this also should be doable. I wish you all happy modding unfortunately for me I have little time and real life is always preventing me from fully indulging myself in modding.Chris a.k.a. Orzel

Hitman 03-21-07 06:28 PM

MAJOR BREAKTHROUGH!!!!!

Congratulations Orzel! This :rock: :rock: :rock: :rock:

I can already see Japanese subs at least as targets!!!!

CCIP 03-21-07 06:37 PM

:up:

Go go modders!

This is gonna be great. I think the ship rosters can instantaneously be boosted by porting over some of the ships we have, assuming all goes smoothly.

It would also be amazingly cool to confirm that U-boats are addable. The fact that the devs have added another class in the upcoming patch sounds like it MAY just be possible :hmm:

Nightmare 03-21-07 06:40 PM

Great news! My interest is more in the Pacific, but this great news! Perhaps we'll get that multi-theater game everyone wants! :D

d@rk51d3 03-21-07 06:47 PM

Maybe we can get some Axis vs Allies MP going later? :hmm:

THE_MASK 03-21-07 06:59 PM

hahahahaha:rotfl: :rotfl: :rotfl:

Q: Donnerbote: Will it be technically possible to create an Atlantic mod for us German submarine admirals?
A: Admirals do not command submarines, right? Technically it is perfectly possible, though adding new 3D models is right now a little limted by the lack of a 3D exporter.

gnirtS 03-21-07 06:59 PM

Looking at file structure etc it appears they've used the SH3 still for just about everything. That at least means porting things like ships, missions and other things should be easy.

Not amazing really given this game was meant to be a SH3 addon in first place.

AG124 03-21-07 07:04 PM

Importing Ships into SHIV
 
If we can port SHIII ships, then we should easily be able to kitbash ships from SHIV models and import entirely new ones as well.:up: Eventually, at least.

Of the merchants ships in SHIII, some are already in the game and some are higher priority than others. If I list a ship that actually is in SHIV, then I apologize - I don't have a copy yet and am going by the reports of others.:oops:

Already in SHIV:

Troop Transport (NTR)
LST
T3 Tanker
Fishing Boat.
Trawler.
Tugboat.
Victory.
Liberty.

Higher Priority:
- Coastal Merchant.
- Small Merchant.
- Small Tanker.
- Sergbuto's NPTR clone.
- Sergbuto's NKGN clone.
- Small Coastal Vessel.

Lower Priority:
- Passenger Liner - too modern looking.
- C2 and C3 - I guess we could convert these, but I was hoping to never have to look at them again.:p
- T2 - Poor quality model.

Not sure what British warships are already in SHIV, but all stock US ones seem to be, except the J.C. Butler class (which we could add).

There might be some new SHIII models which could be imported as well, and maybe a few kitbashes (if we are allowed to import those) - although some of my merchants aren't really high enough quality for this game (maybe the Whale Factory and the Pyro would work). Iambecomelife's would definitely look good though.:hmm:

DiveMonkey 03-21-07 07:08 PM

Does this mean it's possible to move the SH4 campaign to SH3???

I've heard good things about the new campaign, like special missions, rescues, secret ops :cool:

Some of that in SH3 would be very cool. Instead of the "go patrol this grid for 24hr's". :-?

Ducimus 03-21-07 07:40 PM

Did you try and shoot a torpedo at it?

Are the zones working correctly for the ship?

THE_ORZEL 03-21-07 07:58 PM

Yeah I did fire 4 torpedoes at it they all exploded and did damage plus I was firing a deck gun as well all hits seem to be working thus zones, water wake etc. is working as it should. It also sails as well I set it to 20 knots and it did. I just wasn't able to make it shoot at me but it was late last night and today I have little time as usual so I’ll leave it to you guys to figure it out more. From what I could notice is that the AI file is slightly different from original SH3 but nothing that can be modified or fixed.

Chris aka Orzel

Shigawire 03-21-07 08:24 PM

YAY!

We need to merge or import the SH3 into the SH4 engine. With the european theatre being playable of course. I'm more a fan of German U-Boot. But the dynamic campaign in SH4 is much much better than SH3 could ever be. So if we can get a dynamic campaign equally enthralling for SH3 as for SH4 - we could have something very interesting.

P_Funk 03-21-07 08:37 PM

If there is ever an SDK for SH4 then I don't think you'll be able to stop it from happening. :yep:

Ducimus 03-21-07 08:42 PM

Quote:

Originally Posted by P_Funk
If there is ever an SDK for SH4 then I don't think you'll be able to stop it from happening. :yep:

I think you'll see an SDK for SH3 before SH4. And even that hasnt surfaced yet.

Sheppard 03-21-07 09:26 PM

We do need to set up some rules tho; I mean, we can't just upload the Bismarck herself as an addon, since UBISOFT owns the 3d model; so perhaps a converter program needs to be written, so you can drag your SH3 Bismarck folder onto the converter, and out pops a "BismarckSH4" folder

Boris 03-21-07 09:39 PM

Ubisoft technically owns any modification of the game that is made anyway. So if uploading Ubi property as mods was an issue, they would have stopped it a long time ago.

THE_MASK 03-21-07 10:13 PM

Mods = way more game sales = UBI happy .

THE_ORZEL 03-21-07 10:15 PM

Ok I got the Bismark working 100% the problem was double gun info in dat file from old original ships. You need to add only the 3d models and all info not to make doubles otherwise there is conflict. This won’t crash the game but you’ll get wired things in game. Or you can use existing gun links to 3d models and related info from SH4. It kind of look silly if you use King George’s V 14 inch on Bismark but if you don’t want to mess with more files and add more work then original guns from SH4 should work for the beginner.
Boris is right there should be no problem with ported ships.

Chris aka Orzel

elanaiba 03-22-07 03:16 AM

Quote:

Originally Posted by sober
Mods = way more game sales = UBI happy .

I could see a problem - not with me though - if for example people would buy sh4 and play sh3 in it, but not own sh3, if you get my drift....

On the other hand if people owning sh3 would buy sh4 just so they can play u-boot Kaleun with the improved technology, everything would be dandy.

Now that I think of it, you could for example make a mod that actually copies stuff from a SH3 installation to the SH4 one. So if the guy in question doesn't have sh3 installed, he can't use it. At least not so easy.

urfisch 03-22-07 03:47 AM

one should give a try, if the sh3-mission files, or stuff like that also works in sh4...the hardest thing i guess, is to get working german subs in place of the us-ones...but, maybe this all is possible.

:hmm:


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