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How many SH3 modders will we lose after SH4 is released?
This is kind of a dumb question, but I was wondering how many SH3 modders we might lose after SH4 is released? I say this because I have noticed quite a few modders are saying things like 'final version', 'no more SH3 modding for me', etc. I will probably retire from SH3 modding and move on to modding SH4 after it's released. I think that SH3 modding is starting to hit a brick wall due to so much of the game still being hard-coded. The modders have done just about all they could under these circumstances. I feel that we are finally reaching the limits of SH3 modding. The only way I will continue to mod SH3 after SH4 is released is if the SH3 SDK is released. That is the only way I'll come back to SH3. And to be honest, I am just burned out with modding SH3. So many important things are still hard-coded. :damn: I am just tired of it all. And I'm pretty sure that once SH4 is released, there won't be too many more new SH3 mods released... unless SH4 is a major flop due to being unfinished, major bugs, etc. How does everyone else feel about this topic?
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I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Like I said I'm not going anywhere unless I stuff up and get banned to the Brig :eek: From a simple modder trying to make the game enjoyable to all members. Venatore PS: Good thread question - I'm watching this one closely :roll: |
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I am likely to stay and maintain a presence in sh3
simultaneous to sh4 that will likely remain true until the next great atlantic campaign. MM |
I don't think you'll lose many modders honestly. If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again.
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I throw in with Venatore.
I still got to finish the K-ship addition anyway!! :p I also see the release of SH IV as a point where some walls may come down with or without a SDK. |
Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK. There have already been some excellent mods released. I am talking about new or exciting breakthroughs. I am sure we will have a few more surpises in store for us, but I think for the most part SH3 modding will be more fine-tuning from now on, and a lot of problems will never be fixed (such as the AI). I also think that a lot of SH3 modders are just burned out and ready to move on to other things, or just stop modding altogether for a while.
If only we could get the SDK... can you imagine what we could do with SH3? :hmm: |
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There are ways to insert or redirect routines without changeing or
attacking hard code. |
I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...
Some of them are still alive and have a great mod community. I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games.;) However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily. Rubini. |
Yeah my association with Privateer here makes me think
we have still got lots of surprises to come.:up: |
In my lame opinion, theres only a few things left that couple possible improve this game.
- Get the stupid fuel guage to work in the type 9 interior - Make compressed air a more important. So how you liking expelling all those torpedos without compressed air anyway? - Fix the Fing crash dive tilt. - complete the interior modeling or at least get the radio room hatch open - get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt. Most of that though, you'll need an SDK for. |
Duce ( we still need a bersiglieri smiley face dude )
your a cynic. who knew you could make a blimp.:hmm: |
Ducimus wrote:
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Ok, itīs not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions! Nobody made it, nobody!:huh: |
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Some of the things on the top of my fix-it list: -no Game Over death screen when a compartment completely floods -no more sea floor collision damage -inability to dive if pressure hull is too damaged -fixed AI -fixed collision damage -inability to run engines while being repaired -fixed time compression aircraft skip ...and a lot of others not listed. |
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*shrug* maybe i should try, i dunno. I know my way around the mission editor, in terms of making convoys and such, but ive never tried scripting anything - not sure how its done. edit: you know, fleshing out U-505's service record would be pretty cool. I mean, in one patrol, U505 got bombed by a pilot by the name of Silcock. The boat was heavily damaged. The current skipepr Zech (spelling) , was prone to throw temper tantrums and acutaly called the abandon ship order. One of the chief mechanics embarassed him by saying "well you do what you want, but the technical crew is going to keep her afloat" Zech was never popular with the crew. The acutally had to fix a hole in the pressure hull, and that dumbass desperate to not go back enpty handed tried to push that boat in the condition it was in to get ships coming in/out of port spain. I dont know how close they got but that bit of madness was abandoned and the boat then made for port. If you could script silcocks attack, then try and push a wounded bout that in SH3 terms probably had 20% hull integrity into a well guarded harbor, and then back accross the atlantic and through biscay bay... that be something of a nail biting trip. |
Hi
hope there will be some modders left to prevent this game from dying until SH5 is released which is hopefully turning back to the Atlantic. I do not care about the Pacific that much. The uboat war was an atlantic matter, wasnīt it. Filax |
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I think some modders may move on, but as pointed out, those who love U-boats will always be around.
I'm surprised, too, there has been so little done on single missions. DW and Sub Command have a ton of these. Is it because those games aren't dynamic anyway? I find it hard to believe single missions aren't being done for the community just because you wouldn't get renown. I mean, I would play them. I can't make them with the mission editor -- I'm too dumb -- but I would play them. |
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