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Captain's Cabin??
I know they are not including a Radio Room in SHIV, but what about a Captain's Cabin?
I have seen screenhots of the control room and the conning tower. Any screenies of a Captain's Cabin out there? |
Haven't seen any, and I think I recall reading somewhere that it wasn't going to be modelled within SH4 (though I may be mistaken).
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GOOD !:yep:
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I think that's correct that there will be no captains quarter. I read recently they said it was that if they worried about something like that, it would either delay the game, which Ubi wont allow, or they would have to spend less time on important functionality. I'd rather have functionality than seperate rooms that technically aren't needed anyway. Their nice to have but gameplay is far more important.
It's just a shame that choice even needs to be made. But I know everything hinges on time and budget so I guess this is where the business keeps games from being as good as they could be. |
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Just use External View the whole time..then you dont have to have any compartments. |
That's a shame if it's not in.
When i'm reading my book with TC on x1, I like to get away from my LI leering at me (It gets a bit creepy after a while, you all know the stare!) Hmm, I understand the arguement, better to have DD's that can do their job, rather than have somewhere nice to sit etc but still... :) |
The only time I saw the Captain's Cabin in SHIII, was when I accidently walked into it.:lol:
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That's a shame, immersion is a huge part of a simulation which SHIV should be as opposed to a arcade shooter which would have no reason for modeled compartments.
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In sh3 is part of the sonar compartment but not in Sh4 , is great for inmersion but is useless for gameplay, except if they would include some extra information, like charts, books, or moon efemerids
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I like the idea of being in the cabin reading when playing 1xTC. (However i don't play at that)
What about going full immersive and have card games or chess with the crew. Sittin at the table picking the mold off your bread/fruit/leg.. Seriously, I think chess, checkers, backgammon, cards with crew AI would be cool. Getting interrupted by a sighting would be scary as you make your way to the bridge. Could a game mod be added? |
While there is really no use of the captain bed, it adds to the simulation if the game and I have been reading this board for awhile and months ago we were talking about perhaps having a full 3d sub, now we have even less compartments then SH3… but better graphics.
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I've been reading this whole compartment debate for a while now. I think more compartments are great from a sub interiors reference material point of view...but without a fully interactive crew they just became dull stagework rather quickly for me. Even in the control room in SH3 I feel like I'm stuck in a film loop as the mute crewmen go through their limited repetitive routines over and over again. Now, if the crew members were doing spontaneous and non-repetitive things that would breathe a lot of life into things...but that is probably another generation of sims away, if ever.
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While I'm all for a complete sub interior modelled, I agree that having an interactive crew would add immeasurably to the entire experience.
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Cue the "short arm" inspection photo....
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Personally, I'm glad they didn't model extra rooms that really don't add any functionality to the game. While we all think it'd be "great" to have a fully modeled interior, the cost/benefit ratio does not justify it at all. Having a captain's cabin in SH3 was perfectly justified, given the compartments directly adjacent to it. I'm not totally up on U.S. submarine architecture, but if the captain's cabin was completely separate from gameplay-essential rooms, what is the point in modeling it? The people who play at 1x time compression and "use" the cabin are a select few - little wonder then that Ubi elected to not model it this time around.
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I can't remember which Sim it was but there was 1 many years ago that used the Captains Quarters (and in F15 Strike Eagle III, it was the bunks) to save your missions when you clicked on the bed. Some Flight Sims used Officers Quarters for many other things like if you opened a cupboard, upi could review your records or a display case with Awards. It was neat when the rooms were funtional. I missed this in SH3 and now nothing.
I understand not modeling every compartment because if they did, they would have to model the entire crew. That I would like to see. Yes even the sleeping crewmen but that would be asking way to much.:roll: |
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Before I get "drowned" out - let me say that I would be the first to want to see my boat's periscope shears break the surface and then see the bow and gradually the rest of my boat come to the surface with water streaming off the superstructure. It would be very neat to see the torpedo tubes open and see the torpedos fired from my boat and then watch them travel to the target and see the huge holes in that ship after the torpedo struck! However what functionality does that really bring to the game itself - other than knowing we did do damage - which was a guessing game in real time as one only saw what we could from the scope or TBT if on the surface. However - if I am to understand we will be given "special" missions - how could functionality not be add to the game if the Captain is given an Ultra Message by his radio operator - in the radio room - and then proceeds to his Captains Quarters to unlock his safe and take out the code book for Ultras and actually de-code the message from Comsubpac to learn what his new orders were. Then call for his senior officers and proceed to the Wardroom and look at the charts that represent the area in question and develope a patrol pattern? Unfortunatly there are many points to this issue. Bottom line is we will have an ultimate game to play. As what happened with the original Silent Hunter - two patrol disc additions - maybe we will also have an opportunity to have those additions with SH IV that will lend to the extras that some of us feel is still important. Maybe not all compartments but a radio room, captains quarters, and wardroom with the functionality I have mentioned. Happy Hunting:ping: |
Great points Capt. D. I for one can do without the "Hollywood Cam" or whatever its called, in exchange for a functional Captains quarters. I hope this gamey trend doesnt continue to erode our simulations.
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If they do bring them back, why not add a little functionality to Captain's Quarters? Charts, reference manuals (maybe store 'How to...' things there - calculating AoB, speed, setting up a shot etc.), pictures (would be great to be able to take screenshots you made and stick them over your bunk), a journal (write whatever you want down for each day), chessboard + cards (vs. crewmen or play solo) and a bunk that you can sleep on (could 'warp' your sub along, if you hate waiting - still chance of encounters though). As you can see, the Captain's Quarters has the potential to be the personal hub of your operations
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