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-   -   Ships in Kiel harbor still sinking at patrol return (https://www.subsim.com/radioroom/showthread.php?t=105382)

SleazeyWombat 02-08-07 06:19 PM

Ships in Kiel harbor still sinking at patrol return
 
Running GWX, with no mods, other than some of the GWX approved optional mods.

Everytime I return from patrol to Kiel harbor, several of the ships there have settled to the bottom, and are decks awash. Also, they are making the sunken ship noises.

Not all the ships in harbor have this problem, just the ones that have been there a very long time. This includes the Lutzow (which I have mentioned before), one of the subs anchored there, and some other vessels, freighters, etc.

I wonder if the ships are getting swamped during storms, or has an air-raid hit the harbor? None of the decks-awash ships show any kind of damage.

melnibonian 02-08-07 06:29 PM

Have you saved the game close to the harbour? If not then it's a sort of a bug and needs fixing.

SleazeyWombat 02-09-07 01:41 AM

Quote:

Originally Posted by melnibonian
Have you saved the game close to the harbour? If not then it's a sort of a bug and needs fixing.

Do you mean just after leaving the harbor outbound for my patrol, or just before I get in when I return from patrol?

My PC has been having some heat issues lately (time for a good blow-job^H^H^H^H^H^H^H^H dusting) and tends to crash at inopportune times during a patrol. So I save a lot, and I do tend to save as soon as I get out of the Kiel canal.

I have restarted once from a post-Kiel canal save, but I don't remember if that patrol ended with swamped vessels in Kiel though.

It is something I will pay attention to.

melnibonian 02-09-07 05:40 AM

Check this out

Quote:

Originally Posted by danlisa
There is a stock bug in SH3, where if you save near ANY port then when you return you will find that the AI looses their waypoints or are just on fire and sinking. The solution is to save when you are far away from any port.


danlisa 02-09-07 05:47 AM

Copy & Paste, eh Mel??:hmm: :D:lol:

melnibonian 02-09-07 05:57 AM

Quote:

Originally Posted by danlisa
Copy & Paste, eh Mel??:hmm: :D:lol:

:oops: :oops: True. It was the simplest way to give a quick answer. I have properly credit you this time. It was not intentional mate and I'm trully sorry:oops: :oops:

danlisa 02-09-07 05:59 AM

LOL, Don't be a prat mate, I don't mind.:lol::rotfl::up:

melnibonian 02-09-07 06:01 AM

Quote:

Originally Posted by danlisa
LOL, Don't be a prat mate, I don't mind.:lol::rotfl::up:

I know you're OK mate, but we have a saying back home: 'Good and honest explanations make good friendships';) :D

Tiny 02-09-07 06:02 AM

I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update :yep:

melnibonian 02-09-07 06:04 AM

Quote:

Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update :yep:

In the new GWX 1.02 update loads of ships that have been moved slightly in harbours have been fixed, so hopefully you will not see again ships almost sunk or ships in dry land or on fire.

danlisa 02-09-07 06:04 AM

Quote:

Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update :yep:

:o:o:o:o:o Who said that? I thought the AI Ships loosing their Waypoints was hardcoded.

melnibonian 02-09-07 06:07 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update :yep:

:o:o:o:o:o Who said that? I thought the AI Ships loosing their Waypoints was hardcoded.

No no sorry. I didn't explain myself correctly I was talking about docked ships in ports. For the ones who are moving there is nothing the Devs can do

bigboywooly 02-09-07 09:38 AM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update :yep:

In the new GWX 1.02 update loads of ships that have been moved slightly in harbours have been fixed, so hopefully you will not see again ships almost sunk or ships in dry land or on fire.

Not true mate am afraid to say
The problem of the ships sinking when meeting them again is part stock and part GWX
Rubini is on the case now but its a sloooow job doing each ship individually

But as usual with SH3 things arent as straightforward as they seem
The armed trawler seems to hover above the sea when you revisit it ( in a broken off attack etc )
Yet if it is docked and you go away and come back it is riding low in the water
:damn:

You shouldnt see ships on land etc no
But the sinking issue is going to take a little time

melnibonian 02-09-07 09:41 AM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Tiny
I have this alot to, and I save alot aswell, if the computer would crash.

A GWX dev told me thay would fix this in a later update :yep:

In the new GWX 1.02 update loads of ships that have been moved slightly in harbours have been fixed, so hopefully you will not see again ships almost sunk or ships in dry land or on fire.

Not true mate am afraid to say
The problem of the ships sinking when meeting them again is part stock and part GWX
Rubini is on the case now but its a sloooow job doing each ship individually

But as usual with SH3 things arent as straightforward as they seem
The armed trawler seems to hover above the sea when you revisit it ( in a broken off attack etc )
Yet if it is docked and you go away and come back it is riding low in the water
:damn:

You shouldnt see ships on land etc no
But the sinking issue is going to take a little time

Thanks for the explanation BBW:up: I'm totally confident in you guys, I'm sure in the end you will crack it.:yep: :D

irish1958 02-09-07 09:48 AM

Ships sinking
 
No you are all wrong.:eek::eek:
The problem is that when you enter an harbor with a type II boat you really stink, and all the other boats are trying to get out of the way.

Tiny 02-09-07 11:05 AM

Well either way I'm sure that whatever the GWX crew do it's for the best. :yep:

And irish that's partly true
:rotfl:

SleazeyWombat 02-09-07 12:43 PM

Quote:

Originally Posted by melnibonian
Check this out

Quote:

Originally Posted by danlisa
There is a stock bug in SH3, where if you save near ANY port then when you return you will find that the AI looses their waypoints or are just on fire and sinking. The solution is to save when you are far away from any port.


Thanks for the work around!

Glad to see this issue is being addressed.

One question:
How far away is far enough? 50 kilometers, the auto-return to port distance? Or further?

danlisa 02-09-07 12:46 PM

I personally don't save while I'm within 300km of any scripted vessels. (read port traffic). This is probably overkill however, I would rather do that than return to port and see this bug.

Wilcke 02-22-07 02:29 PM

Stupid question here....so while on patrol and its time to get back to Real Life...what is your procedure for shutting down SH3. I have SH3+1.4b+GWX1.02+SH3 Commander.

Wilcke

Sailor Steve 02-22-07 05:13 PM

I make sure there are no enemy or neutral or friendly...oh, heck NO ships anywhere in sight, and just save the thing. I've never had a problem doing that.


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