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Crash dive....OF DOOM!?
I've noticed while returning from my last patrol and now on my way out on this one, whenever I crash dive the boat just goes full steam straight to the bottom. It doesn't level out at the normal 70 meters or whatever.
I noticed it last night while diving to avoid a plane and going back to reading my book. Before I realize it, my engineer is screaming at me "We're diving to critical depth!" and I had to blow tanks to pull myself out of the dive. It wasn't just a one time deal either. EVERY time I crash dive, it happens. I have to manually work the gauges when I get to the depth I want. I had no damage to my ship on either one of these patrols, and I don't suspect it's a SH3 Commander sabotage/malfunction deal as it's happened in two separate patrols in a row. Any ideas on what this is all about? I'm using GWX and SH3 Commander. |
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Hmm, I usually don't save underwater because I've heard of people having problems when they do. I might have, though.
Thanks for the reply. |
SH3 Commander has the sabatoge\malfunction ( which can be turned on or off ) option as well, it may have been that. I was in the North Sea last night did a couple of checks: flank speed, it worked; crash dive, did not, would not level out, so I surfaced then headed home.
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If you use SH3 Weather
Exit SH3 Run SH3 Weather and click GENERATE Start SH3 Load the save again Everything should be ok. its a problem caused when SH3 Weather sets wind speed to 0 :up: |
So you run SH Weather independent of SHCommander? I have it set us that it is part of Commander and it the last option to load before SH3 starts.
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Its fine to run it automatically like normal if you are not fixing a load bug. |
Thanks.
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That's Bernhard on the helm. The very same bloke that crash dived my sub in the Kanal. :o
(Ok I admit, I hit the C key with my elbow while turning away from the keyboard and as I was playing without sound coz my wife was working in the same room I never realized it...) |
It worked ok for me last night. My boat went right to 70m and leveled off. I wanted to let it go deeper and was not thinking. I was like, why did you stop at 70m? Then I remembered that I needed to dial in how deep I wanted to go. I do not know why your kept on going...
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perhaps the dive planes are jammed in dive position like das boat in gibraltar.:dead:
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Two possibilities as I see it:
1) Saving while uderwater 2) Possibly the malfunction/sabotage mod present in SH3 Commander. The "continuous dive" is not a problem introduced by the GWX mod.:|\\ |
Like I said, mine worked just fine. I hit the C key and the boat when to 70m I was screaming at my men and calling them morons because I wanted to go deeper. I finally figure out that I was the moron and had to click the dial for a deep depth:shifty:
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Gents
There is a bug in core SH3 that if the value "WindSpeed=" is set to 0 in the three Campaign_xxx.mis files, when you load you a saved campaign you will crash dive straight to the bottom. This bug was just uncovered over the weekend. See the following thread: http://www.subsim.com/radioroom/show...=103202&page=2 |
This doesn't sound like that bug we've been working on, Lurker.
mookiemookie: I assume this happens when you crash dive, and not immediately after a save game, right? And you hit the bottom of the ocean, rather than diving to ~500m? We've been working on a bug with a possible weather-editting solution (we're still narrowing down the cause), but it happens just after loading a saved game, and your boat tips to a crazy angle and dives to ~500 m, then gets stuck there. External views get all messed up, too. If that's what you're talking about, Lurker's right. If you're saying you hit crash dive, the boat acts like normal, but it just doesn't level off until you hit the bottom (at which point, you can recover/repair if you're not too badly damaged), then that's not our bug. Edit: At least, I hope that's not our bug. Things are complicated enough as it is, without having multiple symptoms ;o) |
Your bug? :rotfl:
Is this game so modded now that bugs are being invented?:rotfl: |
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LOL... I wouldn't doubt it. |
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See, wasn't 'our' a lot shorter? ;) |
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