![]() |
Nav Mod update - the Sextant
This is fairly simple, once you get the hang of it. I've made a simple scaled 'ruler' if you will, for a sextant which works on the same principle. As we cannot change the code I think that this will be the most efficient method.
It's a 'pullout' 'sextant'/ruler working very much te same as Jonz's Chrono (thanks Jonz I just adapted/copied your mod) http://www.vanjast.com/SH3Pics/SextantPullOut.jpg This is version1 (if you'd like to make changes - just shout) I'm working on 1024x768(800) resolution I think it is, and found that with dials off I get a 60Deg elevation from sea level, which is neat. The higher res screen will come afterwards. Here's top of the sextant - dragging it out... http://www.vanjast.com/SH3Pics/SextantTop.jpg Sextant referenced at sea level and a reading taken on Polaris (North Pole Star - Mouse cursor) http://www.vanjast.com/SH3Pics/SextantMeasure.jpg The scales are about 1 degree out so here goes another glass of red wine.. More later.. |
Finally someone tried by a concrete example! :up:
Very interesting! :know: |
Cool!:up: Now we know which latitude we are on but how to know the longitude?
Mikael |
That one's troubled navigators for some time. Wasn't it solved when they finally invented a working pocket watch (never knew your watch could tell longtitude, did ya:p)?
|
NICE!!!! Finally someone's looking into this!!! EXCELLENT!!!:up::up::up:
|
We were playing around in another thread with methods for hiding your u-boat's location on the nav map and navigating without using the waypoint tool (see here, if it still works: http://www.subsim.com/radioroom/showthread.php?t=93937
This sounds like a pretty cool addition to that whole concept of trying to do "real world" navigation - however, even assuming that something like this could eventually allow us to establish our boat's long. and lat., if the nav map isn't marked out with lat. and long. lines, how would that info help us locate our boat on the nav map? Can the nav map be modded to show lat. and long. lines? |
Quote:
:) |
Quote:
Mikael |
Nice idea... worth investigating, thks.
For the moment, I will be on my next patrol investigating Dantenoc's "hardcore navigation" system as discussed in the thread and showed in his youtube videos. Looks interesting not to have your sub position all the time on the map... I have navigation experience irl, so it should have a feel of the real thing. So for this time I will replace the sextant by a ctrl-click at 12h00...:D (weather permitting of course...) |
Here is a converter from Grid to lat.long.
http://www.geocities.com/germangrid/MQK_Converter.zip Edit: dont think it can convert from lat/long to grid.. Tell me if you make it. For those missing the grids for the Northern parts of the Atlantic/barents sea, here is a map: http://www.geocities.com/germangrid/northenteat.jpg Here is a complete site with many other maps & info about the gris system ++ http://www.gyges.dk/reporting_grids.htm |
This is really uber cool. Please keep looking into this, I would like to navigate this way.
|
This Idea is just great, but I thought it was impossible to navigate thro the stars since they'r not modeled correctly in SH3. I remember someone pointing that out. I hope this is wrong cuz I would like so much to do the navigating myself
Please correct me.. pretty please :rotfl: |
IIRC, the game "operation flashpoint" had correct modeled stars. I remember one mission where you had to use the stars to get to your target.. And thats an old game.. It CAN be possible with SHIII..
"Nothing is impossible, the impossible just takes longer to do.." |
Quote:
I've tested sunrise & sunset times at different latitudes and longitudes and there's a 'minor error' of about 5 minutes, in comparison to a RL almanac. It's also possible to obtain latitude/longitude from these sunrise, sunset times or the zenith (highest point) of the sun (at 12:00 local time). It looks like the developers put a bit of effort into the accuracy in this regard. Playing with the big SH3 world maps, I've been able to export them as bmp files (easier for editing) and export them back into the 'raw' format with no loss of info. This will allow me to place the lines of Lat and Long. I'm am forced, however, to prevent zooms any closer than the 25Km or 50Km scales on the map. Even at this scale one is very close and probably represents map scales of the time, and even today. I've managed to get rid of the sub icon, that is set in the 'maps.cfg' file. I set the allowable view to 50,000Km for which there is no zoom factor = no icon. I'm not sure of the side effects of this yet ?? Along I go tralalala, mod here, mod there.... yeh yeh yeh! :) Hey!, I'm a 'Swabbie' now ??? |
Quote:
Some games never die...;) |
Quote:
I havent played that since "resistance" was released...Thats a long time ago.... Oh memories..... Well, dont want to hijack an important thread...Sorry mate.,..:oops: |
Talking about FPS's.. what is that Russian game, or the one with the Russian soldiers in Berlin (WW2) on the front cover - this one was supposed to be a good one. any idea what it's like ??
|
@ Seth
If you didn't play OFP since resistance, you wouldn't recognize the game with today's supermods and terrain/trees/sky etc.. textures. It's like going from stock SH3 to GWX, may be even more... (OT hijacking closed...) |
Quote:
here's a pic to demo: http://ofp.gamepark.cz/news/pics3/IMUC4.jpg Now and then on http://ofp.gamepark.cz you see that people actually mod different real looking faces for them soldiers, but the problem is, they are all the same height, and they seem like all having the same bodyweight. Armed Assault has that same problem, furhtermore the soldiers in AA don't even look real, they should've taken the soldier models from BF 2 instead. Once I recall for OFP, someone made a mercenary addon with different soldiers, now that rocked. Even a girl was included. One thing I am still wondering about is, what Flashpoint in The Falklands will come up with, if they ever make it past the screenshot phase. Sorry bout posting this in your Superb Sextant mod Vanjast. |
Quote:
I didnt mean that it's not possible in a game, but I had heard that it wasnt possible in SH3 since the stars werent modelled right. But I guess I've already being proved wrong so thats AWESOME. Feels good to be wrong sometimes :rotfl: Speaking of OFP.. I'm going to install the game right now.. Thanks for bringing the game up, Seth! |
All times are GMT -5. The time now is 10:32 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.